What purpose do the Thargoid scouts serve?

I don't even want to fight the stupid things because failing to destroy a caustic pretty much means you're using that payout and then some to repair the damage or clean it off.
I fail to see what I gain from fighting these things alone and they only add more to look out for when they spawn with the interceptors. I'm thinking they should lose the shield bypassing missiles or get a massive payout buff because they don't add anything to the game outside of making Xeno combat feel even less rewarding.
 
With the new Eagle Eye installations giving info out about thargoids threat locations i think they are the tip of the thargoid spear,they come in first but based on how we resist them we may be able to influenece where the thargoids main fleet go next. So to me it looks like they serve a purpose.

If your only in it for credits i dont think Xeno combat is the way to go. Im sure in a well equipped wing it might be profitable but for a lone cmdr i dont think so. That doesnt mean its not fun for some load cmdrs that just want the thrill of the fight though.
 
You can actually make a decent sum of credits destroying Interceptors as they pay 2mill per kill and you'll walk away with a repair bill around 300,000, if you can disable most of the caustics. And that's the thing, I can deal with a few from Interceptor itself but having them come from multiple angles changes things up.
You'd think combating humanity's greatest threat would at least pay for your ship repairs and ammo.
 
They take more credits than what they pay back which makes them space spongers.

Not true. You only lose money if:

A) your combat skills need polishing
B) you don't know how to handle small prey with big ships
C) both of the above and you still decided not to bring a small cheap ship

That being said, there are much better ways to make money. Currently I'm on track to make maybe 20 million from this CG depending on the final tier rewards. That's with minimal effort of a couple hours. But if it weren't for this CG, the money making would be very bad indeed. Even 20 mil is pretty low compared to other rates of earning m
 
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Now you're just being silly. If you take one missile in a big ship, you're losing money because they scouts only pay 10,000 each and 5% damage on a Conda is in the 100,000 range. You'd have to perfect two encounters with these bugs to make that much, which means the only reason we're making anything is because the CG but that shouldn't be counted because we know these bugs aren't going to leave with it.
FD needs to stop acting like money is a bad thing or at least make maintenance fall in line with the payouts.
 
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Basically just something different to shoot at.
Been there... done.

This. What is Elite Dangerous now but a huge money & time-sink? Everything is a grind at least, what still works. What are flower ships but something different to shoot at(?), provided basically because the game had become SO boring that players were clamoring for something . . . anything new to do.
 
Limpets are dead cheap and the AMFU can be refilled with materials.
So I need to go buy mining lasers or an srv bay, in addition to carry cargo racks on a combat ship to still make less that would just slapping on some shield boosters and doing the same thing with vipers in a CZ?
 
Suppose it boils down to how much do you want to help humanity keep the thrgoids at bay?

Ye know,your human bubble needs you kind of thing:p
 
Now you're just being silly. If you take one missile in a big ship, you're losing money because they scouts only pay 10,000 each and 5% damage on a Conda is in the 100,000 range. You'd have to perfect two encounters with these bugs to make that much, which means the only reason we're making anything is because the CG but that shouldn't be counted because we know these bugs aren't going to leave with it.
FD needs to stop acting like money is a bad thing or at least make maintenance fall in line with the payouts.

Taking out missiles is easy, dodging them is even easier. The biggest threat is from their toxic cloud when they blow up.
 
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Taking out missiles is easy, dodging them is even easier. The biggest threat is from their toxic cloud when they blow up.

I want to see you dodging caustic missiles from four Scouts swarming around you when flying a Conda.
You will get hit.

Unless they do not pay 100.000 they are not worth doing.
 
Taking out missiles is easy, dodging them is even easier. The biggest threat is from their toxic cloud when they blow up.

It's nice that a skilled combat pilot can possibly improve his gains by avoiding danger, but that should be a bonus, not a necessity to make a profit.

We are facing humanity's biggest threat, and that's the recognition our heroic combat cmdrs deserve for their sacrifice?

Or to put it in a gameplay perspective, why should I buy, fit, and engineer a ship if I can't make a profit with it? Elite Dangerous sadly is heavier on grind, sure, but at least make it a decent, profitable, enjoyable activity.

I've spent the last three weeks buying/fitting/engineering G5 my anti-xeno Alliance Chieftain, only to be disappointed now by how badly the fight payout is. I'm an average skilled, PvE combat pilot, trying Thargoids for the first time, only to be disappointed that way. I'm sure there are more cmdrs with the same feeling as I am.
 
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They give a way to participate in anti-Thargoid combat operations to those who cannot fight big Thargoid (me for example - I can't kill it without gimbals).

They are also quite fun to fight, and they give big amount of combat rank points.
 
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