What role remains for the Anaconda when you have a Cutter?

The Conda has the most optional internals of any ship in the game. This allows it to be the truest multirole ship out there, capable of fulfilling multiple roles at the same time. It also is significantly better at combat than the Cutter due to having a better power distributor and agility. Both the Cutter and Corvette are much more specialized in what they do best.
 
I'm a collector. If I like a ship, I keep it, tinker with it, engineer it, paint it, fly it around. I have a fleet. Asking me "what use" is one of them doesn't compute :) They are my ships!
 
well 7 missile bays and one huge laser for a start......cutter looks nice...has a huge cargo hold....and thats it.
i gone back to vette or annie...the cutter is a sunday drive ornament
 
I have a cutter as a 704t bulk freighter with decent (3k with 75% resistance) shields and heavy weaponry (huge overcharged inferno multi, large rapid fire disruptor pulse turrets, 4x packhounds with drag and penetrating mods) it's also fast with 440 boost speed. Takes 2 minutes to stop though. Shreds elite anacondas in seconds.

I have 4 anacondas:
-Passenger liner
-Explorer
-Miner
-Rescue Ship
All with 40 to 55 jump range.

Jump range is everything if you're not doing A-B loop trading.
 
I have a Cutter configured as a bulk trader and, two Anacondas. One configured as a heavy mining ship the other as a long range explorer.
 
My conda has 11 active limpets and 1 prospector and still 320 tons of cargo.. best mining ship in the game.
 
In my humble opinion, the Anaconda is only better than the Cutter... at everything except trading. The size of the Cutter's hold is unbeatable but the lack of turn means the Conda is better at everything that requires 'flying'. By this I mean that in a RES both Cutter and Conda are more than enough to do the job, but if I take a Cutter in to a decent CZ I start getting twitchy. Three or four Viper IV can easily stay out of reach of any of the Cutter's fixed or gimballed weapons, and can withstand turrets long enough to work their way through a Cutter's shields. That doesn't happen to me in my Conda. It may just be the way I fly, which seems to exaggerate the Cutters lower DPS, but I feel much aggressive in a Conda.

Add that to the fact that I can deliver the Conda's firepower to distant systems much faster, and there's no doubt in my mind that the Conda is a better combat ship than the Cutter...

...which is why I've just spent a week ranking up for a Corvette :D
 
I have the big three:
- Vette for combat
- (unarmed) Cutter for trading and trade missions. Presently with 728 tons of cargo space and as it's lighter with no weapons, has a jump range of 32LY
- (unarmed) Conda for passenger missions and exploration
 
Federation ships: Better guns, weaker shields.
Imperial ships: Better shields, weaker guns.

Depending on what you plan to use it for and your preferences, maybe that helps.
 
The anaconda has better firepower as well as better range. More large hardpoints and a better power distributor make a difference. Sure the Cutter has more shields (at the cost of a class 8 slot) and is faster in a straight line but that's not nearly enough to compensate most of the time.

I would need more serious engineering before I could PvP with my Cutter. So right now I only use it for trade and the Anaconda for everything else.

Well using the iCutter boils down to something quite simple in PvP: are you using reverski?

If yes: you win
If no: you lose
 
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It just comes down to your own preference and play style. Each ship has advantages and disadvantages. Your preference will be based on how you like to play the game. I have been a Cutter pilot since it first came out. I loved the look but hated its maneuverability. Now I am used to its quirks and wouldn't fly any other big ship. For me it is the ultimate all purpose vessel. I have engineered it to be the ship I enjoy flying. At the moment out exploring in the black in the Cutter. It only has 30LY jump range, but range is still achieved with 3 mulitcannons, 4 medium pulse lasers, a fighter bay with fighter, srv bay with 2 srv's, size 8 shields and size 8 fuel scoop, 2x point defense, 6x shield boosters, AFM, Planetary scanners and can boost to 467m/s in that config and still has 128T cargo. I still fly all kinds of other ships for fun. The courier is the most fun for me with 650m/s speed in combat fit-out and a Python for missions. In reality there is no perfect ship or best at everything. Every ship has its good and bad. Fly whatever takes your fancy at any given moment. Some may gather dust longer then others, but you will eventually go back to it at sometime. I recently went back to a Type 6 for laughs and it brought back some good memories back in the day of the rares trading.
 
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