I am currently running with this...
[Python]
L: 3E/G Pulse Laser
L: 3E/G Pulse Laser
L: 3E/G Pulse Laser
M: 2D/F Beam Laser
M: 2D/F Beam Laser
U: 0A Shield Booster
U: 0A Shield Booster
U: 0I Chaff Launcher
U: 0I Chaff Launcher
BH: 1I Military Grade Composite
RB: 7A Power Plant
TM: 6A Thrusters
FH: 5A Frame Shift Drive
EC: 4A Life Support
PC: 7A Power Distributor
SS: 6A Sensors
FS: 5C Fuel Tank (Capacity: 32)
6: 6A Shield Generator
6: 6B Shield Cell Bank
6: 6B Shield Cell Bank
5: 5E Cargo Rack (Capacity: 32)
5: 5E Cargo Rack (Capacity: 32)
4: 4A Fuel Scoop
3: 3D Hull Reinforcement Package
3: 3D Hull Reinforcement Package
2: 2A Frame Shift Drive Interdictor
---
Shield: 373.07 MJ
Power : 24.23 MW retracted (81%)
29.23 MW deployed (97%)
30.00 MW available
Cargo : 64 T
Fuel : 32 T
Mass : 861.1 T empty
957.1 T full
Range : 13.79 LY unladen
12.87 LY laden
Price : 219,308,064 CR
Re-Buy: 10,965,403 CR @ 95% insurance
http://www.edshipyard.com/#/L=605,5...,31B69Y7_6QB69Y8I,7UI7k47k408c08c4_w13q13q9qI
I am really considering to try and get the mirrored hull armour because it seems the way to run in PVP is to go full lasers but not sure if worth it yet. I am using the fixed medium beams for when those cheeky pilots use chaffs.
I am also using B rated shield cells, both activated in the modules panel, because I have two shield boosters so when my shields are almost completely gone and I activate them it gives me a complete full charge where using A rated ones will make me lose half a charge from one of them.
Also completely removed AFM units and added some hull reinforcement. The new repair/reboot feature is good if you get stranded into space.
So how are you guys rolling now?
[Python]
L: 3E/G Pulse Laser
L: 3E/G Pulse Laser
L: 3E/G Pulse Laser
M: 2D/F Beam Laser
M: 2D/F Beam Laser
U: 0A Shield Booster
U: 0A Shield Booster
U: 0I Chaff Launcher
U: 0I Chaff Launcher
BH: 1I Military Grade Composite
RB: 7A Power Plant
TM: 6A Thrusters
FH: 5A Frame Shift Drive
EC: 4A Life Support
PC: 7A Power Distributor
SS: 6A Sensors
FS: 5C Fuel Tank (Capacity: 32)
6: 6A Shield Generator
6: 6B Shield Cell Bank
6: 6B Shield Cell Bank
5: 5E Cargo Rack (Capacity: 32)
5: 5E Cargo Rack (Capacity: 32)
4: 4A Fuel Scoop
3: 3D Hull Reinforcement Package
3: 3D Hull Reinforcement Package
2: 2A Frame Shift Drive Interdictor
---
Shield: 373.07 MJ
Power : 24.23 MW retracted (81%)
29.23 MW deployed (97%)
30.00 MW available
Cargo : 64 T
Fuel : 32 T
Mass : 861.1 T empty
957.1 T full
Range : 13.79 LY unladen
12.87 LY laden
Price : 219,308,064 CR
Re-Buy: 10,965,403 CR @ 95% insurance
http://www.edshipyard.com/#/L=605,5...,31B69Y7_6QB69Y8I,7UI7k47k408c08c4_w13q13q9qI
I am really considering to try and get the mirrored hull armour because it seems the way to run in PVP is to go full lasers but not sure if worth it yet. I am using the fixed medium beams for when those cheeky pilots use chaffs.
I am also using B rated shield cells, both activated in the modules panel, because I have two shield boosters so when my shields are almost completely gone and I activate them it gives me a complete full charge where using A rated ones will make me lose half a charge from one of them.
Also completely removed AFM units and added some hull reinforcement. The new repair/reboot feature is good if you get stranded into space.
So how are you guys rolling now?
Last edited: