What ships can do 40+ ly jumps?

The "Purple Express" does about 50...

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In fully stripped builds, with full engineering, here's the max a ship can currently do:

Anaconda - 72Ly
DBX - 64Ly
Asp X - 60Ly
Hauler - 55Ly
Orca - 50Ly
Dolphin - 48Ly
Type-6 - 49Ly
iCourier - 44Ly
Adder - 42Ly
Cobra MkIII - 42Ly
iClipper - 40Ly
Python - 39Ly
Sidewinder - 36Ly

So roughly subtract 5Ly jump range from each ship for outfitting, and that's the list of ships with jump ranges above 40Ly :D

Of course, that's if you have Horizons, which I'd definitely advise getting if you can. Keep an eye out for Steam sales and Humble Bundles as well, I've seen the Elite Deluxe Edition going for around €20 in sales

I have 40.57 (no fuel) on my python and thats fitted
 
I'm assuming you can still use jumponium and star boosts without Horizons, but then I have Horizons and don't use them.
Star boosts yes. Jumponium also yes except you can only collect the mats from asteroids / rings so would take ages to get even the basic boost ones (not sure if it's even possible to get the standard or premium mats).
 
Yeah, good luck collecting polonium or yttrium from asteroids... :eek:

On another note, I believe that Horizon is the only way to play now. So get it, this is the real game (and hopefully will be more). To play ED in 2018 without Horizon is a sort of pointless IMHO.
 
Sorry Hal to correct you.
I have an Orca that does 53.47 Ly
I have a Dolphin that does 51 Ly
I have a Python that does 43.69 Ly

All of course in 2.4
The values of the DBX and the ASP seem to be 3.0
The Anaconda is also quite extreme ...

Just nitpicking. Just for the fun of it :D :D :D

o7

Really?? The Orca can do 50+? Now I might get that first.

The "Purple Express" does about 50...


Any chance of posting without the spoiler tag? My crappy phone wont let me see it.
 
This thread has basically convinced me to wait until I get an Anaconda before I go exploring. Thats a long ways away, but thats ok.

I have a Conda but will be leaving on a long trip in an AspX in next few weeks. There are other criteria than jump range to factor in for an explorer, cockpit and supercruise agility being 2 that favour the AspX.

And then of course you can have the AspX for ~20mil, a fraction of the cost of a Conda.

The DBX is even cheaper, can jump further than the AspX and is the preference of wiser players than me.

And then I just have a slight crush on the Asp's utilitarian good looks.

Aps.
 
Keep in mind that jump range doesn't have much effect on systems explored per time, and is more just useful to get to hard to reach places or race off somewhere. It can be useful, but isn't exploration specific, in my opinion.
 
Keep in mind that jump range doesn't have much effect on systems explored per time, and is more just useful to get to hard to reach places or race off somewhere. It can be useful, but isn't exploration specific, in my opinion.

I was under the impression that as you get further from the bubble that systems can be so far out that you would have to stay in supercruise just to get close enough to jump.... not true?
 
I was under the impression that as you get further from the bubble that systems can be so far out that you would have to stay in supercruise just to get close enough to jump.... not true?

Well, two parts here...

1: Systems are only this far apart at the fringes of the galaxy. They can get a little bit thin between some of the arms too, but this isn't really much of an issue. Basically, 99.99+ percent of systems in the game are going to be reachable in a ship with 20 to 30 Ly jump range fairly easily.

The minimum range without using jumponium or boosts to reach the Crab Nebula is 23.88 Lys and Beagle Point is roughly 34 Lys.

2: Last time I checked jump ranges are a static figure. Cruising toward another system in supercruise doesn't actually lower the jump range any, it just uses up some of your fuel, making your ship lighter and able to jump a little further.
 
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