- IMMERSION: Give players feet ! How difficult could that be ? I have literally spent dozens of hours (and still do!) in SC standing in Port Olisar at the windows, watching spaceships come and go, walk through an airlock and accross the landing pads towards my ship. Then after an intense walkaround around my proud ship entering it, walking across my ship and enter the cockpit ... starting up, flying away. That's pure immersion !
Model some ship interiours, model some space station interiours ! Doesn't have to be a full station, just a few generic arrival halls after leaving your landing pad as a start ! That would add so much immersion !
In ED you are just nailed into a cockpit, only possible interaction is through an ugly outdated port board with zero (ZERO!) immersion !
- HOME 1: Give players a home ! Once we have feet we could leave our ships and enter our home - something we could rent or buy! A room somewhere on a space/planetary station where we are "warped" through an elevator like transport system. Housing is such a huge topic in all MMOs - not in ED...why ? Again - having a home adds so much immersion ! Additionally some storage - a storage area where we could store our valuable stuff, trade goods, whatever. SImply a home where players can return after a long mission or trade or exploration run to relax, feel home, drop off stuff etc.
- HOME 2: Give players a home in space - their spaceship ! Imagine you're thousands of lightyears away from any other human beings - all you have around you is your spaceship... it keeps you alife, it protects you from deadly vacuum, from radiation, from the huge black void that space is. In ED you are still nailed to your cockpit seat - nothing else, no way to feel that you're having a home around you, nothing to walk, no place with personal stuff, no place to sleep or have a break, just a cockpit seat. It's so incredibly immersion killing it hurts!
- BALANCE: In a small ship with small cargo space try to do a trade run - ridiculous amounts of money to be made. Then take a mission and transport 5 units of BIOWASTE over 10Ly and realize that you make ten times the money of your trade run - BIOWASTE!!! Then transport a single person 5Ly and you can make nearly a million. Really ? Balance ? Immersion killing!
- DIVERSITY: Make things to do more diverse ! There's basically ZERO interplanetary stuff to do. Why ? You'd expect that this would be the major part of pax and cargo transport missions in a real world! Would be fun to call a system your home and transport stuff between space stations or planetary stations within a system. At least it would be a welcome change of hyperjumping every time your doing something.
- EXPLORATION: Give players a chance to do exploration that actually deserves the name exploration. Press a button - BOOOONG - now we know all celestial bodies in a system. Uh - really ? Then approach a body, watch circles on the HUD moving towards you, then we know everything about it! Everything ! Discovered, explored, on to the next system. BOOOONG - circles - explored! Come on ! This is a nerdy space sim - give players some nerdy science stuff that's actually interesting and hard earned ! Players should have to earn their "Discovered by:" badge ! Add some scanner diversity, add some scientific functionality you can play with, add the ability to take some samples on planetary surfaces and to analyze them with special equipment of your space ship to actually KNOW how metal rich the planet is or if there was ancient life or if it had an atmosphere in the past - possibilities are endless!
I love Elite - I really do ! It's an amazingly modelled whole galaxy with freedom to do whatever you'd like to do - in theory ! A galaxy full of possibilities - in theory! And it could be an amazing mind boggling game that just sucks you in - in theory!
The problem is that out of those unlimited possibilities Frontier choose a handful and implemented them by 5%, maximum, and as unimmersive and boring as possible.
It would be easy to add so much more gameplay, diversity and immersion with little effort - instead: Fear the Thargoids - they come after you, they're an uberpower - sorry folks, no gameplay, just pewpew [where is it][knocked out]