What Planco2 needs to be the best realistic game ever ! (Open to discussion :) )

I'm new here and I don't know where to share my ideas and needs to make Planco2 the best realistic game of all time! Maybe we can refine a comprehensive list together and gather everything in this thread! (Btw I'm french.. and as all french people, I didn't learn to speak english in a proper way. Sorry..)

First of all ! Real daytime operations ! Why changing the time behaviour et still have a economy based on pay-per-use rides? Maybe I'm wrong but I don't know any theme park in the world working this way. Seems like, closing the park every night (have a night shift for maintenance and Junitors) get people out et in in the next morning looks pretty simple and realistic and totaly doable with this new game !

So what does Planco2 need :
  • Programmable park opening and closing hours
  • Programmable ride closing times
  • Programmable closing hours by shop type
  • Economy based on entry ticket prices (as in real life) per day
  • More complex economic system, higher maintenance costs—a real management game !
  • Restaurant and souvenir shop consumption linked to service hours (between 11 AM and 4 PM for restaurant, more at the end of the day for giftshops), with staff management accordingly

Employee Management:

  • Roller coasters require at least 2 or 3 employees per ride in real life (more maintenance costs)
  • Night shift for park maintenance
  • Employees move around using bicycles or golf carts (Not necessairy but admit It would be so cool !)
  • Security management (Where did they go ?)
  • Narrower employee paths, similar to queue lines (a detail but.. not really)

Roller Coasters / Rides:

  • Functional storage tracks = cost savings when not all trains are running
  • Manual or automatic train dispatch based on wait times
  • Maintenance costs proportional to the number of trains in operation
  • Realistic stations! Log flumes, rapids rides with continuous movement—maximize efficiency (it's the main goal for all the park in the world. It should be a target while building a coaster)
  • Lockers and storage solutions for riders

Weather System:

  • Real impact on the park and visitors ( water rides avoided in the rain, some coasters closed in high winds)
  • Visitor clothing adapts to temperature and season
  • Daily visitor numbers fluctuate with weather conditions → shelters, covered areas, etc.

What’s Missing?

  • Restaurants with assigned tables, menus, and staff management based on crowd levels and time of day (It's coming ! So cool !)
  • Hotels
  • Shows (parades, amphitheaters, coliseums, circuses, cinemas, outdoor stages, concerts, various performances) with associated staffing and maintenance costs.
  • Queue management: cattle pen-style queue sections that open/close depending on visitor volume
  • Simplified fence-building tool (similar to the path-building tool) I'm starting to go too far from this point :)
  • Elevators, escalators, accessibility for disabled visitors—some rides should have dedicated access solutions
  • Parking management with functional vehicles !
    • Size and accessibility management
    • Bus and car parking areas
    • Simple but effective visitor arrival/departure system
Way too much those last ideas... But Are-you agree with this ? what would you add ?
 
Like i have said in another post, i hope that now all of the most glaring and obvious issues have been addressed, we will start to see some actual game mechanic updates.

Not in any order of importance to me.

Bigger impact from weather.
More realistic times guest enter and leave the park.
Ways of making guests interact/react more with the things around them.
Staff trianing.
Security.
Gift shops.
Hotels.
Sign advertising.
 
Please no staff training or vandalism!!! I only want to deal with both these issues by setting policy and budget. I never want to individually train staff or track down a thief - I'm busy running a huge themepark empire lol. LOVE all the other ideas! We certainly need working park lots, hotels, weather impact, multiple gates on one property and a proper open and close schedule.
 
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