What is your fastest time between stations in different systems?

I was intrigued to know how other people were playing the game. During my grinding phase, I'm trying to find the quickest way from A to B. I've managed to clock 3 1/2 minutes between two profitable systems. Has anyone bettered that?

Tips welcome!
 
I was intrigued to know how other people were playing the game. During my grinding phase, I'm trying to find the quickest way from A to B. I've managed to clock 3 1/2 minutes between two profitable systems. Has anyone bettered that?

Tips welcome!

Tip: Slow down and enjoy the game to start with.

The poor guy trying to start out in the game getting run over is not what a new player needs just so someone else in a bigger ship can save 15 seconds fly time.

Heavy speeding fines would be a welcome thing in my book.
Elite is a space trading game - not a racing game.
KB
 
Tip: Slow down and enjoy the game to start with.

The poor guy trying to start out in the game getting run over is not what a new player needs just so someone else in a bigger ship can save 15 seconds fly time.

Heavy speeding fines would be a welcome thing in my book.
Elite is a space trading game - not a racing game.
KB

Yes I agree in a sense that shipping boat ports/docks have speed limits to prevent collisions, waves etc. but the open sea is a different story. As others have said, the supercruise experience at the moment is a bit dreary.
 
Yes I agree in a sense that shipping boat ports/docks have speed limits to prevent collisions, waves etc. but the open sea is a different story. As others have said, the supercruise experience at the moment is a bit dreary.

Ah but it makes the cargo scooping/combat/docking all the more sweet experience when contrasted :D
 
I haven't really thought about it in terms of timing it. Question though: When you frame shift to your destination do you set throttle at the proper spot and leave it or do you use another method? I remember someone saying they thought overshooting and coming back was faster.

Elite is a space trading game - not a racing game.

I thought it was a do anything you wanted to do in space game :D
 
Last edited:
Yes I agree in a sense that shipping boat ports/docks have speed limits to prevent collisions, waves etc. but the open sea is a different story. As others have said, the supercruise experience at the moment is a bit dreary.

Docking is currently dangerous due to the way that NPC's behave and just watching how they come in and out of the letterbox is nothing to do with speed as they enter at something like 30m/s stop and then go even slower to the pad.

Even then there are horrible collisions and ships being destroyed.
 
I like to 'spiral' down towards my destination while in Super Cruise. I think speed is much easier to shed when approaching in a constant spiral rather than a straight line, anyone else do this?

I'd love to see some videos about the most optimal Super Cruise approaches.

Also, dear hyperdrive jump computer, please don't bring me out of a jump in a death rendezvous with the sun every time, thanks!
 

Yaffle

Volunteer Moderator
Docking is currently dangerous due to the way that NPC's behave and just watching how they come in and out of the letterbox is nothing to do with speed as they enter at something like 30m/s stop and then go even slower to the pad.

Even then there are horrible collisions and ships being destroyed.

As I sit and peruse the market it's a destruction-fest going on above me. There's debris and lasers and all sorts. I can't work out if it's about failing to ask docking permission, loitering, being wanted, or just being an NPC. They all seem to get shot up at some point
 
Back
Top Bottom