What is your TOP 3 wishes that Elite Dangerous should have in 50 words or less. (Just be brief as possible.)

What is your TOP 3 wishes that Elite Dangerous should have in 50 words or less. (Just be brief as possible.)

Hi CMDRs,
Just curious to see a list of what other pilots would have as their top 3 wishes that ED should have.


Mine are:

1/ Highly configurable audio settings so I can listen to my music and adjust which individual effects I want to hear above my music. eg: the srv scanner. (too soft) [yesnod]

2/ Autopilot !!! [woah]

3/ Better game logic.[alien]
 
1. X-Ray style, non-logarithmic outfitting with a click and drag system on a grid made of 1^3"ton" cubes. Core modules go in the core slots but optional compartments can be shared and anything not in use can be used for cargo. Symmetry would affect performance and it would support a more elaborate cargo loading/unloading mechanic. I have to hold back on the detail but you get the idea.

2. Basic space legs just to showcase all the gameplay it could add even limited to the ship's interior and a tether for EVA repairs. Varying sizes and sophistication of science labs, supporting great elaborations in exploration and research and giving reason to hire scientists or rent your ship to a scientific expedition. Going to another terminal to see the galaxy map and many, many more.

3. Revamped trade/cargo system with loading/unloading with your bare hands, auto-loaders or hiring the station crew who may or may not have equipment to speed things up, cutting into profits/time and injecting a little more detail into the profession to obscure the monotony a little. Black markets should also sell stuff.
 
1. X-Ray style, non-logarithmic outfitting with a click and drag system on a grid made of 1^3"ton" cubes. Core modules go in the core slots but optional compartments can be shared and anything not in use can be used for cargo. Symmetry would affect performance and it would support a more elaborate cargo loading/unloading mechanic. I have to hold back on the detail but you get the idea.

2. Basic space legs just to showcase all the gameplay it could add even limited to the ship's interior and a tether for EVA repairs. Varying sizes and sophistication of science labs, supporting great elaborations in exploration and research and giving reason to hire scientists or rent your ship to a scientific expedition. Going to another terminal to see the galaxy map and many, many more.

3. Revamped trade/cargo system with loading/unloading with your bare hands, auto-loaders or hiring the station crew who may or may not have equipment to speed things up, cutting into profits/time and injecting a little more detail into the profession to obscure the monotony a little. Black markets should also sell stuff.

Ah, No Man's Sky! :D Jk Jk, don't toss me out an airlock... wait, you gotta get me outta my seat first.... [big grin]

Anywho, I think more realistically,

1. A separation with C&P from PvE and PVP systems. A good chunk of the issues would be easier solved if they kept the two systems apart. That way, adjustments to PVP issues when new things come up don't complicate a much simpler system for PvE actions.

2. Launchable Sidewinders form size 6+ fighter bays. (the bigger ones). Limitations are, they don't carry a FSD and so can't jump, and can't be modified unless at a station. You load them up the same way you do other extra vehicles, with minor adjustments to access their outfitting screens. You can not mix sidewinders with other launchable craft. Also, when they are destroyed, you don't get a new one, you have to go back and fully purchase a new one. Advantages are: Certain missions with small amounts of cargo or delivery contracts can be completed with them because they can land at stations. They are multi-crew/NPC crew compatible. The mother-ship can be dismissed. You can not access the shipyard when landed in one. Other then that, they are a Sidewinder. (maybe eagles can be added later. (the eagles and the ship launched fighters are part of the same development (lore) program anyway.)

3. Open space docking clamps. Two ships able to dock with each other. I have noticed many ships have at some location on them, (not sure if they all do) a door, smaller ships have it on the back, as if it could extend a docking bridge. Perhaps this could be a way to exchange cargo and coin, or a way to pirate a ship, by stunning it, docking, and stealing cargo. [edit: oops, I think this is too much like your idea.. oh well.]

My list of things you likely will never see! [yesnod]
 
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1) More SRV variations (or load-outs for the single existing SRV) that allow for varying playstyles. SRVs geared towards exploration and travel would be more quicker and have more robust thrusters, SRVs geared for combat would have heavier shields and hull or could be more damage and speed oriented, SRVs geared for salvage would have higher cargo capacity...etc.

2) Deeper, more involved exploration mechanics. Scanners that require additional inputs to garner more valuable data, more randomly generated finds on planets both in the bubble and in the black, and more variance among those finds (smuggler hideouts, illegal shipyards, secret data storage, skimmer factory, mining operation...etc.) More robust and interesting tools (light-wave detectors, thermal scanning, geological activity, electromagnetic detection, etc.)

3) More robust NPC crew functions and diversity. I want an NPC gunner. I really want TWO NPC pilots so I can both fly a fighter at a whim or deploy two fighters and get the 'carrier command' vibe. A gunner that can be ordered to deploy on specific targets like the pilots. NPC growth that goes beyond combat experience: crew that specialize in interdictions, scanning of stellar bodies, shield maintenance, skimming a few more credits on each ton sold, pushing the FSD another lightyear or two further. NPC crew hold so many opportunities for deeper ship and playstyle customization.
 
1) Decent, exponential rewards for every aspect of the game. Stop the grinding now!
2) Supercruise, High Wake and departure autopilot. Or have the damn overpaid npc crewmember do all these boring things.
3) Better planets, more things to do in the surface.
 
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