what we look forward to... what we hope for...

A new ship with every update, some new toy to play with but... what do we hope for. With me its at least an announcement on when the next expansion paid is coming out. wanna be able to walk around my ship.... talk to NPC crewmen and women maybe even get out the ship in dock and walk around it. not asking much just the dream of what ED should be . was promised it would be.
 
which is round about when the first paid expansion packs usually come out.... at least an anouncemnet ey?
 

Ian Phillips

Volunteer Moderator
E3 is in a couple of days. There is to be some sort of announcement there.

Ninja's get everywhere :)
 
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I think the OP has a very valid point.

As of now, the ED galaxy is vast, but essentially empty. All you see are other ships flying around, but no sign of life.

What I would like to see, is that FD implement an interactive NPC AI, so we can have a more meaningful conversation with them apart from "I consign your remains to the void".

There exist already automated help desk systems that are able to understand and react to text written in natural everyday language (https://en.wikipedia.org/wiki/Automated_online_assistant)

FD could then implement speech recognition and synthesis on top of that, so you don't have to rely on typing everything.

The interactive NPC pilot would be the first step, so that when walking around your ship and in space stations is implemented, there is already a template for interacting with the NPC people you (hopefully) meet there.
 
You do know the game has been out for six months, right? After years of development?

which is round about when the first paid expansion packs usually come out.... at least an anouncemnet ey?

6 months may be traditional for a fully completed standalone AAA game. Sure Elite released as "complete" but you only have to swing by the forums to know not everyone agrees with that assessment.
In any case I keep hearing about a "10 year development schedule", to my mind releasing paid expansions so early especially with the massive sales success Elite has had so far (compared to expectations) I would be uneasy with paid expansions so early.

Although yes I look forward to E3, I guess Thargoids to go with the devilish new NPC AI. But then again they could only come in once the main factions get into a proper war...
 
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NPC interaction seems like a rather minor issue to me considering the various occupations barely work right now. We need fixes, QoL improvements and balancing first and foremost.
 
A new ship with every update, some new toy to play with but... what do we hope for. With me its at least an announcement on when the next expansion paid is coming out. wanna be able to walk around my ship.... talk to NPC crewmen and women maybe even get out the ship in dock and walk around it. not asking much just the dream of what ED should be . was promised it would be.

You werent promised "walking around ships", it was something that they said they would hope to implement in the future.
Besides, theyve already said that IF "walking around" was ever to be implemented it would definitly be as a paid expansion, not as a simple update, and these paid expansions will likely, if ever, be released with 1-2 years apart.

Anyway, with so much more to fix with the current game, hopefully they arent even planning the "walking" part of it.
 
What I would like to see are bigger wings, or "fleets" if you want. And possibilty to fight in 10 vs 10 PvP battles, which is impossible right now due to instances size.

I'm hesitant about paid expansions - ED is expensive game (it costs twice as much as other games) and I would like to get something more for the money I spent. I like this game and most likely will buy expansions, but I think, at least first proper one (I do not count PP as expansion) should be free.
 
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NPC interaction seems like a rather minor issue to me considering the various occupations barely work right now. We need fixes, QoL improvements and balancing first and foremost.

I agree. Right now FD needs to concentrate on these things.

But for the long term, I believe that NPC interaction is a necessary feature. My fear is that FD implements walking outside your ship and planetary landing without populating the world outside with NPCs you can interact with in a meaningful way.

If you can only walk around a completely empty space station or on an empty planet, then what's the point ?
 
I would like a single ship rated higher than Novice with a wanted status or in a conflict zone. It's really not much to ask and very recently was the norm ...
 
I think to me this shows why many different people are discontent with this game. Elite is vast and empty. It's space! That's what it looks like. The game series always was that way and it would be okay for me if it remains that way. Nobody ever left their spaceships, either. Totally okay. An Elite fan, while accepting that as a goodie (I doubt it'll ever come), probably doesn't miss this. Not much happened on the political front, either. First Encounters was the only game that ever featured a sorry excuse for a storyline (either you got rich and competent very quickly and could jump onto a sequence of a couple of buggy missions, or just stay out forever). At least, speaking for myself, my hope was that Dangerous simply became a graphically refurbished First Encounters with more stuff going on in the universe like black holes, nebulae, accretion disks and the likes. The old games didn't have that. Dangerous, sadly, only has a part of what the universe has to offer. In return, it's lacking physics. Going from A to B quickly was quite a challenge, even without being attacked by someone. Landing on distant planets? Could evolve into a one-way street when the ship's engines weren't powerful enough to fight the gravity. Nothing like this will *ever* happen in Dangerous, I'm convinced. It's not designed that way. So to me as an ages-long Elite series player, this game is somewhat Elite-related, but not a true sequel. More like a second attempt at a similar concept that was altered mid-way during development. Ever since multi-player was decided to be a game feature, it meant that the old newtonian Elite physics with proper contiuously-accelerating engines and gravity had to be forfeited for FSD drives and space ships with a top speed (*facepalm*) lower than my car's.
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For the multi-player crowd, the game in turn obviously isn't multi-player-centric enough. Because the old Elite game design didn't and couldn't include it.
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So now we have the situation where IMO we should have had two games: one multiplayer space thingie for the PvP people and a solo offline First Encounters 2/Frontier 3/Elite 4 for the fans of the series, both could have shared the same graphics engine and objects. Instead, parts of both were mashed into a single one for maximum profit and many feel unhappy.
 
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Once all the bugs are squashed, I want a working economy with persistent NPCs.
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Throw in some procedurally generated modules and I'll buy a second copy.
 
There are still many things that need attention, of course I would like a lot of new features, however we need to keep the basic game feature clean of bugs, and this is still a WIP.

What I wish for:

1. More fleshed out mining mechanics.
2. Voice feedback from the NPCs, instead of the text spamming.
3. Better mission briefing, maybe including some voice integration.
4. Different cockpit design, the joystick HOTAS thingy all look the same.
5. More interact in the cockpit, possibility to actually use some of the buttons there.
6. Possibility to form wings with NPC's
7. And a A-10A space version with a big fat centre mounted gatling BBBBBBBRRRRRRUMMMMMMMMMMMMMM
 
You werent promised "walking around ships", it was something that they said they would hope to implement in the future.
Besides, theyve already said that IF "walking around" was ever to be implemented it would definitly be as a paid expansion, not as a simple update, and these paid expansions will likely, if ever, be released with 1-2 years apart.

Anyway, with so much more to fix with the current game, hopefully they arent even planning the "walking" part of it.

Enride, as I remember; 'the expansions' were promised if a level on the Kickstarter was achieved. It was achieved. Note: Nothing was said about (hope) to implement...

Furthermore DB said these capabilities weren't possible with the previous computer tech, but are now possible.
 
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I agree. Right now FD needs to concentrate on these things.

But for the long term, I believe that NPC interaction is a necessary feature. My fear is that FD implements walking outside your ship and planetary landing without populating the world outside with NPCs you can interact with in a meaningful way.

If you can only walk around a completely empty space station or on an empty planet, then what's the point ?

I don't believe that is a fear. DB also said he didn't want to do planet landings until he could give it the proper content...(Sorry not word for word), but that does imply an interaction with the content.
 
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First let me say ED is awesome and has immense potential (I think a whole bunch of us would attest to this).

Reading the above posts I think there is a lot to be gained by designing a formula that works for large immersive games, flying around shooting stuff, exploring, mining or trading will only take you thus far, I feel eventually one potentially will get bored. To me the actions associated with majority of these are based on repetitive actions (aka the Welcome the Grind). Having a vivid imagination does help avoid some of the boredom pitfalls.

ED does have the PvP aspects which does help ie its awesome to interact with people around the world and has some really good stuff like the recent addition of wings.

ED is getting there - the Milky Way Universe is awesome! But I suggest that in future releases the design considers less of the grindy aspects and more interactive adventure type elements that will help give respite from PvP and chuck us into some wild adventure eg following seeing a video newsfeed rescue some folks off a space station that is infested with a disease, respond to a may-day call issued by some Freighter and evac its passengers in your vessel to the nearest port (potentially for a nice healthy fee).....spruced with some in-game video's, footage, voice overs....hop out of your spacecraft to stretch the legs - fly over using your jet pack to check out some old derelict space craft....build your own hideout in a mobile asteroid that could house your wing group....store your ships, modules etc etc (I know I am creating a developers nightmare but hey....it would be fun!!! :D :D)
 
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