What ship is your Nemesis?

In my short, but fairly esxciting life as a bounty hunter, I have run up against a variety of different ship classes to hunt and destroy. While some are a mere trifle (Eagle, I'm looking at you, kid...), others can seem to always cause you some bother for whatever reason.

(Talking NPCs here, by the way - players depend heavily on skill and ability, so every fight is different)

As for me, I have to say that Elite Vipers have been the biggest bug-bear in a fight recently. (That's not a complaint - more, a respectful nod to their deadliness!) If things are going well, then great, but if I'm losing, then getting away becomes a heart-pounding nightmare due to their catch-em ability! Great fun, though.

I might have said Anacondas, but usually I am backed up by a number of other ships when taking them on, so they don't often cause too much bother (apart from the one time I dropped into a USS to be confronted with a sole Elite Anaconda pirate who blew me face off before I had the chance to say "No Cargo!") ^_^
 
Personally I seem to struggle with Federal Dropships. They're not very agile but they do take a while to kill while delivering a massive punch in the mean-time.
 
Yeah, I know what you mean. I posted a story of one of my recent encounters with a dropship on here the other day. It was a messy affair and I needed to limp back home afterwards! Heh!
 
This one:

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Had to be a player that jumped me with a drop ship, he got a surprise as while I am listed as Novice (Do not do much combat) I do know how to fight.
40% hull before he ran away, from my little Cobra.

As for Nemesis, Anaconda. Players toy of torture and power gamer.
Then NPC version killed me early on, before I found out about targeting sub-systems.
 
I find Pythons the toughest, only faced a couple of Anacondas, they're very rare in my anarchy system of choice.

A nod of respect to the Adder though, it takes a surprising amount of punishment for a cheap ship, i'd make a massive beeline for one if i was starting from scratch again.
 
Anaconda here too, especially with those pink ball's o' death - took on one for an assassination mission and it 2-shotted my poor cobra before I could do anything :(. Conversely I find Asps the easiest (combat) NPCs to take down which has put me off upgrading to one :). Not tried taking on a python yet - I remember they were about the easiest to kill in the original Elite, don't think it will be the case here :D.

splundig vur thrigg Earthlets!
 
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Eagles .... only because they run rings around my fat little Asp .... they never survive but they're still a pain in the Asp :)
 
Anaconda here too, especially with those pink ball's o' death - took on one for an assassination mission and it 2-shotted my poor cobra before I could do anything :(. Conversely I find Asps the easiest (combat) NPCs to take down which has put me off upgrading to one :).

NPC Asps turn very slowly and the asp also has the worst profile for combat of any of the normal ships currently in terms of how much your aim can deviate and still score a hit. combine that with barely upgrades shields over a viper and you get a very weak combat ship for the untrained, its still pretty good with a player inside don't let it put you off completely.
 
As a Viper pilot I have to say another Viper, because its the only ship able to chase me if I have to escape. All the others are pretty much kiting until shields come back.


Vipers don't crash, they run ;)
 
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Now that I'm flying an Asp, I find the Eagles a pain for the same reason Baja2215 mentioned. I use fixed multicannons, and love how they all converge in the same spot. Now if those dang Eagles would stay in my gunsights! :D

Threadjack: NPCs have started running away a lot of late. I fought a threesome of bandits last night at a USS, and two of them vamoosed during combat once they got under 60% hull. The third one got his FSD blasted by the time I realized what was going on, so at least I got one bounty. Saw the same behavior at Nav Points, lost a dropship and a type-7 to the same thing. (I'm a slow learner). This seems new to me in the past few days--most of the time, only trader AI bolted early. Anyone else seeing this of late?
 
Now that I'm flying an Asp, I find the Eagles a pain for the same reason Baja2215 mentioned. I use fixed multicannons, and love how they all converge in the same spot. Now if those dang Eagles would stay in my gunsights! :D

Threadjack: NPCs have started running away a lot of late. I fought a threesome of bandits last night at a USS, and two of them vamoosed during combat once they got under 60% hull. The third one got his FSD blasted by the time I realized what was going on, so at least I got one bounty. Saw the same behavior at Nav Points, lost a dropship and a type-7 to the same thing. (I'm a slow learner). This seems new to me in the past few days--most of the time, only trader AI bolted early. Anyone else seeing this of late?

I noticed this last night as well during some bounty hunting at a nav beacon. I took down an anaconda (with some help from the cops) and noticed a cobra allied to him sitting there (I'm also flying a cobra). I target him, and he immediately FSDs out of there before I can complete the KWS (no weapons deployed either). Targets trying to FSD away is fairly common, often they've dropped a load of cargo by this point though so its not too bad :).

I now find that sidewinders can be a bit annoying to outturn (once their shields are down) now I'm in the cobra (didn't have this problem in the eagle) but they die pretty quick once I lock onto them.
 
Vipers. Their tissue paper thrusters go out every time, and usually when they're going fast. So away they tumble faster than my Python can catch them. Their hull is surprisingly strong so even hitting them at range with lasers doesn't do enough before they're out of range. Then they somehow frameshift away while tumbling with no thrusters at 400 m/s.
 
When in a Viper or Asp I hate confrontations with Imperial clippers most.
They always seem to stay relatively stationary while pointing their donald duck noses at me and eating away my shield with all weapons. I find strafing around them to be difficult and many of them have turreted weapons.
For me Anacondas and Pythons are easy compared to these Clippers.
 
Was destroyed once while piloting my starter Cobra by an Eagle (not sure if it was a MK2, MK3 or Long Range Fighter).
That pilot was -really- quite something, and seemed to know the controls well, as well as using the Eagle's strengths (maneuverability) for all it was worth. I really didn't stand a chance.
 
When in a Viper or Asp I hate confrontations with Imperial clippers most.
They always seem to stay relatively stationary while pointing their donald duck noses at me and eating away my shield with all weapons. I find strafing around them to be difficult and many of them have turreted weapons.
For me Anacondas and Pythons are easy compared to these Clippers.

clippers and dropships basically (in an Asp) you can stay about 500-700m away almost always out of their firing 'arc' by max vertical thrust and a small forward thrust - most times their FSD reaches 0 before their hull goes below 70 like this .... then again - you get the better ones (dangerous/elite) who just boost away and pound on your fat hull (fat Asp me :))
 
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