I think to me this shows why many different people are discontent with this game. Elite is vast and empty. It's space! That's what it looks like. The game series always was that way and it would be okay for me if it remains that way. Nobody ever left their spaceships, either. Totally okay. An Elite fan, while accepting that as a goodie (I doubt it'll ever come), probably doesn't miss this. Not much happened on the political front, either. First Encounters was the only game that ever featured a sorry excuse for a storyline (either you got rich and competent very quickly and could jump onto a sequence of a couple of buggy missions, or just stay out forever). At least, speaking for myself, my hope was that Dangerous simply became a graphically refurbished First Encounters with more stuff going on in the universe like black holes, nebulae, accretion disks and the likes. The old games didn't have that. Dangerous, sadly, only has a part of what the universe has to offer. In return, it's lacking physics. Going from A to B quickly was quite a challenge, even without being attacked by someone. Landing on distant planets? Could evolve into a one-way street when the ship's engines weren't powerful enough to fight the gravity. Nothing like this will *ever* happen in Dangerous, I'm convinced. It's not designed that way. So to me as an ages-long Elite series player, this game is somewhat Elite-related, but not a true sequel. More like a second attempt at a similar concept that was altered mid-way during development. Ever since multi-player was decided to be a game feature, it meant that the old newtonian Elite physics with proper contiuously-accelerating engines and gravity had to be forfeited for FSD drives and space ships with a top speed (*facepalm*) lower than my car's.
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For the multi-player crowd, the game in turn obviously isn't multi-player-centric enough. Because the old Elite game design didn't and couldn't include it.
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So now we have the situation where IMO we should have had two games: one multiplayer space thingie for the PvP people and a solo offline First Encounters 2/Frontier 3/Elite 4 for the fans of the series, both could have shared the same graphics engine and objects. Instead, parts of both were mashed into a single one for maximum profit and many feel unhappy.