I've been playing this game for almost 10 years now, and I just am not grasping the concept of a GRAVITY WELL in this game, because it certainly is not modeled after the physical properties of our universe. So I flew in to Sinclair Platform, which orbits a decent sized gas-giant. As I approach the planet, I always listen to the engines for the Gravity Well influence and adjust speeds accordingly. I've noticed since the Ascendancy release that that laws of gravitational physics don't work in this game, and the warning system is useless, so why even put it in the game if I can hear it in the engines. It is also worth mentioning that no matter what you do (fly further away from the gravitational influence of the body, slow my engines to dead stop...), the loop of shame is happening way more than it used to. It's a joke! Imagine in MS Flight Sim, if they just decided to randomize lift, or make air disappear. That's similar to how ED works with gravity. It makes no sense, and instead of allowing me to learn how to use it, Frontier decides to make the gravitational effects in this game as unpredictable, and impossible to understand, and whatever algorithm they keep messing about with, is making me a worse pilot the longer I play. I mean this game defies all things reality and calls itself a simulator???? Please, make this make sense! Or give us better tools to fly better, not progressively worse. Like maybe a grav field analyzer, or make the grav well alert go off reasonably well before I simply become a massenger. It's as if the gravity in this game is getting more chaotic, and not improving the mechanics of how to escape or prevent it from being an unrealistic and not even challenging because it is completely unpredictable (gravity is a universal constant, bros!). Why do you put in a gravity well warning, if it doesn't give us time to escape the pull? I can't visualize it, the audio from engines is too late, and the gravity well warning is late as well. So what is the point?