I see missions as being like job ads in the 20th century. It's one aspect of the game where RNG makes sense.
Hey, I
like variety. It's good. But that's the thing; it's hard to actually get a range of things to do, let alone a few of the same jobs to appear. Or even any missions really at all. It's not a great experience at present.
Suppose I'm a nuclear astrophysicist, and want a nuclear astrophysicist job.
This is where your argument starts to make less sense. I'm an independent contractor. I take various jobs to do various things for various people. I am quite good at it, but expect to be remunerated for my time. So i'm not a specific role with specific training doing a highly complicated specific job. I'll do a lot of different things, as long as the pay is good.
You need reliable workforce sent to a new job site? Want some hush-hush time-sensitive documents rushed? Need some 'stuff' delivered, no questions asked? I got you, fam. Need me to solve a disagreement, via aggressive negotiation?
Hold my beer.
I am essentially Han Solo. Right down to sometimes shooting first.
Finally, quality and quantity of missions should vary with planetary population size.
Look I am quite open to context and relevancy of missions. Absolutely. But I'll take "working as intended" over just about anything else, at present. I really do. Because the missions system
is important and is genuinely an integral part of the game. It shouldn't be left to rot like this.
I don't care if it's 20 missions, 100 or 10. I don't think the limit made sense, because it's (once again) had massively broken outcomes. No; relevant missions that pay based on what you are doing, and where, and for whom. Make Anarchy the stupidly dangerous place it should be. Massively increase the value of trading and running missions to there. Give it some
relevance and let people darn well play the game. Just one of the
many things that could help make the missions system far more varied, with a range of risks and rewards.
Missions system should be one of the major drawcards of this game, not some busted up cheesed mechanic because of incessant commander meddling.
I say that the mission boards should have a set number of missions that refresh daily. Enough to last awhile but once they run out thats it. You either move to another station or find something else to do. Board hopping is silly, I once watched a guy log in and out at quince for 20 mins. in a suicidewinder. Dont worry I followed him into supercruise, interdicted him and ended him with my two medium railguns mounted on my DBS.
.. awesome. Make sure you are equally proud when a bigger fish sends you to valhalla simple because you happened to be doing something or other in the game.
Make sure you only ever scan 3 stars in any one day, or shoot no more than 5 ships a day. Or only make 10k in a CZ in a day and then leave. Do all these things that you expect commanders running missions to do, elsewhere. No? Didn't think so.