With all the threads about different items that work/don't work/clearly broken, I was keen to get it compiled into a straight list. As far as I can see we have:
If we could keep this succinct and emotionless and not turn it into a flame war that ends up being locked that would be great.
If there's anything I've missed or anything that needs clarifying then please let me know and I'll update the list. I'd like to keep this to what we know at the moment, not what we'd like to see or were promised.
- Reputations: missions not increasing reputation by noticeable value or having the incorrect detrimental affect
- GalNet: no reflection on current state of system or providing incorrect/misleading information on missions
- Weapons: difficult to discern differences between DPS/damage rates, bizarre pricing structure, ineffectual top level weapons, turrets ineffective.
- Shields: unclear shield value or protective value shield provides
- Markets: arbitrary market and pricing structure, "boom and bust" has little effect on economy
- Fines: bizarre fines structure, death penalty for pad loitering v 400c fine for murder, small fine for accidental security force hit resulting in immediate engagement of multiple security forces to kill protagonist, huge fines for illegal items sold in stations
- Criminality: little or no repercussions for criminal behaviour, police disinterested, slate cleared easily
- Ruling Factions: strange rules and laws within systems/stations/police resulting in fines and wanted status
- Docking: NPC's blocking station access/egress
- Interdictions: random interdictions with no purpose or demanding cargo when there isn't any or police who don't scan and just leave, Escape Vector jumps some Times in Miliseconds from Front to Rear, Left and Right. Or Shuttering like a 3D Screen that is to much 3D
- Comms: next to useless comms system
- USS: pointless encounters, forcing kill mission changes without option to decline new mission branch and wiping kill stats to zero.
- Mining: (anything? I don't mine at the moment)
- Exploration: (need help, I haven't explored)
- Bounty Hunting: Assassination mission with an Orca in an Anarchy system that can not be completed.
If we could keep this succinct and emotionless and not turn it into a flame war that ends up being locked that would be great.
If there's anything I've missed or anything that needs clarifying then please let me know and I'll update the list. I'd like to keep this to what we know at the moment, not what we'd like to see or were promised.
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