I think this problem can be solved quite easily:
High profit margin commodities should only exist in low numbers.
Low profit margin commodities should exist in high numbers, making them viable only by means of larger hauls.
In order to make trading more of a challenge, interdictions will surely become tougher. If you are a good pilot and slingshot fast towards your target and use the gravity break, you should be able to avoid most interdictions. Other traders would need to beef up their defenses.
Also, there should be special offers and trade opportunities to discover, which come and go more frequently throughout all systems. Like this, traders are forced to explore more and cannot settle so much on certain fixed trade routes. To make a fortune in trading would then require you to become a trader of fortune, while the standard-trade-route trader would not die out but level down back to what a standard mercenary approach would yield.
Although I have to agree with some posters here: I do not want to spend my play time having to grind for the ship and equipment I want. This game should be more about having a proper ship and then do whatever I want with it.
High profit margin commodities should only exist in low numbers.
Low profit margin commodities should exist in high numbers, making them viable only by means of larger hauls.
In order to make trading more of a challenge, interdictions will surely become tougher. If you are a good pilot and slingshot fast towards your target and use the gravity break, you should be able to avoid most interdictions. Other traders would need to beef up their defenses.
Also, there should be special offers and trade opportunities to discover, which come and go more frequently throughout all systems. Like this, traders are forced to explore more and cannot settle so much on certain fixed trade routes. To make a fortune in trading would then require you to become a trader of fortune, while the standard-trade-route trader would not die out but level down back to what a standard mercenary approach would yield.
Although I have to agree with some posters here: I do not want to spend my play time having to grind for the ship and equipment I want. This game should be more about having a proper ship and then do whatever I want with it.
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