what would you like to see when walking around space stations and your own ship

when frontier gets around so that we can walk around space stations and our own ships what would you like to see in them?

Space stations

other avatars in game
a meeting place similar to quark's in DS 9 where we can meet up and chat to each other on a one-on-one basis either by chat or by text. If it's anything like quark's there will be a couple of gambling tables!
shops: maybe a fashion boutique where you can obtain different outfits for your avatar, A barbers to get a haircut, a place where you can try out new weapons either handheld or ship base again on a hollow suite.
a place where you can look at other ships either on a hollow deck so that you can see what you get when you buy a specific ship type or just in a catalogue.
Hollow suites which provide all sorts of various other recreational activities.
Sports facilities something like the racquetball court from DS 9 where Dr Brashear and Chief O'Brien played.
A cinema where frontier might show a film once a month throughout all the space stations in elite.


your own ship:
NPC characters
your own quarters which you can tailor to your own tastes. When you log off you go back to your own quarters.
Turbo lifts
engineering area
social areas
conduits which you can crawl through to resolve an engineering problem

What else would you like to see?
 
I don't have anything I want or expect to see in the game ... I am happy to let Frontier get on with it and make the game they want to make. There are some things I don't want in the game.

FWIW : Hollow and Holographic are two different words with different definitions.
 
Lots of flashing lights and animated display panels that don't actually do anything, like in Star Trek.

But no lens flares making it difficult to see things, like Star Trek.

:D
 
No badly written dialogue ... like in Star Trek
No cliché characters ... like in Star Trek
No dodgy plot points ... like in Star Trek

in fact ... no Star Trek :D
 
1. Toilets

2. Crazy advertising (e.g. Slurm)
Slurm-1-.jpg


3. Strip Clubs

4. Mirrors to check your outfit

5. Bars

6. Robots cleaning the floor and complaining about it

7. Flesh eating plants
 
Sighing doors.

Talking food.

Anything Douglas Adams related.. ;)

I'd love to see a wonderful mix of things from various science fiction sources. Some places a bit like Gateway or other more exotic locations from Frederik Pohls Heechee saga or any number of stations styled like The Culture as told by Iain M Banks. That sort of thing. Anything to make the universe feel varied and real.
 
I'm not to bothered about walking about ingame. It will happen and I'm sure Frontier will do it very very well. I wait to see what it will be like but it's along time down the road.

From images of ingame footage it's going to look awesome.
 
I envision approaching Datiack III space-station, clicking on the auto docking computer. Over the in-ship tanoy system Strauss' Blue Danube begins to play.

I flick a switch on my ships console and out pops a datachip. A datachip that represents 2 months of hard dangerous work. I get up from my cockpit seat and my game view switches to first person perspective. I walk toward the doorway and exit the cockpit, and find myself in a short corridor of my long range cobra mkIII. To the left is another door leading to crew quarters, to the right another leading to the sub-level cargo hold and access to the inner confines of the ship.

I pop into my crew quarters, open a locker and take out my side-arm (you never know what villainy and scum you'll bump into at Datiack III, an anarchist system on the fringes of Independent space).

Side arm dually fitted and holstered, I head back in to the corridor, at the far end of which is the lower hatch. A quick glance out the starboard side portal tells me we're now inside the station, and gently setting down on pad 3 of a huge open hanger. Other ships are coming and going and robotic lifters are going about their business loading and unloading various cargoes destined for god knows where.

Finally the Blue Danube is interrupted and my ships computer (sexy female voice and all) tells me the docking sequence is complete. A green light appears above the external hatchway and its safe for me flick the switch that opens the hatch and lowers the stairwell.

Down I go. Out onto a large platform. I take a brisk walk around my ship - checking out those laser burn scars she suffered to the hands of Federation scum in a brief skirmish at Delta Pavonis. I notice my decal needs repainting - I'll sort that later as I've got more pressing matters to attend to.

Making my way to the hanger exit I take another glance around at the myriad of activity going on, then am whisked high above it all on a hover pad - to level 4.

On the high walkways of level 4 I make my way though the multitudes of NPC characters going about their daily business - and the one or two "real" players there.

Finally, standing outside 'New Horizons' - the NPC deep space prospecting corporation that's going to pay me 5,000 credits for the latest exploration data-chip I supply them with.

In I go, and after handing over the datachip to the nice looking NPC standing there - credits duly received - I'm given a special mission option. This is interesting... never had this happen before...

So I'm tasked to travel to the fringes of the Perseus arm, a distance of 20,000 light years, and begin surveying for hyperspace routes into that region of space. Its a 6 month contract and I'll be paid 'handsomely' for any data brought back. Jackpot!

Mission accepted, I make my way to the trade level and begin spending some of my hard earned credits from the previous job on supplies. I visit food suppliers and order protein pills, fruit, veg, and several gallons of Jack Daniels... I visit an arms dealer and restock on fire and forget missiles and beam laser coolant... finally I visit Datiack's deepspace logistics warehouse where I order up a new set of survey probes to be delivered to landing pad 3.

With all the mundane stuff complete I head down to level one via turbo lifts and into a seedy bar. From the NPC barkeep I order a pan-galactic gargalblaster - Zevian muscat flavour! Chilling out for a few moments my wrist communicator eventually pops into life - its my sexy ships computer informing me all supplies have now been delivered and loaded aboard ship, the ship has been refueled and restocked and is ready for departure.

A quick walk around Datiack III's outer foyer I look at all the people milling around - real and NPC - I glance out of the vast spacestation windows at the hive of activity going on around the space station, at the array of ships coming and going. Its one last look at human activity as it'll be the last I see for a while.

Such is the life of a lone long-range explorer.

I make my way back aboard my ship. I check out each room to make sure there's no stowaways aboard - something the wise Mr Braben once warned us about... a quick look in my cargo hold to see everything is safe and secure... and then finally back into the cockpit I slump into my pilot seat - my view reverts back to traditional pilot view - the ships HUD pops up and I plot a course to the distant suns of the Perseus sector.

Launch in 3, 2, 1....

:D
 
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I envision approaching Datiack III space-station, clicking on the auto docking computer. Over the in-ship tanoy system Strauss' Blue Danube begins to play.

I flick a switch on my ships console and out pops a datachip. A datachip that represents 2 months of hard dangerous work. I get up from my cockpit seat and my game view switches to first person perspective. I walk toward the doorway and exit the cockpit, and find myself in a short corridor of my long range cobra mkIII. To the left is another door leading to crew quarters, to the right another leading to the sub-level cargo hold and access to the inner confines of the ship.

I pop into my crew quarters, open a locker and take out my side-arm (you never know what villainy and scum you'll bump into at Datiack III, an anarchist system on the fringes of Independent space).

Side arm dually fitted and holstered, I head back in to the corridor, at the far end of which is the lower hatch. A quick glance out the starboard side portal tells me we're now inside the station, and gently setting down on pad 3 of a huge open hanger. Other ships are coming and going and robotic lifters are going about their business loading and loading various cargos destined for god knows where.

Finally the Blue Danube is interrupted and my ships computer (sexy female voice and all) tells me the docking sequence is complete. A green light appears above the external hatchway and its safe for me flick the switch that opens the hatch and lowers the stairwell.

Down I go. Out onto a large platform. I take a brisk walk around my ship - checking out those laser burn scars she suffered to the hands of Federation scum in a brief skirmish at Delta Pavonis. I notice my decal needs repainting - I'll sort that later as I've got more pressing matters to attend to.

Making my way to the hanger exit I take another glance around at the myriad of activity going on, then am whisked high above it all on a hover pad - to level 4.

On the high walkways of level 4 I make my way though the multitudes of NPC characters going about their daily business - and the one or two "real" players there.

Finally, standing outside 'New Horizons' - the NPC deep space prospecting corporation that's going to pay me 5,000 credits for the latest exploration data-chip I supply them with.

In I go, and after handing over the datachip to the nice looking NPC standing there - credits duly received - I'm given a special mission option. This is interesting... never had this happen before...

So I'm tasked to travel to the fringes of the Perseus arm, a distance of 20,000 light years, and begin surveying for hyperspace routes into that region of space. Its a 6 month contract and I'll be paid 'handsomely' for any data brought back. Jackpot!

Mission accepted, I make my way to the trade level and begin spending some of my hard earned credits from the previous job on supplies. I visit food suppliers and order protein pills, fruit, veg, and several gallons of Jack Daniels... I visit an arms dealer and restock on fire and forget missiles and beam laser coolant... finally I visit Datiack's deepspace logistics warehouse where I order up a new set of survey probes to be delivered to landing pad 3.

With all the mundane stuff complete I head down to level one via turbo lifts and into a seedy bar. From the NPC barkeep I order a pan-galactic gargalblaster - Zevian muscat flavour! Chilling out for a few moments my wrist communicator eventually pops into life - its my sexy ships computer informing me all supplies have now been delivered and loaded aboard ship, the ship has been refueled and restocked and is ready for departure.

A quick walk around Datiack III's outer foyer I look at all the people milling around - real and NPC - I glance out of the vast spacestation windows at the hive of activity going on around the space station, at the array of ships coming and going. Its one last look at human activity as it'll be the last I see for a while.

Such is the life of a lone long-range explorer.

I make my way back aboard my ship. I check out each room to make sure there's no stowaways aboard - something the wise Mr Braben once warned us about... a quick look in my cargo hold to see everything is safe and secure... and then finally back into the cockpit I slump into my pilot seat - my view reverts back to traditional pilot view - the ships HUD pops up and I plot a course to the distant suns of the Perseus sector.

Launch in 3, 2, 1....

:D

This should be in the Thargoid And Fer De Lance thread
 

Why? Its not a story :) Its a padded out version of Excalibur's post. And its what I'd actually like to see and experience once I've left the confines of a cockpit. Being able to walk around and visit various sections of a spacestation to interact with NPC's is something I've looked forward to since Elite - where we were confined to doing it in our imaginations only.

Some of it may sound boring or mundane and some people would prefer to be able to automatically order stuff from their cockpit seat without ever leaving the ship - but I think something gets lost with that. The immersion factor for me is the ability to do the mundane stuff of actually 'shopping' and the ability to have close up interaction with other characters (real or not). Along the way you get to see stuff you wouldn't normally see - like the view outside of the spacestation window etc.

I really hope this is what FD envision with walking around ships and stations :cool:
 
question:
what would you like to see when walking around space stations and your own ship

answer:

alien-1979%5B2%5D.jpg.opt450x301o0,0s450x301%5B1%5D.jpg


:D

ok may be this is only a provocative answer...

what i would do around my ship is to repair damaged things and i would do some special mining operations near asteroids and may be some ship to ship contact or also a little bit of ''exploration solo in space''.

remember: ''in space nobody can hear you fa...ng by fear..'' so... :D
 
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wow thanks so much for your descriptive tale Erimus! it is everything I hope for as well!

I think when the game comes out I might start writing a series oftales based upon my avatars experience!
 
I think when the game comes out I might start writing a series oftales based upon my avatars experience!

Depending upon how the log topic turns out (DDF current discussion) that may be easier than you think - once done drop them in the fan creations section for us all to enjoy.
 
Say what?! Is everyone on this thread serious? Are we only wanting EVA/FPS for cosmetic reasons? to walk 10 steps down the corridor to visit the mission post, then across the walkway to the trading post to sell up the 10 luxury items and buy up some fertilizer. Then walk back to your ship, stick the fuel nozzle into the fuel tank and fill the old lady up, then back to your cabin to rearrange your potplants?

Can we really not think bigger than this? First off, if I'm not mistaken, planetary landings come before EVA. So by the time we can get out of our ships, we'll have more than just space stations to explore.

But lets stick with space stations, since thats staying to the OP. Space stations are really floating cities, massive metropolises. Perhaps FD will even find a way to procedurally generate them so that every station you visit will be different. Especially considering that not all space stations are made equal. If they do go down this road, they might even consider implementing a living breathing city mechanic, much like what Satellite Reign are hoping to achieve. Maybe, like planetary landings, cities will be fully explorable and you can find hidden gems hidden in the dark alleyways and forgotten regions of the station.

So how about a 'recruitment' mission? A megacorporation is looking to secure a scientist held in a geostationary prison orbital, a 1000 clicks above New Cypria. Its your job to obtain the approach codes and prison blueprints, land in the station and then bribe, sneak, fight, hack your way through the prison until you obtain your target.
Deliver him to a safehouse on Lave Orbital 1, a tiny non descript apartment above a burger joint on one of the less classier lower levels of the station.

Another scenario, a mission requiring you 'retire' the president of an advertising company. You've been tracking his yacht, but his shields are to potent for your tiny 100MW Beams. So you follow him to Arcturus, land, and tail him to his meeting point. There you hire a room in the hotel opposite, grab your sniper rifle, and wait for him to come out. Pray that you don't miss, or else you will become the hunted. Hope that space station is big enough to hide in until you can get to your ship.

Or how about ... you're new on the case, hunting down a big drug lord. But you need clues. Hanging out in the seedy lower levels of a backwater space station, you find a small drug gang, beat them up for some clues about their supplier. You then find the supplier, maybe you try and infiltrate them silently, maybe you go in guns blazing. One of the scenarios it turns out the big guy was there, but he escapes in his Fer de Lance. Rushing back to your Cobra, you give chase across 2 star systems and finally nail him among the rings of the gas giant in Zaonce.

etc, etc. The possibilities are endless. WIth EVA, the sandbox world of Elite just gets bigger and bigger. But in my mind, EVA should be exciting and adventure driven, even if its just to explore. But to just visit fashion boutiques and try on different clothes, or take a quick walk around a 3 shop concourse thats the same in every station feels like its selling the EVA concept a bit short, IMHO. And will also get boring really quickly.
 
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etc, etc. The possibilities are endless. WIth EVA, the sandbox world of Elite just gets bigger and bigger. But in my mind, EVA should be exciting and adventure driven, even if its just to explore. But to just visit fashion boutiques and try on different clothes, or take a quick walk around a 3 shop concourse thats the same in every station feels like its selling the EVA concept a bit short, IMHO. And will also get boring really quickly.

Indeed. I'm hoping for something exciting, should it come to pass... Assassination missions would be rather cool. Find a contact who can sneak you a weapon, find out where your target is going to be, try and get to them without being spotted. Slash, burble, urrrrghhhh..... 1000 credits have been delivered to your account, Commander. You have done well. We may be wanting to avail ourselves of your services again. CLICK.

However, I'll wait until we see the proposals start coming through before getting too carried away.
 
A firemans pole to get down to your living quarters.
A trampoline to get back up.

And a large wardrobe for my stretchy pants..... its for fun....
 
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