General / Off-Topic What's an example of the best RCTW coaster on YouTube?

I'm guessing this will attract some mockery! But it's also a totally serious question.

I'm looking for the flat out, best overall RCTW coaster on youtube. Can be any type, built by any of their 3 remaining players.

Once the best is selected, my idea is to re-create it in PC and see if the the PC editor (even with it's faults), is truly better.
 
I'm guessing this will attract some mockery! But it's also a totally serious question.

I'm looking for the flat out, best overall RCTW coaster on youtube. Can be any type, built by any of their 3 remaining players.

Once the best is selected, my idea is to re-create it in PC and see if the the PC editor (even with it's faults), is truly better.

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Even if they "looked" good, aren't their stats still messed up and broken?
 
I would really like this question answered also. Keep hearing great things about the "far superior" coaster editor without actually seeing much to back it up.
 
I would really like this question answered also. Keep hearing great things about the "far superior" coaster editor without actually seeing much to back it up.

Exactly! The one Stig submitted of Raptor looks ok, but the res is so low it's hardly a good benchmark. And it's pretty choppy through a couple of the inversions. But it's not all about re-creating real tracks (although it's a good test), it's also about general realism, with the coaster interacting with scenery and the landscape for example. Or having the station looking like a real life station.

In RCTW you can import anything you can model, so where are all the amazing coasters we should be seeing!?

Best I saw was another by stig here: https://www.youtube.com/watch?v=RiU-hRTUC-4 but again video is so low res and low FPS it's pointless being very critical of it or using it for any kind of comparison.
 
Exactly! The one Stig submitted of Raptor looks ok, but the res is so low it's hardly a good benchmark. And it's pretty choppy through a couple of the inversions. But it's not all about re-creating real tracks (although it's a good test), it's also about general realism, with the coaster interacting with scenery and the landscape for example. Or having the station looking like a real life station.

In RCTW you can import anything you can model, so where are all the amazing coasters we should be seeing!?

Best I saw was another by stig here: https://www.youtube.com/watch?v=RiU-hRTUC-4 but again video is so low res and low FPS it's pointless being very critical of it or using it for any kind of comparison.

Those videos are not bad, and, on a technical level it may well showcase better or more authentic inversions. But who cares when the experience is sooooo bland.

Compare that to more or less ANY coaster I've seen built PC and the differences are night and day.

The zealots of RCTW have built up their coaster editor to biblical proportions simply because they haven't got anything else at all to gloat about. It doesn't matter a bit to them that the sum of its parts is nowhere near the experience of a PC coaster because... Hey.... The inversions!...

An incredibly stupid and illogical way to form your opinions but a trait that pops up time and time again.
 
Those videos are not bad, and, on a technical level it may well showcase better or more authentic inversions. But who cares when the experience is sooooo bland.

Compare that to more or less ANY coaster I've seen built PC and the differences are night and day.

The zealots of RCTW have built up their coaster editor to biblical proportions simply because they haven't got anything else at all to gloat about. It doesn't matter a bit to them that the sum of its parts is nowhere near the experience of a PC coaster because... Hey.... The inversions!...

An incredibly stupid and illogical way to form your opinions but a trait that pops up time and time again.

I think that's the case. They are clinging onto the coaster editor because PC's was pretty weak when it was first available (although honestly with the last patch, I can make inversions as smooth as any i've seen in RCTW). But before that, before the PC coasters were even seen, they clung to UGC - which really hasn't been a game changer (if it was, we would be seeing wildly different and beautiful dark rides like we see from PC).

And now they're leaning more towards the fact that PC has no simulation yet... Which is crazy as they must know that when it does come, it's not going to be hard to beat RCTW's limp effort!

But whilst I understand all these things - I still don't see why there aren't more decent coasters coming from RCTW. It does have a decent editor if you ignore the UI and the cam issues. There should be more by now. Especially more themed or dark coasters. I don't see what's holding them all back!?
 
Just pm'd Stig to see if he wants to come and discuss this, maybe identify a few better vids he's seen. Would be good to get an RCTW players view as the current lack of quality coasters from that game genuinely is confusing. I very publicly don't like the game itself, and I hate the morality of Atari - But I'm very happy to admit the coaster editor is decent enough overall.
 
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As long as i can't do stuff like that in RCTW i'm not interested:

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Sorry, the first Picture is kinda dark :( It's the Darkride i'm currently working on. Inside a Mountain [squeeeeee]
 
Lack of people playing = lack of good videos. Maybe their contest will help show off some good community content. Probably not.

RCTW is circling the drain and this is one of its fans,

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*don't worry the spider lived, Frontier reached out and gave it a hand. [noob]
 
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