So it's confirmed that separate load + unload stations will be coming for coasters which is AWESOME. I think they need to keep expanding on this.
Transfer Tracks
Lots of us want transfer tracks to take on and put off trains without closing the entire ride down. (I'd even be happy with a less visual way of doing this). Not only would this factor in with line management, but money as well, say it's a slow day in the park or the coaster is older, taking off a train will bring run costs down. Which leads me to my next suggestions for coasters:
Better Coaster Breakdowns
Parkitect and even the original RCT did these awesome. I miss my trains getting stuck on lift hills (and even station brakes failure)!!! Parkitect goes a step further closing the coaster during a thunderstorm which is awesome. If transfer tracks were available, I'd then love to see a variable on coasters with more than 1 train running, for example; "Train 1 needs maintenance" - it then gets transferred off and you'd then have to make sure your mechanics were readily available so you could get the other train back and running especially with longer lines. I'd also love for guests to stay in line when a ride / coaster breaks. RCT did this perfectly if no mechanic came after a long period, random people would start to leave the line.
Onride Photos
How this still isn't a thing is beyond me, this was in RCT and is a staple for roller coasters! Would also make way for another "shop" in the game - you'd place a photo station near the ride so guests can buy photos.
OTHER NON-COASTER SUGGESTIONS:
- Ability to make park entrance paid but rides free (and be financially stable) - yea you can do this but in PC1 it was hard to make money. Not sure how RCT did this but we always had the option. Parks don't pay per ride (most don't) - the money is in the food + merch.
- Snap lights to paths.
- More shops
Transfer Tracks
Lots of us want transfer tracks to take on and put off trains without closing the entire ride down. (I'd even be happy with a less visual way of doing this). Not only would this factor in with line management, but money as well, say it's a slow day in the park or the coaster is older, taking off a train will bring run costs down. Which leads me to my next suggestions for coasters:
Better Coaster Breakdowns
Parkitect and even the original RCT did these awesome. I miss my trains getting stuck on lift hills (and even station brakes failure)!!! Parkitect goes a step further closing the coaster during a thunderstorm which is awesome. If transfer tracks were available, I'd then love to see a variable on coasters with more than 1 train running, for example; "Train 1 needs maintenance" - it then gets transferred off and you'd then have to make sure your mechanics were readily available so you could get the other train back and running especially with longer lines. I'd also love for guests to stay in line when a ride / coaster breaks. RCT did this perfectly if no mechanic came after a long period, random people would start to leave the line.
Onride Photos
How this still isn't a thing is beyond me, this was in RCT and is a staple for roller coasters! Would also make way for another "shop" in the game - you'd place a photo station near the ride so guests can buy photos.
OTHER NON-COASTER SUGGESTIONS:
- Ability to make park entrance paid but rides free (and be financially stable) - yea you can do this but in PC1 it was hard to make money. Not sure how RCT did this but we always had the option. Parks don't pay per ride (most don't) - the money is in the food + merch.
- Snap lights to paths.
- More shops