What should it take to become Elite?

Obviously traditionally it's been kills but I can't help feeling it cheapens the rank. It worked well and felt right in the original as they were more limited with what they could do game wise.

However given the scope of what they could do now I'd love to see becoming Elite a lot more challenging. Personally I'd like it to be very difficult but I realise that would be unpopular and not likely to happen as people would complain.

But I also don't want it to be just some numbers grind. I'd be interested to know what others feelings are. Are you happy for it to be x amount of kills that everyone will eventually get or would you prefere having to prove yourself in other ways so that only a few do become Elite and when you do it comes with a real sense of achievement?
 
£50? ;)

More seriously, I think Frontier have already mentioned that there were going to be different ways to reach 'Elite', not just kills. But I guess for the purists only one way will matter.

*EDIT
Here's the link to the relevant DDA http://forums.frontier.co.uk/showthread.php?t=6279

To summarise, 4 ways to reach Elite.
Combat: Kills, but with a player rating/ship formula
Wealth: Based on profit
Influence: Diplomacy etc
Knowledge: Exploring

Not sure if player rating in the combat bit means destroying someone who is Elite rated and flying an Anaconda will increase your player rating more than killing a Harmless pilot in a Sidewinder. I could see a group of ascetic space monks who fly in stock Sidewinders (with wire-frame paint jobs) trying to achieve the Elite rating by only attacking Police/Fed/Empire/Pirates/Thargoids*..
 
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I personally hope Elite rank is FAR out of reach. I want to earn it. not just be given the title or it becomes meaningless.

All of the greatest (gaming) experiences in my life have been when I've accomplished a challenge (Beat Ninja Gaiden, demon souls etc...) Those were the experiences that I cherish. Not that I beat super smash bros on easy... who cares!

I hope Elite rank is a RARE thing. and all the COD and WoW fans that are used to being given cheap titles can go #$%@ themselves. :p I want a game I can sink my teeth into! :D
 
Personally I think that however they do it it shouldn't be humanly possible to reach in less than say 3-4 years of play time. And for the average mortal playing several hours a week take more like 10 years.

My main rationale for this is in the original Elite games it took a huge amount of kills to get there (I never got there) but the factor that made it so hard was that your score got wiped each time you died... I don't think thats going to happen in ED so I think you need to ramp up the requirement to compensate.
 
Regardless of the criteria to reach Elite in the various vocations, the only things that matter are:

1. Determination
2. Perseverance
3. More Determination

:)

Seriously, no matter how high you set the bar (1 million kills, earn 500 billion creds etc), you will EVENTUALLY reach it. All it takes is just time and determination.

For example, to reach Combat Elite may take 100 million kills. If you're a skilled combat pilot, you could be Combat Elite in ... say.... a year or so. If you suck at combat, and only fight when you are threatened, you could still reach Combat Elite in... maybe 10 years.

In MMO speak, you just have to "grind" it :)
 
Getting that elusive Elite rank will be quite the achievement but personally I'll be having so much fun with the game that I won't notice what rank I am...
 

Ozric

Volunteer Moderator
Obviously traditionally it's been kills but I can't help feeling it cheapens the rank. It worked well and felt right in the original as they were more limited with what they could do game wise.

However given the scope of what they could do now I'd love to see becoming Elite a lot more challenging. Personally I'd like it to be very difficult but I realise that would be unpopular and not likely to happen as people would complain.

But I also don't want it to be just some numbers grind. I'd be interested to know what others feelings are. Are you happy for it to be x amount of kills that everyone will eventually get or would you prefere having to prove yourself in other ways so that only a few do become Elite and when you do it comes with a real sense of achievement?

There's a whole DDA on reputation, but this is just the part relating to becoming Elite:

Becoming Elite - Ratings
  • The “Elite” rating is a combat rating based on the number of successful pirate kills by a pilot. To get this rating requires a great deal of dedication. Additional routes to an “Elite” rating and that coveted membership were introduced in 3290.
  • Three new possible “Elite” rankings, in addition to the combat effectiveness rating (still based on number of kills using a player rating and ship formula) now cover new key areas:
    • Wealth: profit over accumulated net worth (though both values are taken into account)
    • Influence: based on contacts and successful negotiations or diplomacy.
    • Knowledge: acquisition of data, particularly through exploration.
  • Getting the Elite rating (in any of the four rankings) automatically gets you into the exclusive “Elite Federation of Pilots” – and being a member of the Elite federation confers many privileges. It is also possible for pilots without the “Elite” rating to gain admission to the EFP, but access to the organisation is extremely difficult: one must show extraordinary promise as a pilot to be admitted.
    • The pilot ratings are displayed openly if the pilot selects their rating to be public
    • If the player selects their rating to be private then it is only revealed via a scan
  • These values never decrease
  • Once admitted the pilot will be awarded a badge including the “Elite” logo, but with their current rank below. It is expected the majority of these will be “Elite: Dangerous” and “Elite: Deadly”. Those with an “Elite” rating get the original, unadorned badge.
  • The different ratings have their own badge colour
  • Once admitted to the EFP, elite missions/events become available to the event generator
  • Successful resolution of elite missions/events will increase a hidden elite value
  • In general, elite missions/events are not tied to any particular location or gameplay area, and are given context as having come through the EFP’s good offices (see the Pilot’s Federation document for more detail)
  • There will be missions available from the EFP to non-members, and will be presented as tests that will help gain admission. Elite missions/events are more likely to be generated for pilots with suitable reputations in specific areas (mercenary, bounty hunting, assassination, smuggling)
  • When the elite value is high enough a commander is invited to join the Elite Federation
  • Elite level missions will be unlocked once the commander has entered the Elite federation to give them new content to experience

http://forums.frontier.co.uk/showthread.php?t=6279
 
Obviously traditionally it's been kills but I can't help feeling it cheapens the rank. It worked well and felt right in the original as they were more limited with what they could do game wise.

However given the scope of what they could do now I'd love to see becoming Elite a lot more challenging. Personally I'd like it to be very difficult but I realise that would be unpopular and not likely to happen as people would complain.

But I also don't want it to be just some numbers grind. I'd be interested to know what others feelings are. Are you happy for it to be x amount of kills that everyone will eventually get or would you prefere having to prove yourself in other ways so that only a few do become Elite and when you do it comes with a real sense of achievement?

There should be an Elite : Collector ranking for those that purchase every available skin type and in game paid add on.

Now that is a pay to win I'd support. :p
 
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