PvP What should I look for when choosing and outfitting a ship for PvP?

I'm not poor but I don't want to learn PvP in something with an astronomical rebuy cost. What about outfitting and engineering? And once I get a PvP ship, will I be able to use it for PvE? And lastly, if I want to engage in consensual PvP, can I invite them to a wing? I noticed if you shoot at a ship in your wing, you don't get a bounty, but can you destroy their ships without getting a bounty? A friend just started playing and insists he's gonna jack me up.
 
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A Vulture, iCourrier, FAS, or aChief would all three be decent choices for a low cost PvP viable ship choice. Many would also suggest either of the Vipers, I personally hate them, but they have their proponents. Even an FdL loss, about 7 mil for me, is fairly sustainable. An FdL is a very popular ship for PvP, they can be made very capable in a variety of build types. Any and just about all PvP builds can and will easily transfer to PvE Combat. Of course hauling won't be very profitable.

I fear the real cost of entry into PvP are the Engineers. I see that PA's are very popular in PvP for their absolute damage. They work equally well on shields and hulls. There are a couple of Weapon+Eng+S-effect that are pretty much standard, like a Rail+LongRange+FeedbackCascade. You're sure to get a ton more advice about this stuffs along the way.

The best way to keep the Authorities off your back while fighting Commanders is to ensure that both/all combatants have the "Report Crimes Against Me" toggle set to "Off" in your right hand panel.

Good luck, and Fly safe.
 
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AP Birdman

Banned
First of all, if you build a Corvette properly for pvp and you know how and when to retreat from a fight you will very rarely have to eat a rebuy. I've been doing pvp in my Vette for a long time and I've only died in it once because I made the mistake of not selecting a system to jump to when I first dropped in and I got focus fired by 10 enemy players. I made many mistakes and that got me killed.

However, the Viper mk4, icourier, vulture, FDL, FAS, Chieftain and even the Krait, Python and DBX are all very capable pvp ships. I have some great pvp builds I could send you for the Krait and DBX if you're interested.

I have both a pvp version and a pve version for most of my ships. My pvp ships have no fuel scoop, fsd interdictors instead of advanced discovery scanners, prismatic shields, a lot of armor and my weapon load outs are usually high DPS/low sustainability.
My pve builds have fuel scoops, advanced discovery scanners, collector limpets, a little bit of cargo, bi-weave shields, decent armor and the weapon load outs are decent DPS/high sustainability so I can sit in a haz res, conflict zone, ect. for long periods of time without have to go back to a station to reload or use mats to synth ammo.

Hope that helps. If you want any build advice let me know.
 
Generally what Mohrgan said, just have a few things to add.

If you want to engage PvP to refine your skills, aka "git gud", it basically means you will die many, many times, especially if you participate in wing fights a lot, so don't be afraid of rebuy screen. Having multi-billion credits of rebuy is very common among the PvP crowd and not dying isn't something worth bragging, cuz it simply means you high wake from combat a lot (not suggesting you shouldn't high wake, I just can't see anything worth bragging about high waking).

With that said, choosing a ship with relatively low rebuy to start is a good idea and I would recommend it too, but don't let it be the reason to stop you from trying out other ships, eventually all ships have their different places in fights.
 
About the bounty part. I don't do wing activities a lot but I think nothing will happen if you kill your wingmate. Another way is not to form a wing, but both of you turn report crime against me off. This is preferred because when hit by target lock breaker, one can simply press one button to target highest threat (their opponent) without other things getting in the way.

Can a PVP ship be used to PVE? Yes and no. A properly built PVP ship can just rip its enemies apart, but it will most likely run out of ammo way sooner than a PVE main ship, unless you use synthesis to keep it going.
 
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