What is you Favourite Power play weapon?

A few months ago awaiting Odyssey I decided to start collecting these toys. Over the years I looked at many Forum posts about them then came up with my own personal opinions with the list below. Some of them seem very effective when used properly as in the Pacifier Frag Cannons then others are just eye candy. Some examples would be the Imperial Hammer which puts out three shots versus a regular rail gun doing the same damage in one shot. Another is the Pack Hound seeker missiles which in a salvo do little more damage than the regular ones but are fun to watching them fly crazy all over the place. Maybe the point was to scare other live players to see this ordnance coming at a new player. Sorry but not with any experienced player. So here goes.

Must have:
Containment Missile / Yuri Grom / dumbfire missile that disrupts FSDs (PvP)
Cytoscrambler / Archeon Delaine / burst laser for shields only (PvP) **
Imperial Hammer / A. Lavigny-Duval / multi-shot rail gun **
Pacifier Frag Cannons / Zachary Hudson / a shotgun with increased range tighter spread
Prismatic Shield Generator / Aisling Duval / best but more power and twice the weight **

Good, but not essential:
Advanced Plasma Accelerator / Denton Patreus / higher fire rate
Enforcer Cannon / Pranav Antal / improved damage
Mining Lance / Zemina Torval / longer mining range and better combat damage
Pack Hound Missile Launcher / Li Yong-Rui / fires a salvo of seeker missiles (fun to watch) **
Pulse Disruptor / Felicia Winters / pulse laser with module malfunctions

Not so much:
Retribution / Edmund Mahon / beam laser adds heat

** Own so far

Toys like the Mining Lance with a 2km range to start mining an asteroid seems to defeat efficient mining to be up close and personal so that all those collector limpets mine whatever treasure one seeks in the fastest way possible and in the right ship position to do it. Still many players go for them. Why? Because they are there! What else do we have to do awaiting Odyssey?

Can Pack Hounds be effective? Sure! Here's a YouTube video with a player in an Anaconda loaded up with them and attacked by Master flying an Imperial Eagle. It only took five servos to take out that 'dangerous' enemy. You do the math.
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Oh, and Merry Christmas to all the pilots who survived in 2020. Maybe we'll gather at Hutton Orbital for the New Year's Party! I hear that Lavian Brandy, Centauri Mega Gin, Eranin Pearl Whisky, Harma Silver Sea Rum and a few drugs that I don't want to mention will be there. Don't go with the Onion Head unless it is too late for you flying a Cobra with that paint job. Sorry. Bring a date whatever species you prefer. Make your reservations early!

Regards to All

 
Pack hounds are superb on modules or even untargeted if you intend to cash in / go back to the station more regularly to reload.
Pug
 
I've never pledged, probably never will.

Packhounds look cool when they get fired at me ;)
It was no hardship really, joined. waited 3 weeks then took some vouchers? and bounties back to them and at the next tick they were available. Stocked up and then just let it lag I actually think I'm still pledged :unsure: every now and again I'll drop in to a system and it'll show hostile but nowt happens.

I was playing anyway so didn't see any hardship, it just meant spending a wee while one night doing runs not for credit but to gain something and have a look.
The mass fire is devastating from a fighting python and point defense cannot take them out or has difficulty.
Pug
 
Apologies,
Eranin Pearl Whisky

I think I may have finished all of that, very nice.

I looked like Bottom Hats Avatar, and still landed my ship manually, sorry ref. to another post.

I must admit I haven't tried any of the others, I may just try those Imp. Hams. ewww :confused:
Pug
 
I want to be the first to gank someone with @Rubbernuke 's new powerplay character - the green giant.

I believe his niblet guns will be excellent, as they rapid-fire pieces of corn at people that explode on impact into fiery popcorn flak bombs.

Ho ho ho, Green Giant!


Edit see the Lego Asp Scout thread if I appear madder than normal!
 
In a class of their own: Prismatic Shields.

Must have:
Advance Plasma Accelerator: So fun pew-pew weapon.
Imperial Hammer: Great utility with engineering.
Pack-Hounds: Look pretty and great for taking out thrusters and such.

Nice:
Pacifier: A frag cannon I can actually use.
Containment Missile: Nice effect, but I don't have that much use for it.
Enforcer: Beefy MC for a small mount. Great sound. Runs out of ammo pretty fast, tho.
Cytoscrambler: An underrated weapon. Pretty fun to add Phasing to them.
Mining Lance: Kind of nice to start shooting at approach. I have actually killed some pirates with them as well.

Don't Bother:
Pulse Disruptor: The slow fire rate is a bummer.
Retributor: Too weak.
 
I use Cytos in PVE - they're fun on small and maneuverable ships (DBS)

Containment missiles (Grom Bombs) are nice, but you can put the FSD reset on normal Dumbfires to get the same effect.
The advantage of Grom Bombs is that you can put penetrator payload on them and have them damage the internals too thus cumulating both effects - with normal dumbfires you have to chose - but they do better damage than Groms.

The Packhounds are doing less damage per salvo than seekers, but since their reload is much faster, they can do more damage over time - if one manages to use reload after reload.

Prismatics have their best use in PVP, but also in certain niche PVE scenarios

APA iirc is doing less damage, and since TLB got a timer on it they're not as used since they dont provide the alphastrike of normal plasmas

Hammers are fun, but they're less efficient than rails

PAC are very good, but most prefer the normal gimbaled frags since they allow off-boresight shooting and more evasive flight pattern

I also find mining lances useful, especially on mining rigs that have really back-arxed hardpoints - for example the 2 small hardpoints on Anaconda.
 
I have Packs & Cyto's on my PvE pirate ship, they are certainly fun (the Packs take care of the Drives quite nicely when the shields drop) so agree they are very good.
Prismatics - I'm not entirely sold on, heavy, power hungry and incredibly slow regeneration time - but useful if 'big' shields are needed for a limited encounter.
Pulse Disruptor is absolute tat in my opinion, heavy, power hungry, underpowered and stupidly low damage compared to a 'normal' pulse laser.

The other PP modules I've not bothered with, although may look at again next year - doing BH'ing instead of being a 'delivery boy' for Archon made the acquiring merits much more fun...
 
The King is pleased how people like the Cytoscrambler. Its about the only weapon that allows bonkers combinations and makes engineering what it should be: weird science done right.

I mean, look at what happens when Aisling supporters engineer prismatics:

1608807354906.png
 
Meanwhile my stored modules is up to 101 with only 19 to go. Back at my home base I'll purchase a dozen Pack-Hounds then store them on ships I own to move them around later. It would be nice if Frontier gave us more than 120 stored modules say 240 to play with these toys.
 
Meanwhile my stored modules is up to 101 with only 19 to go. Back at my home base I'll purchase a dozen Pack-Hounds then store them on ships I own to move them around later. It would be nice if Frontier gave us more than 120 stored modules say 240 to play with these toys.

How many of those 101 do you need quick access to? You can store stuff like powerplay modules on ships if they are 'just in case' spares.
 
PVE only;

Cytoscramblers are first order of business, engineered for long range.

Pacifiers come next engineered for rapid fire.

Packhounds to round out the trio of Thermal/Kinetic/Explosive, probably rapid fire again.
 
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