I have been monitoring the ship interior debate. I agree that having interiors for the sake of having it is a waste of dev resources. Instead, I would recommend discussing what makes sense to do inside the ship.
Suggestion 1: The game thus far has been designed around the limitation of being in the cockpit chair. Certain functions seem out of place in the cockpit chair in my opinion. The FSS function and planet scanner fade into another screen currently with different controls. It sort of makes sense that you could get up and go to a console to engage it. The controls also might be more intuitive as well.
Drawback is that currently it is easy, hit a button and go. Dedicated explorers might find it cumbersome to continuously get up and go to a console which I understand.
At the same time, it can provide more motivation to explore with a friend in multi-crew.
Another thought is that these consoles could be built into explorer ships without using an internal. The consoles on non explorer ships would still have the console, but would need the internal purchased and installed. Maybe when they access it just says "No antennae detected" This could provide some additional ship differentiation and bonus to the explorer ships.
Suggest 2: Temporary ship buffs. We collect tons of things on Odyssey planet missions but they are currently just fodder for upgrades and engineering. What if some of those parts collected could be inserted into panels on the ship to provide a temporary functionality with the ship? Optical lens buffs a single laser by 10% but produces 10% more heat, 3x energy packs to buff shields by 10% for 30 mins or until depleted to 100%, etc. Maybe to keep it simple, they use the current engineering mechanics and associated trade offs.
Drawback is that it could disrupt pvp balance. Another is that small ship cockpits may not have the space for multiple panels for inserting these components.
A benefit is that new players can have access to a small amount of engineering before they unlock the engineers by doing these temporary buffs.
Another potential design is that certain ship types offer certain buff types. Example: Combat ships have mechanisms for combat related buffs, but not jump drive or explorer related temporary buffs. Vice versa for explorer ships. Multi-purpose ships maybe have a mix, but not all for each.
Suggestion 3: Synth. Think it makes sense to be on a console. I know it changes the combat mechanics a bit and I am not married to the suggestion. It just seems a little weird to be replenishing bullets etc without going to a console.
Suggestion 4: Bounty hunting. The mechanic to scan a nav beacon and find a ship marker seems ripe for something for a console in the ship interior. I think a console with a minigame or some kind to find the ship you are looking for would be pretty cool. Maybe re-use the FSS mechanic to find ship ID's instead of planets.
I am not a big fan of the repair suggestion. Just sounds tedious and your not going to do it in combat anyway. Though one thing is fire. Fire on a space ship is deadly. Boosting away, jumping up and grabbing a fire extinguisher to put out a fire would be critical and very real danger. Its something you make take the chance to tackle while getting hammered. Or use the same mechanic on settlements, purge the atmosphere in the ship to put out the fire. But then you have to go back to a console to reboot the air system to bring it back or something.
Sorry if variations of this have been suggested, I just been seeing the debate now raging but few are talking about what the interior would actually provide.
Suggestion 1: The game thus far has been designed around the limitation of being in the cockpit chair. Certain functions seem out of place in the cockpit chair in my opinion. The FSS function and planet scanner fade into another screen currently with different controls. It sort of makes sense that you could get up and go to a console to engage it. The controls also might be more intuitive as well.
Drawback is that currently it is easy, hit a button and go. Dedicated explorers might find it cumbersome to continuously get up and go to a console which I understand.
At the same time, it can provide more motivation to explore with a friend in multi-crew.
Another thought is that these consoles could be built into explorer ships without using an internal. The consoles on non explorer ships would still have the console, but would need the internal purchased and installed. Maybe when they access it just says "No antennae detected" This could provide some additional ship differentiation and bonus to the explorer ships.
Suggest 2: Temporary ship buffs. We collect tons of things on Odyssey planet missions but they are currently just fodder for upgrades and engineering. What if some of those parts collected could be inserted into panels on the ship to provide a temporary functionality with the ship? Optical lens buffs a single laser by 10% but produces 10% more heat, 3x energy packs to buff shields by 10% for 30 mins or until depleted to 100%, etc. Maybe to keep it simple, they use the current engineering mechanics and associated trade offs.
Drawback is that it could disrupt pvp balance. Another is that small ship cockpits may not have the space for multiple panels for inserting these components.
A benefit is that new players can have access to a small amount of engineering before they unlock the engineers by doing these temporary buffs.
Another potential design is that certain ship types offer certain buff types. Example: Combat ships have mechanisms for combat related buffs, but not jump drive or explorer related temporary buffs. Vice versa for explorer ships. Multi-purpose ships maybe have a mix, but not all for each.
Suggestion 3: Synth. Think it makes sense to be on a console. I know it changes the combat mechanics a bit and I am not married to the suggestion. It just seems a little weird to be replenishing bullets etc without going to a console.
Suggestion 4: Bounty hunting. The mechanic to scan a nav beacon and find a ship marker seems ripe for something for a console in the ship interior. I think a console with a minigame or some kind to find the ship you are looking for would be pretty cool. Maybe re-use the FSS mechanic to find ship ID's instead of planets.
I am not a big fan of the repair suggestion. Just sounds tedious and your not going to do it in combat anyway. Though one thing is fire. Fire on a space ship is deadly. Boosting away, jumping up and grabbing a fire extinguisher to put out a fire would be critical and very real danger. Its something you make take the chance to tackle while getting hammered. Or use the same mechanic on settlements, purge the atmosphere in the ship to put out the fire. But then you have to go back to a console to reboot the air system to bring it back or something.
Sorry if variations of this have been suggested, I just been seeing the debate now raging but few are talking about what the interior would actually provide.
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