What Size Internal Module for Carrying Small Craft?

Seems like the logical way to implement these ship modules would be a slot similar to the sensor modules or the FSD -

It's an inherent part of the ship, the launch door doesn't disappear when you have all your slots dedicated to cargo.

I'm guessing it's just going to exist for ships that have one, and not exist for those that don't.

Guessing a similar system will be used for launching SRVs - makes more sense than disturbing current module balance.

Especially given the FGS - that thing barely has enough internal space to be functional, and they're all C5 slots or smaller.
 
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The problem is that you guys assume the ships have to take off horizontally, but in space there is no up and down, so you could theorically launch a ship sideways. And in that case you might be able to fit a Sidewinder in the Clipper's door.

Have you even looked at the Anaconda hatch? The door on the Anaconda is massive compared to the Clipper door. Also you have to 'launch' a Condor since it has no landing gear. To launch it means it needs to go forward. As per these pictures.

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Have you even looked at the Anaconda hatch? The door on the Anaconda is massive compared to the Clipper door. Also you have to 'launch' a Condor since it has no landing gear. To launch it means it needs to go forward. As per these pictures.

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I fail to see the need for a running start in space... Unclamping the thing would be enough. In atmosphere you could always use the fighter own thrusters to keep it from just falling.
 
It is the Wings on the Eagle that make things difficult
So how about Frontier take a page out of Earth history and release a carrier variant with folding wings? As an extra bonus, they could add a sweet animation as the wings deployed/retracted!
 
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So how about Frontier take a page out of Earth history and release a carrier variant with folding wings? As an extra bonus, they could add a sweet animation as the wings deployed/retracted!

Well we do have ships with moving parts when the gear is deployed.
The Adder's Winglets fold up
The Couriers Engine retract into the pod when the gear is down
The Diamond Backs have the lower to engines rotate
(and the Type 7,s Winglets have hinges but don't move at all, maybe it was originally going to need to fold them up to fit on a medium pad...)

More info here https://forums.frontier.co.uk/showthread.php?t=150326
 
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I would hope the clipper can hold a Condor sized fighter, even just one. Why? Well in combat it would provide some distraction I guess, but to me it's more about being able to dock at an outpost like a shuttle :D

That would be awesome, and cement the Clipper as my all purpose ship. It's only 13.5m wide (as opposed to a Sidewinder 21.3), though I found no weight for it
 
Slightly different topic but some outposts have additional doors in the sides of them - to enter hangers (not the landing pads) will we also be able to access these when we carry craft?
 
Maybe we are getting multiple classes of hangars then? And each of them allows a slightly heavier ship similar to the progression of CQC, 5:condor - 6:sidey - 7:eagle/imperial eagle.

Maybe even a class 8 which would allow a viper or a dbs?

Would make some sense.



64T is 6E.

Hello,
Just wondering. What does the ability of large ships carrying small craft have to do with CQC, let alone CQC progression?
Are the Anacondas and other large ships going to be making an appearance in CQC?
AFAIK the Condor is only meant for CQC and has not made an appearance in the actual game.

<IMHO>
Module sizes for carrying small ships are going to be based on balance and not on progression in CQC. It does not matter what you do in CQC. It only matters if you want the space for cargo, SCBs or an extra ship. Also, power draw concerns.
Smaller modules will probably allow you to carry a Imp Fighter (seen in actual game.)
Bigger modules will allow you to carry a sidey.
I doubt if the Eagle/Imp Eagle will be a carrier based fighter, due to balance issues (a carrier with one of these would probably be overpowered). But then again, you never know what FD will do.
</IMHO>
 
Hello,
Just wondering. What does the ability of large ships carrying small craft have to do with CQC, let alone CQC progression?
Are the Anacondas and other large ships going to be making an appearance in CQC?
AFAIK the Condor is only meant for CQC and has not made an appearance in the actual game.

<IMHO>
Module sizes for carrying small ships are going to be based on balance and not on progression in CQC. It does not matter what you do in CQC. It only matters if you want the space for cargo, SCBs or an extra ship. Also, power draw concerns.
Smaller modules will probably allow you to carry a Imp Fighter (seen in actual game.)
Bigger modules will allow you to carry a sidey.
I doubt if the Eagle/Imp Eagle will be a carrier based fighter, due to balance issues (a carrier with one of these would probably be overpowered). But then again, you never know what FD will do.
</IMHO>

The Condor has been in the main game for a very long time.
 
Slightly different topic but some outposts have additional doors in the sides of them - to enter hangers (not the landing pads) will we also be able to access these when we carry craft?

They are marked as "Security" arent they
 
Slightly different topic but some outposts have additional doors in the sides of them - to enter hangers (not the landing pads) will we also be able to access these when we carry craft?

I wodnered about this myself, when flying near you can have a look into them, bu there isn't much space at all. so maybe that could be some cargo hatch like device. or simply a fighetr bay for like 3 or 4 fighters to defend the station?
 
Slightly different topic but some outposts have additional doors in the sides of them - to enter hangers (not the landing pads) will we also be able to access these when we carry craft?

i was always hoping that in the future, those are the bays for limpets to exchange goods between large ships and outposts.
 
1 year later, close to the date of the update i want to revive this post, se already watch a Keelback launching a figther so, the minimun could it be clase 5?
 
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