Greetings commanders!
As the title says, I'm curious about what methods you are using to make credits in your big ships? Are passenger missions the only way to go? Does anyone have the tenacity and mental fortitude to cope with A-B-A trading for longer periods of time? Are there other missions (smuggling for example) that would make sense in a large combat capable ship?
Currently I am struggling to find a sensible use for my Cutter. A-B-A trading nets about 3.5 million for a return trip, but the lack of variety drives me insane. Passenger missions can be more lucrative, but require endless board flipping to fill up all the cabins, which is rather unpleasant in VR. After accidentally running over some peasant in a hauler I am now wanted in LQ Hydrae and would have to start grinding rep somewhere else to keep at it.
Anything that nets over 20 mill / hour is of interest! I can do almost that with sightseeing missions in an Asp.
As the title says, I'm curious about what methods you are using to make credits in your big ships? Are passenger missions the only way to go? Does anyone have the tenacity and mental fortitude to cope with A-B-A trading for longer periods of time? Are there other missions (smuggling for example) that would make sense in a large combat capable ship?
Currently I am struggling to find a sensible use for my Cutter. A-B-A trading nets about 3.5 million for a return trip, but the lack of variety drives me insane. Passenger missions can be more lucrative, but require endless board flipping to fill up all the cabins, which is rather unpleasant in VR. After accidentally running over some peasant in a hauler I am now wanted in LQ Hydrae and would have to start grinding rep somewhere else to keep at it.
Anything that nets over 20 mill / hour is of interest! I can do almost that with sightseeing missions in an Asp.