What takes you out of the game?

So, I'm an American and had never heard about Elite until it was featured on an episode of Naked Scientists. Space science is both my hobby and my job and I was really interested after hearing about a 1:1 scale Milky Way Galaxy that you could actually travel end to end in a ship. For the most part I really like the game and have enjoyed exploring and ship combat, but there are a few things that take me out of the game and ruins the verisimilitude:

- Flying at 500 times the speed of light and not experiencing time dilation (I know this would be impossible to implement, but it still bothers me when I think about it) Edit: Totally got this wrong. Warp drives overcome the limitations of special relativity.
- Pirates repeating the same dialogue over and over again
- Pirate names that sound like forum handles
- The lack of dynamic neutron stars with circumstellar disks and polar jets (although I just found out about randomly generated planetary nebula which is cool)
- The drop off in white dwarf density outside of the "bubble". Makes no sense.
- How close together asteroids are in belts. In a belt like the one around Sol you'd be lucky to see two asteroids close enough together to see one from the other.
- I was going to say the HUD with all the different colored triangles, but my canopy partially blew out the other day and you could only see the ship targeting triangles on the parts that weren't blown out. Pretty cool.

So I'd really like to hear what ruins the "reality" of the game for you when you're playing it. I like hearing about how the sim doesn't match up with the science, but it doesn't have to be about science.

Edit: Just want to make it clear that I really like the game I'm not bashing the game or the developers. I understand that E:D is a game and not the matrix and that it will never be 100% realistic (whatever that actually means). I just think it's fun finding the things that remind you it's a game and not reality, like invisible barrier and doors that can't be opened in other games.
 
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So, I'm an American and had never heard about Elite until it was featured on an episode of Naked Scientists. Space science is both my hobby and my job and I was really interested after hearing about a 1:1 scale Milky Way Galaxy that you could actually travel end to end in a ship. For the most part I really like the game and have enjoyed exploring and ship combat, but there are a few things that take me out of the game and ruins the verisimilitude:

- Flying at 500 times the speed of light and not experiencing time dilation (I know this would be impossible to implement, but it still bothers me when I think about it)
- Pirates repeating the same dialogue over and over again
- Pirate names that sound like forum handles
- The lack of dynamic neutron stars with circumstellar disks and polar jets (although I just found out about randomly generated planetary nebula which is cool)
- The drop off in white dwarf density outside of the "bubble". Makes no sense.
- How close together asteroids are in belts. In a belt like the one around Sol you'd be lucky to see two asteroids close enough together to see one from the other.
- I was going to say the HUD with all the different colored triangles, but my canopy partially blew out the other day and you could only see the ship targeting triangles on the parts that weren't blown out. Pretty cool.

So I'd really like to hear what ruins the "reality" of the game for you when you're playing it. I like hearing about how the sim doesn't match up with the science, but it doesn't have to be about science.


Oi, you got a problem with Derpy Hooves Glooberfhast The Undying Pirate Lord?

Some of the things you mentioned you could log to FD about, such as the circumsteallar what what thingy.

Pretty much my only gripe is the HUD, it's 3301 and the HUD feels like something out of a early-21st century car (pretty sure my Fiesta's dash has more moving parts lol); it's static and boring. That's actually the only thing, but I tend to ignore it so I rarely get pulled out of the game; in addition, I don't try and make ED realistic I know it's a game, and I know they'll get things wrong usually out of a game decision mechanism choice. Such as RES; if I'm not mistaken, rings around planets are actually nothing more than pulverised rocks (ie: dust); nothing like what ED has.
 
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I'd wish to give you some scientific things that bother me, but there really aren't any I can think of. They're either plausible to me, make sense to break physics for gameplay purposes or I simply don't know much about that specific matter.

What bothers me most is the genericness of everything. Every station looks the same, feels the same, offers the same kind of missions. Ever RES has a whole bunch of miners, pirates and security. All the NPC messages repeat themselves over and over again. I can't go anywhere and actually be surprised, find something new that the other places I've been didn't have.

Also, every other ship is wanted. Why is the galaxy such a murderous place?
 
Great question!

I'm not a massive astronomy fan (although Elite has definitely turned me on to it more than I was) so I don't have any major issues in that regard but for me it would be collisions. I think perhaps it's because ships don't deform or crush during collisions (absorbing some of the momentum in the process) so things tend to just bounce off each other in a really unrealistic way. In particular, if you've ever seen a video of ship on ships collisions (or watched one from debug camera view), they just look weird. It's the same as if you've ever seen a badly done pool/snooker game where the balls just don't bounce right.
 
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Well, someone was handling that, before she was moved to other tasks.

The Peter Principle!! In a hierarchy we rise to our level of incompetence..'do a job well - get promoted..do that new job well - get promoted again..do this latest job adequately or possibly poorly - remain in that job for years & stagnate or get fired!'

What ruins immersion? What about..the death penalty for loitering at a station and a one week, system ban (effectively) for murdering civilians or Police - well thought through FD!
 
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