What to do with Illegal goods found on foot?

I've gathered a ton of Illegal stuff on foot, but the bartenders wont' buy it and neither will the black markets. I'm not really sure where else to take them lol.


Items like :

Lazarus
Push
Hush
Nerve Agents
Biochemical Agents


EDIT: Anarchy system bartenders seem to take these. Good luck CMDRS, and don't let the space cops catch your illicit goods ;)
 
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Push is used for an engineer. Dunno about the rest. Some commodities are used in engineering, and I don't know what to keep and what to sell.
 
Push is used for an engineer. Dunno about the rest. Some commodities are used in engineering, and I don't know what to keep and what to sell.
I really hope Push has more use outside of having to give 5 to Domino. I'm gonna keep checking different systems/stations in hopes I find some government/faction who does buy them haha.

Edit: Anarchy systems
 
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Push is used for an engineer. Dunno about the rest. Some commodities are used in engineering, and I don't know what to keep and what to sell.

This is my main issue right now with these. I'm happy to get rid of them at bartenders, but I have noticed some of them are used for upgrades... I don't want to sell that rare biochemical agent if it's to be sent hunting for one later for an upgrade.

With the Horizons stuff, goods were for trade, materials were for upgrades. Here both goods and assets seem to be used by engineers.
 

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This is my main issue right now with these. I'm happy to get rid of them at bartenders, but I have noticed some of them are used for upgrades... I don't want to sell that rare biochemical agent if it's to be sent hunting for one later for an upgrade.

With the Horizons stuff, goods were for trade, materials were for upgrades. Here both goods and assets seem to be used by engineers.
Remember, you're supposed to stumble through the galaxy aimlessly....
 
Didn't realise anarchy systems bartenders were special. Considering everything's illegal on foot, I have only ever played in anarchies, so I just assumed all bartender NPCs were there to allow you to get rid of stuff.
 
This is my main issue right now with these. I'm happy to get rid of them at bartenders, but I have noticed some of them are used for upgrades... I don't want to sell that rare biochemical agent if it's to be sent hunting for one later for an upgrade.

With the Horizons stuff, goods were for trade, materials were for upgrades. Here both goods and assets seem to be used by engineers.
You should be used to that by now. It's the tale of limited inventory space and bloated ingredient list. Do you know why people hoard ingredients in RPGs? You never know if you need this item later down the road for some obscure recipe.
 
You should be used to that by now. It's the tale of limited inventory space and bloated ingredient list. Do you know why people hoard ingredients in RPGs? You never know if you need this item later down the road for some obscure recipe.

Kind of, but it's a bit sad that it seems a clear regression on the previous implementation. Horizons 'materials' were clearly labeled, so the only tedious part was the max inventory juggling. Here 'assets' seem a clear equivalent, but 'goods' is more muddled. Some goods are obviously used as components (ex: weapon schematics), but no idea about the rest. And yeah, I'll likely end up just stockpiling those until more information is gathered.
 
Maybe one day we'll be able to have our own market where we can sell stuff we've gathered.

You know, like the Fleet Carrier. :|
 
Shame we can't stash stuff in a hidden hole on a planet somewhere and then generate a point of interest tied to our CMDR (a bit of a prequel to having own bases to store stuff)
 
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