So I've played a few hundred hours maybe, and just started getting into engineering. I've been binging on YouTube videos from lots of good content creators, and have come to believe that engineering involved making 'random rolls', and assumed that this would be translate to somewhat randomized stats in the modifications, and I was expecting something like Warframe's random riven rolling. However, when I made my way to Felicity Farseer and 'rolled' a bunch of extended range FSD drives, I found that the results and numbers were all fixed in the end. No RNG.
What is the 'rolling' people talk about? Where's the randomness? Is the 'roll' simply how close to finishing a level you get when you spend materials with each click? Is the random just the aspect of how many times you need to 'generate' before you fill up that circular bar and complete one mod level? Fully engineered stuff ends up with the same values, right?
What is the 'rolling' people talk about? Where's the randomness? Is the 'roll' simply how close to finishing a level you get when you spend materials with each click? Is the random just the aspect of how many times you need to 'generate' before you fill up that circular bar and complete one mod level? Fully engineered stuff ends up with the same values, right?