What people loved and didn't love about Jurassic Park: Operation Genesis

Hello, I've compiled this list based on the word of fans on the discord. You may be wondering why people are so hyped about a themepark simulator film tie-in, hopefully this will add some clarity.

Aside from the obvious things such as the innate joy of owning your own Jurassic Park, there's a few things people hope to see and may not hope to see.

Things fans liked about JPOG
-Decently complex dinosaur AI watching the dinosaurs go about their day on an open, fence-free island was a joy because it was almost a spot on emulation of what it feels like watching wild animals hunt and roam in their natural habitat. Some species were social, some were not, some hunted in packs and some wrestled over dominance. Dinosaurs as animals and not monsters is one of the main appeals of the original film.

-Predator and prey interactions This is satellite to the first bullet point, and depicted in the initial announcement trailer, dinosaurs in JPOG, like real animals, would hunt each other when hungry. While most predators would simply chase and strike at prey, some, such as the raptors would gang up on larger dinosaurs and leap onto them.

-Beloved Characters from the films "Urgent message from Doctor Grant". The game had notifications similar to other tycoon games, but this time around they were delivered by (Obviously impersonated but still endearing) characters from the first two films (With the bizarre exclusion of Ian Malcolm)

-Film-accurate Dinosaurs JPOG had a relatively small roster containing mostly dinosaurs from the films. The color of their skin, the sounds they made, and the way they were animated were all generally authentic to the film

-Film-inspired music John Williams's score for Jurassic Park is a classic and the similar theme heard in Jurassic World is also great to listen to. JPOG used themes similar to the ones from the films and it really added to the authenticity of constructing your own corner of the Jurassic Park world.

The game is of course part of the Jurassic World brand so Jurassic World-inspired music is definitely something fans would expect
-More dinosaurs not seen in the filmsJPOG had several dinosaurs that never appeared in the Jurassic Park films, such as Allosaurus and Dryosaurus. The game models for these dinosaurs fit right in with the Stan Winston-inspired models of dinosaurs that did appear in the films

-Driving and taking photographsThe safari tour vehicle lifted straight from the first movie was used to tour guests around most exhibits safely but was not to be used around large carnivores or Brachiosaurus, who would become agitated and smash the car. Gyrospheres and safari vehicles are witnessed in Jurassic World and the Gyrosphere is already present in the initial trailer

-Dinosaurs had distinct voices Hearing multiple dinosaurs emit the same sounds is like hearing dogs moo. JPOG's dinosaurs, for the most part, all had entirely different voices. The only shared sounds were short reactionary noises

-The Dinopedia Dinosaurs are the most fascinating animals to ever walk the earth, especially to kids. JPOG had a basic yet interesting encyclopedia that offers information on the dinosaurs as they are understood in science as well as depicted in the films.
-Player cruelty One inevitability with JPOG was that at some point, the player might deliberately push for life to find away and delete every fence keeping carnivorous dinosaurs at bay

-Dinosaur carcasses and droppings were inconsequential and vanished over time This was not the case in Zoo Tycoon 2, JPOG didn't make you clean up after your animals and having to do so wasn't missed

-Missions and challenges There were several voice-acted scenarios in JPOG that some players found challenging and fun while others found frustrating and boring. During standard gameplay different challenges headed your way such as twisters and thunderstorms.
-Each new dinosaur species was announced and described on arrival to your park A lady at the intercom would announce to your visitors about each new
dinosaur, again adding to the authenticity of running a massive dinosaur theme park.

-"Death Duels" Dinosaurs who are famously depicted fighting had special kill animations for one another, nearly all of them involving Tyrannosaurus.

-Cheat Codes JPOG had dozens of these, though console commands would be just as good if not better, sometimes people don't want to play fair





Things fans hated about JPOG

-The entire dinosaur population was female This is clearly due to time constraints as a male velociraptor appears in the opening cutscene to the game. It was nice to have something authentic to the first film, but one of the things people actually liked about the sequels was seeing dinosaurs raise their young. Site B (The mode in which you create an island where dinosaurs roam free) Was hurt greatly by the fact that the animals couldn't breed breaking the feel of watching animals in their natural habitat. The interactions between different dinosaurs could be expanded on with the inclusion of male dinosaurs (But nothing too graphic please). Male and female dinosaurs were also dimorphic, having different designs. Allowing us to chose whether or not to use male dinosaurs would be a major plus.

-Every Dinosaur was modeled after how it appeared in the third film Every single dinosaur design used the third film as reference. Dinosaurs such as velociraptor had wildly different appearances from film to film and each depiction has its fans.

-There were only 25 dinosaurs Dinosaurs ruled this planet for over 150 million years, that's far longer than we've been here. There are literally hundreds of dinosaurs to choose from and the game opted to stick with ones that were already familiar to dinosaur-savvy kids. Not exactly sinful but disappointing nonetheless. Throw in some random no-name dinosaurs and you've got an easy draw for those who like seeing more obscure animals

-You couldn't name your save files The game named them using the time and date, so most players only had one save per mode of the game because they became harder to recognize. Naming the file or at least having the files be named "Save 1, Save 2" ect would be a huge improvement

-The only fences were massive industrial fences While recognizable, this was unreasonable, several of the dinosaurs were less dangerous than horses. Being able to use cheaper more commonplace fences would be a nice addition. The original JPOG could have benefited from having fences accessible to guests

-Not a lot of creative freedom Somewhat forgivable as JPOG was also a multiplatform game. There was barely anything to do in terms of terraforming and really making your park yours. The first two Zoo Tycoon games had much better park customization. There's only one environment type and only two sets of trees.

-Visitors found every single dinosaur terrifying All four Jurassic Park movies contain examples of dinosaurs being near humans without immediately tearing them to shreds. Dinosaurs were animals, not monsters and it would be nice if some of the smaller ones weren't immediately considered a threat.

-No feathered dinosaurs This is a major conflict in the JP fandom, people are generally accepting of the dinosaurs from the films, but some would want dinosaurs that reflect fossil evidence as an available option.

-No freeform mode Something fun about Zoo Tycoon 2 was how artsy you could get with all of the limits turned off. JPOG rather annoyingly only let you play with limited cash, limited dinosaurs, and limited buildings. The game refused to let you add more dinosaurs after you had 60. There was also no way to play without being plagued by tornadoes and rampant disease unless you used mods. Not everyone likes a challenge, especially when JPOG was very shallow in terms of park management.
Checkboxes at the beginning of a save detailing if you want harsh weather or limited money would make the game feel more accessible, especially to kids, though at the cost of challenge.

-The only animals available were dinosaurs This may sound odd until you remember that there's many famous prehistoric animals who are not dinosaurs. JPOG lacks any pterosaurs or aquatic animals. Ice age animals and ancient fish are not expected but Pteranodon, Dimetrodon, and Mosasaurus are very popular animals that somehow did not appear in JPOG

-Absolutely obnoxious formation limits For no particular reason you were only allowed to use dinosaurs from a certain amount of real-world locations at once, nobody liked this. This only makes the small roster more apparent.

-There were only a few guest models Probably due to limitations at the time, but it was bizarre seeing what looks like the same guy ten times over in the same shot.

-Dinosaurs dying for no reason Dinosaurs would occasionally fall due to "natural causes" despite not reaching their potential life span.

-Dinosaurs had short life spans Large reptiles are notorious for having ridiculously long life spans. The dinosaurs in JPOG were like virtual pets and no one likes seeing something they feel sentimental about be born and die within an hour. Sentimentality was a major factor in the game

-Lack of attractions There were barely any attractions to fill out the park

-You can't name your dinosaurs There is no way to identify your dinosaurs aside from their age and whether or not they're the herd leader.

-Film lore inaccuracy A small issue that's more of a disappointment. The Brachiosaurs in JPOG use a presumably male design (Females are spotted behind the one its modeled after in JP3) and the Dilophosaurs are modeled after the juvenile (Based on JP the game and the large hologram in Jurassic World) Dilophosaurus from the first film. Some effort regarding these more trivial aspects would be appreciated but not necessary.



Lastly, some animals from the JP lore that haven't appeared in JPOG or Jurassic World, some of these guys haven't had film appearances yet so you can get creative or draw inspiration from other JP media
-Cearadactylus (Jurassic Park novel)
-Mamenchisaurus (The Lost World film )
-Compsognathus (The Lost world film)
-Carnotaurus (The Lost world book and arcade game)
-Hypsilophodon (Jurassic Park novel)
-Baryonyx (Mentioned in JP3, Listed in Jurassic World)
-Suchomimus (Mentioned in JP3, Listed in Jurassic World)
-Archeornithomimus (Mentioned in Jurassic World)
-Microceratus (Jurassic Park book)
-Herrerasaurus (Jurassic Park: The Game)(Stylized)
-Troodon (Jurassic Park: The Game)(Stylized)
-Metriacanthosaurus (Listed in Jurassic Park film)

I hope this load of info helps! Remember that this is written using JPOG as reference as we haven't seen much of JWE yet.
 
Hey Slaka, I think this is a great compilation.

I don't think feathered dinosaur's should be as big an issue as people make out - as far as I'm aware the vast majority, if not all, of the feathered dinosaurs were therapods of the late Cretaceous, and this is such a TINY proportion of all dinosaur species that lived. For me, it's more important that it's true to the film, rather than life.

I'd like a wide variety of dinosaurs and non-dinosaurs (as you said, pterosaurs and pleisiosaurs, etc) I'd wager that pterosaurs and mosasaurs are almost guaranteed, because of their prominence in the Jurassic World film.

I really want multiple fence options too, if I want to place my Tyrannosaur behind "Wooden fence, 3 ft", then I should be able to - equally my compys should be able to be housed in a raptor pen.

If William's theme isn't used it will be a travesty, I was worrying about that watching the trailer, until at the end and the park reveal and the iconic chords - but they didn't seem pitch perfect - maybe it was a slight alteration just for the trailer in order the have similar music without breaching copyright - because it's worth noting that the trailers for the PC DLC packs (BTTF, Munsters, KR) didn't use the actual themes associated with them, hopefully they have full license for Jurassic World.

I think things like lack of attractions, guest models etc, won't be as much as an issue if they're using PC as a backbone, but I definitely would like to put some coasters in the game ala Sea World. I'm not sure if coasters are explicitly shown in JW, but I think it's alluded to and it would fit.

But I also believe that one of the most important things for games like this is the aftercare the game receives. So far they've been really good with Planet Coaster, and I want the same with JW:E,
 
Hey Slaka, I think this is a great compilation.

I don't think feathered dinosaur's should be as big an issue as people make out - as far as I'm aware the vast majority, if not all, of the feathered dinosaurs were therapods of the late Cretaceous, and this is such a TINY proportion of all dinosaur species that lived. For me, it's more important that it's true to the film, rather than life.

With you 100%, but just pointing out that feathered dinosaurs (Archeopteryx for example) show up as early as the jurassic with protofeathers probably dating back to the triassic.

Thanks!
 
Hello, I've compiled this list based on the word of fans on the discord. You may be wondering why people are so hyped about a themepark simulator film tie-in, hopefully this will add some clarity.

Aside from the obvious things such as the innate joy of owning your own Jurassic Park, there's a few things people hope to see and may not hope to see.

Things fans liked about JPOG
-Decently complex dinosaur AI watching the dinosaurs go about their day on an open, fence-free island was a joy because it was almost a spot on emulation of what it feels like watching wild animals hunt and roam in their natural habitat. Some species were social, some were not, some hunted in packs and some wrestled over dominance. Dinosaurs as animals and not monsters is one of the main appeals of the original film.

-Predator and prey interactions This is satellite to the first bullet point, and depicted in the initial announcement trailer, dinosaurs in JPOG, like real animals, would hunt each other when hungry. While most predators would simply chase and strike at prey, some, such as the raptors would gang up on larger dinosaurs and leap onto them.

-Beloved Characters from the films "Urgent message from Doctor Grant". The game had notifications similar to other tycoon games, but this time around they were delivered by (Obviously impersonated but still endearing) characters from the first two films (With the bizarre exclusion of Ian Malcolm)

-Film-accurate Dinosaurs JPOG had a relatively small roster containing mostly dinosaurs from the films. The color of their skin, the sounds they made, and the way they were animated were all generally authentic to the film

-Film-inspired music John Williams's score for Jurassic Park is a classic and the similar theme heard in Jurassic World is also great to listen to. JPOG used themes similar to the ones from the films and it really added to the authenticity of constructing your own corner of the Jurassic Park world.

The game is of course part of the Jurassic World brand so Jurassic World-inspired music is definitely something fans would expect
-More dinosaurs not seen in the filmsJPOG had several dinosaurs that never appeared in the Jurassic Park films, such as Allosaurus and Dryosaurus. The game models for these dinosaurs fit right in with the Stan Winston-inspired models of dinosaurs that did appear in the films

-Driving and taking photographsThe safari tour vehicle lifted straight from the first movie was used to tour guests around most exhibits safely but was not to be used around large carnivores or Brachiosaurus, who would become agitated and smash the car. Gyrospheres and safari vehicles are witnessed in Jurassic World and the Gyrosphere is already present in the initial trailer

-Dinosaurs had distinct voices Hearing multiple dinosaurs emit the same sounds is like hearing dogs moo. JPOG's dinosaurs, for the most part, all had entirely different voices. The only shared sounds were short reactionary noises

-The Dinopedia Dinosaurs are the most fascinating animals to ever walk the earth, especially to kids. JPOG had a basic yet interesting encyclopedia that offers information on the dinosaurs as they are understood in science as well as depicted in the films.
-Player cruelty One inevitability with JPOG was that at some point, the player might deliberately push for life to find away and delete every fence keeping carnivorous dinosaurs at bay

-Dinosaur carcasses and droppings were inconsequential and vanished over time This was not the case in Zoo Tycoon 2, JPOG didn't make you clean up after your animals and having to do so wasn't missed

-Missions and challenges There were several voice-acted scenarios in JPOG that some players found challenging and fun while others found frustrating and boring. During standard gameplay different challenges headed your way such as twisters and thunderstorms.
-Each new dinosaur species was announced and described on arrival to your park A lady at the intercom would announce to your visitors about each new
dinosaur, again adding to the authenticity of running a massive dinosaur theme park.

-"Death Duels" Dinosaurs who are famously depicted fighting had special kill animations for one another, nearly all of them involving Tyrannosaurus.

-Cheat Codes JPOG had dozens of these, though console commands would be just as good if not better, sometimes people don't want to play fair





Things fans hated about JPOG

-The entire dinosaur population was female This is clearly due to time constraints as a male velociraptor appears in the opening cutscene to the game. It was nice to have something authentic to the first film, but one of the things people actually liked about the sequels was seeing dinosaurs raise their young. Site B (The mode in which you create an island where dinosaurs roam free) Was hurt greatly by the fact that the animals couldn't breed breaking the feel of watching animals in their natural habitat. The interactions between different dinosaurs could be expanded on with the inclusion of male dinosaurs (But nothing too graphic please). Male and female dinosaurs were also dimorphic, having different designs. Allowing us to chose whether or not to use male dinosaurs would be a major plus.

-Every Dinosaur was modeled after how it appeared in the third film Every single dinosaur design used the third film as reference. Dinosaurs such as velociraptor had wildly different appearances from film to film and each depiction has its fans.

-There were only 25 dinosaurs Dinosaurs ruled this planet for over 150 million years, that's far longer than we've been here. There are literally hundreds of dinosaurs to choose from and the game opted to stick with ones that were already familiar to dinosaur-savvy kids. Not exactly sinful but disappointing nonetheless. Throw in some random no-name dinosaurs and you've got an easy draw for those who like seeing more obscure animals

-You couldn't name your save files The game named them using the time and date, so most players only had one save per mode of the game because they became harder to recognize. Naming the file or at least having the files be named "Save 1, Save 2" ect would be a huge improvement

-The only fences were massive industrial fences While recognizable, this was unreasonable, several of the dinosaurs were less dangerous than horses. Being able to use cheaper more commonplace fences would be a nice addition. The original JPOG could have benefited from having fences accessible to guests

-Not a lot of creative freedom Somewhat forgivable as JPOG was also a multiplatform game. There was barely anything to do in terms of terraforming and really making your park yours. The first two Zoo Tycoon games had much better park customization. There's only one environment type and only two sets of trees.

-Visitors found every single dinosaur terrifying All four Jurassic Park movies contain examples of dinosaurs being near humans without immediately tearing them to shreds. Dinosaurs were animals, not monsters and it would be nice if some of the smaller ones weren't immediately considered a threat.

-No feathered dinosaurs This is a major conflict in the JP fandom, people are generally accepting of the dinosaurs from the films, but some would want dinosaurs that reflect fossil evidence as an available option.

-No freeform mode Something fun about Zoo Tycoon 2 was how artsy you could get with all of the limits turned off. JPOG rather annoyingly only let you play with limited cash, limited dinosaurs, and limited buildings. The game refused to let you add more dinosaurs after you had 60. There was also no way to play without being plagued by tornadoes and rampant disease unless you used mods. Not everyone likes a challenge, especially when JPOG was very shallow in terms of park management.
Checkboxes at the beginning of a save detailing if you want harsh weather or limited money would make the game feel more accessible, especially to kids, though at the cost of challenge.

-The only animals available were dinosaurs This may sound odd until you remember that there's many famous prehistoric animals who are not dinosaurs. JPOG lacks any pterosaurs or aquatic animals. Ice age animals and ancient fish are not expected but Pteranodon, Dimetrodon, and Mosasaurus are very popular animals that somehow did not appear in JPOG

-Absolutely obnoxious formation limits For no particular reason you were only allowed to use dinosaurs from a certain amount of real-world locations at once, nobody liked this. This only makes the small roster more apparent.

-There were only a few guest models Probably due to limitations at the time, but it was bizarre seeing what looks like the same guy ten times over in the same shot.

-Dinosaurs dying for no reason Dinosaurs would occasionally fall due to "natural causes" despite not reaching their potential life span.

-Dinosaurs had short life spans Large reptiles are notorious for having ridiculously long life spans. The dinosaurs in JPOG were like virtual pets and no one likes seeing something they feel sentimental about be born and die within an hour. Sentimentality was a major factor in the game

-Lack of attractions There were barely any attractions to fill out the park

-You can't name your dinosaurs There is no way to identify your dinosaurs aside from their age and whether or not they're the herd leader.

-Film lore inaccuracy A small issue that's more of a disappointment. The Brachiosaurs in JPOG use a presumably male design (Females are spotted behind the one its modeled after in JP3) and the Dilophosaurs are modeled after the juvenile (Based on JP the game and the large hologram in Jurassic World) Dilophosaurus from the first film. Some effort regarding these more trivial aspects would be appreciated but not necessary.



Lastly, some animals from the JP lore that haven't appeared in JPOG or Jurassic World, some of these guys haven't had film appearances yet so you can get creative or draw inspiration from other JP media
-Cearadactylus (Jurassic Park novel)
-Mamenchisaurus (The Lost World film )
-Compsognathus (The Lost world film)
-Carnotaurus (The Lost world book and arcade game)
-Hypsilophodon (Jurassic Park novel)
-Baryonyx (Mentioned in JP3, Listed in Jurassic World)
-Suchomimus (Mentioned in JP3, Listed in Jurassic World)
-Archeornithomimus (Mentioned in Jurassic World)
-Microceratus (Jurassic Park book)
-Herrerasaurus (Jurassic Park: The Game)(Stylized)
-Troodon (Jurassic Park: The Game)(Stylized)
-Metriacanthosaurus (Listed in Jurassic Park film)

I hope this load of info helps! Remember that this is written using JPOG as reference as we haven't seen much of JWE yet.

I am a massive fan of JPOG and you pretty much nail my opinions on the game. I do hope FDEV have studied this game closely and seen what really worked and what did not.
 
Agree with pretty much everything you've stated. Breeding would have made "Site-B" in JPOG so much more interesting.

Just to add a couple points of my own:

1. Additional dinosaur skins, even if slight variations, would be welcome to make each animal unique.

2. Its going to sound strange, but I was super excited to see dense jungle and more complex environments in the trailer. Having a T-Rex burst from the trees to ambush some unsuspecting herbivore just seems right.

3. I would love if large carnivores had a more "set" territory, provided the game offers a free-range mode. Similar to how JP3 had the T-Rex occupying one section of the island, and the Spinosaurus in another. Obviously, if hunger drives them to cross over territorial boundaries, then it just adds to the authenticity of what would likely be realistic animal behavior.

I'm sure there's more, but that's a start.
 
Operation Genesis felt unpolished and way too simplistic. In short, a rushed game. I hope Frontier won't do the same mistake.
Heck in OG even the interface felt clunky and simplistic.
 
I agree with most of what you have said here. Regarding the short lifespan/ sudden death - that was the side effect of having created the animals artificially using relatively new technologies. Also, these animals would be expected to have weak immune systems because they have missed about 65 million years of evolution which the pathogens haven't. I recall the game having a vaccination system - didn't that improve lifespan?

I am really looking forward to this game. And your post just me made me want to play JPOG again!
 
hated the small islands and the lack of "freedom" on how to create the park. missed alot of what made Isla Nublar "Isla Nublar", dense jungles, diffrent bunker looking sheds for utilities needed to keep the park running smoothly, service roads around the park for vets etc to driver around... guess i missed "size" if that makes sense. Not only rides and ballon stores, but the behind the scenes stuff that made Jurassic Park so impressive and facinating. When i heard about the "Site B" mode in JPOG i was hoping that was a research feature that gave me information and tips on how to make my enclousures safer and better for the dinoes life quality on my "park" island. But it was just... a small island for dinoes to stumble over eachother on.

What i loved was what the game was, when i didnt except to be Hammond and owining a large Island filled with tech to controll Bio Monsters, and accepted what the game was, a Dino Zoo on a small island with Ballon and Burgershops, i liked to please diffrent guests with enclousres with the right kinda dinoes based on era they where from etc.

God I hope Jurassic World Evelution got more in common with Cities Skylines when it comes size and making sure the Park got all the utilities it needs (building geothermal powerplant, making sure you got backup generators for the fences, making sure your employes are compitent and happy so we dont get a "Nedry" among us (loved the hiring system from Theme Hospital) making sure hellipads/shipports/monorails are not too close to the dinoes so they get stressed out but not to far away from the action so the guests get bored by travel times etc), but the building features from Planet Coaster, where you got the freedom and creativity to realy pimp some buildings and park areas. To make it "your" jurassic park.
 
I agree with most of what you have said here. Regarding the short lifespan/ sudden death - that was the side effect of having created the animals artificially using relatively new technologies. Also, these animals would be expected to have weak immune systems because they have missed about 65 million years of evolution which the pathogens haven't. I recall the game having a vaccination system - didn't that improve lifespan?

I am really looking forward to this game. And your post just me made me want to play JPOG again!
The vaccination system allowed them to survive up to their maximum allowed lifespan but did not increase it.
 
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