This is without engineering as I don't own Horizons yet. .
Not many people read this part, did they?
This is without engineering as I don't own Horizons yet. .
Not many people read this part, did they?
In fully stripped builds, with full engineering, here's the max a ship can currently do:
Anaconda - 72Ly
DBX - 64Ly
Asp X - 60Ly
Hauler - 55Ly
Orca - 50Ly
Dolphin - 48Ly
Type-6 - 49Ly
iCourier - 44Ly
Adder - 42Ly
Cobra MkIII - 42Ly
iClipper - 40Ly
Python - 39Ly
Sidewinder - 36Ly
So roughly subtract 5Ly jump range from each ship for outfitting, and that's the list of ships with jump ranges above 40Ly
Of course, that's if you have Horizons, which I'd definitely advise getting if you can. Keep an eye out for Steam sales and Humble Bundles as well, I've seen the Elite Deluxe Edition going for around €20 in sales
Star boosts yes. Jumponium also yes except you can only collect the mats from asteroids / rings so would take ages to get even the basic boost ones (not sure if it's even possible to get the standard or premium mats).I'm assuming you can still use jumponium and star boosts without Horizons, but then I have Horizons and don't use them.
Sorry Hal to correct you.
I have an Orca that does 53.47 Ly
I have a Dolphin that does 51 Ly
I have a Python that does 43.69 Ly
All of course in 2.4
The values of the DBX and the ASP seem to be 3.0
The Anaconda is also quite extreme ...
Just nitpicking. Just for the fun of it![]()
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o7
This thread has basically convinced me to wait until I get an Anaconda before I go exploring. Thats a long ways away, but thats ok.
Keep in mind that jump range doesn't have much effect on systems explored per time, and is more just useful to get to hard to reach places or race off somewhere. It can be useful, but isn't exploration specific, in my opinion.
I was under the impression that as you get further from the bubble that systems can be so far out that you would have to stay in supercruise just to get close enough to jump.... not true?