What was your favourite update of season 1?

What was your favourite update of season 1?


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With release 2.1 "The Engineers" coming soon, I was thinking about what we got with the individual updates during the first year and which one - in hindsight - I liked best.

The following is just my personal opinion about the individual updates, feel free to disagree and if you like, elaborate your own opinion!

1.1: "Community Goals" seemed - when it was released - like a pretty cheap meta layer on top of the existing missions without adding any more "imminent" gameplay, so to say. Looking at it now, CGs turned out to be quite successful and popular, which - I guess - is not only because of their tendency to bring players together and support the multiplayer aspect of the game somewhat, but also and perhaps even more importantly because of the significant monetary rewards they can yield - something that seems to be the most important thing in the game for many players.

1.2: "Wings" added a basic mechanic that was requested since before the game was released - the option to wing up with other players and form wings. It's an essential mechanic for a game like Elite: Dangerous that is described as a multiplayer game by its developers, but for me a lot of "Wings" appeal was lost due to the lack of NPC wingmen for hire. I still winged up a few times with other players, but all in all it had way less impact on my gaming experience than I had anticipated.

1.3: "Powerplay" was - and still is - a very controversial update. When first described in some dev updates by Michael, the idea sounded very intriguing: some kind of "Game of Thrones" like struggle for power between different factions with charismatic leaders in which the players could get involved and where they could pledge allegiance to those leaders to gain rewards and increase their factions/powers area of influence. I still like the concept and think it has a lot of potential, but IMO the current implementation is lacklustre: the number of missions one can do for his power is terribly small, the leaders exude much less individual personality than I had hoped for and many small and large issues - decaying merits, enemy agents being most numerous in your own headquarters system etc. - make it more of an ordeal than fun to play.

1.4: "CQC" was another controversial update. But in contrast to "Powerplay" it turned out much better than I expected. Where "Powerplay" aimed high but fall short of delivering, "CQC" never intended to be more than a Arena-PvP-mode for short bursts of intensive gameplay. When first announced, I was - like many others here in the forums - strictly against this update, even started my own thread to vent my frustration with the direction ED went into and was sure I wouldn't like it. As it turns out, "CQC" is really a lot of fun to play, it's intensive and the individual maps are spectacular - I still hope we see the station models used in maps like "Elevate" rather sooner than later introduced into the main game!

1.5: "Ships" I included this update mainly for completions sake. I guess there may be some people for whom the addition of the large ships - Cutter and Corvette - might have been the most important update of season 1, but apart from that I think 1.5 didn't have much significance gameplay wise and was mainly needed to bring the base game mechanics in line with "Horizons" for people who didn't buy the expansion.

TL;DR: For me, the best major update during the first year of Elite: Dangerous was CQC. IMO it was the only one that really delivered on it's promise (apart from 1.5, perhaps, which didn't really promise anything apart from new ships ;)), and since earning credits isn't my primary goal in ED, 1.1 is just the second best update of season 1IMHO - even though I like the aspect of community efforts, especially if they result in a real impact on the game world like adding a new space station ("Obsidian Orbital") or a new rare commodity (the new breed of "Onion Head").

So my question to you guys is:
Which of the year-one-updates did you like best and why?​
 
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Of the given choices: WINGS - hands down the best feature. ED's fun when flying alone, even, but with friends along it's a boatload funner.
 
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1.5 Ships.

Not because of the ships, but for the overall improvements in graphics and audio, and the added mission types.
 
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1.1 is great, 1.2 Wings is great when the networking and instancing Gods are in a good mood, 1.3 had a lot of potential but it fell pretty flat for me, 1.4 CQC I love, 1.5 was okay in that it introduced some quality of life features but it also included a lot of bugged missions that just don't work.

Overall, I think CQC might be my most favorite, while 1.3 was the least impressive for me. I loved the idea of Powerplay, and I look forward to seeing what the devs can do with it later this year, but it just doesn't do it for me in it's current state.
 
I came in at the mid year Steam Sale. So Wings was already a thing. Couldn't imagine the game without it.
But I voted for 1.3
The BGS was really pumping in 1.3 and sometimes I wish I could flip systems myself.
Also Schlepping Forts for Mahon gave me a sense of purpose and direction.

BGS is more interesting and better now with the Player Groups having in-game factions, but the influence nuke that came with (1.4/1.5) caused a lot of problems, and the cap that has been put in as a response to the nuke, makes BGS work harder and slower. (more realistic I guess, but sometimes I wish I could flip dozens of systems myself like Apos and Elementical and others did back in 1.3


Also welcome back Anikaiful.
As a game matures some folks drop off the radar and I miss them when they're gone even if they are enemies or opponents.

Nice thread +1
 
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1.3 Powerplay.

Not for PP itself (which has never interested me) but because it brought with it a host of fixes, and introduced the Diamondback Scout - which is a cutey of a snarling wee wasp of a ship, highly manouvreable with great weapon placement.

Now, if we could carry one of these as a ship-board fighter, I'd be v-e-r-y happy.

Edit: Yes, I know it's too big....
 
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I'd have to say 1.1 Community Goals because that has bought some of the most memorable moments in the game and given me reasons to do things I might not bother to do otherwise. If you look at the highlights, we've built new space stations , decided the war in Lugh and beat the Cerberus plague at Bast

As mainly a lone wolf player, Wings left me cold and reduced the attraction of open. It's one thing to be interdicted by another player, quite another being interdicted by a wing.

Power play never really grabbed me, it just seemed as though it was something entirely separate.

CQC was fun, but ultimately by the time the beta was over I had no real reason to play it again

I'm not sure I'd count Ships as that coincided with 2.0 Horizons
 
It would have to be wings, or new ships for me. In both cases, these additions have really helped new and seasoned players alike. Wings lets players cooperate, and initiatives like the Fuel Rats would have been much harder to do without it. Meanwhile, the new ships helped add diversity into the paths players could take through their careers, made PvP more interesting, and filled the void between ship costs that existed previously.
 
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Wings for me.
Me and my best friend had epic encounters with it and still to this day think its one of the best addons.
So :
1 : Wings
2 : Powerplay
3 : CGs
 
1.3 and 1.4 are a tie.

The execution of PP was pretty bad but the core concept is a solid one and worth pursuing. I also have faith that Sandro will save it yet ;).

1.4 because CQC is just so damn fun on a huge screen. Yeah sure, it's missing a whole lotta context, and is oddly divorced from the main game. But even so, the fights are the best you'll get anywhere in the ED multiverse.
 

Jenner

I wish I was English like my hero Tj.
I'd have to say 1.1 Community Goals because that has bought some of the most memorable moments in the game and given me reasons to do things I might not bother to do otherwise. If you look at the highlights, we've built new space stations , decided the war in Lugh and beat the Cerberus plague at Bast

As mainly a lone wolf player, Wings left me cold and reduced the attraction of open. It's one thing to be interdicted by another player, quite another being interdicted by a wing.

Power play never really grabbed me, it just seemed as though it was something entirely separate.

CQC was fun, but ultimately by the time the beta was over I had no real reason to play it again

I'm not sure I'd count Ships as that coincided with 2.0 Horizons

Yeah, I'd have to agree. I voted for Community goals for much the same reason.
 
1.5 because it was the end of the season and the most complete version of it. It will continue this way for me until the game is in a place where I'm not constantly looking forward to the next update to keep me in the game.
 
I had to say 1.3. Not because of Powerplay, but because it brought us limpets. With limpets mining is a lot easier and thanks to that it also brought us the fuel rats who have been responsible for saving hundreds, if not thousands of CMDR lives.
 
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