Hi,
While you force players to collect stuff from various sources to feed the engineers this often leads to unwanted bounty on ones own head just because those stupid limpets collect stolen stuff. And they keep collecting the same item even if dropped later. And you get a bounty for dropping and so on. Complete rubbish.
We need an option to tell limpets what to collect. (Items) or (goods) or (both).
In addition I like to see a more detailed option of what to collect. Similar to the inventory filter you could tell the limpet to only collect level 3/4/5 items but disregard the ten millions shield emitter just occupying your cargo.
You had copied many ideas from EVE, check out their drone management, much advanced to non existing ELITE drone management. Need to improve seriously.
What I consider rubbish as well is killing a wanted player and looting his stuff is also marked as "stolen" goods. If a player is wanted, goods were stolen from third party but I recovered them. So either mark them free to sell or at least offer an option to return them to the owner (and not mark them stolen) for e.g. Halve price. But stolen is rubbish.
While you force players to collect stuff from various sources to feed the engineers this often leads to unwanted bounty on ones own head just because those stupid limpets collect stolen stuff. And they keep collecting the same item even if dropped later. And you get a bounty for dropping and so on. Complete rubbish.
We need an option to tell limpets what to collect. (Items) or (goods) or (both).
In addition I like to see a more detailed option of what to collect. Similar to the inventory filter you could tell the limpet to only collect level 3/4/5 items but disregard the ten millions shield emitter just occupying your cargo.
You had copied many ideas from EVE, check out their drone management, much advanced to non existing ELITE drone management. Need to improve seriously.
What I consider rubbish as well is killing a wanted player and looting his stuff is also marked as "stolen" goods. If a player is wanted, goods were stolen from third party but I recovered them. So either mark them free to sell or at least offer an option to return them to the owner (and not mark them stolen) for e.g. Halve price. But stolen is rubbish.
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