What weapon/module modifications you'd like to see in 2.1?

Personally, i'd like to see Torpedo modification:

1) "Starlight".

A torpedo with modified nuclear warhead, designed to inflict significant AoE thermal damage in 1 km sphere. Due to modified warhead, torpedo is slower than it's original counterpart, and integrated safety system allows it to be fired at target only from 3> km distance.

Plasma modification:
2) "Burning Fist".

Modified plasma accelerator's shell. It has been reworked, so after hitting target, overheated plasma ball doesn't dissipates in space, but stays intact and keeps burning with high temperature on enemy ship's hull, overheating it. Due to time needed for heating up this shell, time before plasma accelerator shoots is increased, as well as price of reloading such weapon.

Shield Generator modification:
3) "Pillow shield".
Modified shield generator, that allows shield to be somewhat elastic, allowing to significatly decrease shield damage from hitting objects with it/getting hit. Due to complexity of this shield generator, it requires 1.5x more time to come back after shield has been dropped than standart shield generator of that size.

Missile modification:
4) "Arrowhead".
Modified missile with very small blast radius and good penetration damage. Missile's engine was modified, so missile is able to reach 550 m/s, but cannot do sharp maneuvers. All this makes this weapon a good choice for sniping out fleeing enemy's thrusters, unless he uses point defence weapons.

Mine launcher modification:
5) "Magnet'n'Boom".
This modification tweaks mines, adding them a pair of powerful magnets. When enemy ship passes within mine's sensor range, it activates magnets, and attracts itself to designated target. After getting within blast radius, it immediately detonates.
 
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