We don't want to lose our data when exploring. We don't want to lose all our wealth when we dump it into one run. We don't want to risk losing millions when we get shot up in a rez. We don't want to spend hours or days or weeks or months travelling (well some of us don't).
But we need these things. If anything, Elite
angerous goes too far in protecting us. Don't get me wrong, I'm of the ilk that believes high security systems should have high security and anarchy systems should be avoided unless you're ready to fight. But that's not what I'm talking about here.
I think that certain things in the game should be risky. Without risk, there's no sense of achievement. I see a lot of threads with people asking for things (saving exploration data is an example that sticks in my mind as an explorer) that would be detrimental to us. I've lost my ship a few times, but I've also had epic wins, like when I first flew a T9 and the first few runs it was without shields or rebuy as I made my way up into the safety zone as I worked towards my first anaconda.
The game should have risk. The game shouldn't be easy.
PS. NPC ship's crew is wanted and needed.
PPS. Of course it's my opinion. I speak for myself. However *I* think that what we want isn't what we need
But we need these things. If anything, Elite
I think that certain things in the game should be risky. Without risk, there's no sense of achievement. I see a lot of threads with people asking for things (saving exploration data is an example that sticks in my mind as an explorer) that would be detrimental to us. I've lost my ship a few times, but I've also had epic wins, like when I first flew a T9 and the first few runs it was without shields or rebuy as I made my way up into the safety zone as I worked towards my first anaconda.
The game should have risk. The game shouldn't be easy.
PS. NPC ship's crew is wanted and needed.
PPS. Of course it's my opinion. I speak for myself. However *I* think that what we want isn't what we need
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