Whats going on with Nanomam?

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https://www.reddit.com/r/EliteHudson/comments/3b9s4e/nanomam_ltd_lost_cause/?sort=new

This is just a minor part of the playerbase confused by the state in Nanomam. If you chat with people ingame or use other ways of out-of-the-game interactions you'll see the same opinions.
Either the BGS is totally broken, or there is another large playerbase taking benefit of bypassing the game via Solo/Group mode and making much effort to keep Nanomam under independent control.

No matter which option it is, both are really gamebreaking.
 
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https://www.reddit.com/r/EliteHudson/comments/3b9s4e/nanomam_ltd_lost_cause/?sort=new

This is just a minor part of the playerbase confused by the state in Nanomam. If you chat with people ingame or use other ways of out-of-the-game interactions you'll see the same opinions.
Either the BGS is totally broken, or there is another large playerbase taking benefit of bypassing the game via Solo/Group mode and making much effort to keep Nanomam under independent control.

No matter which option it is, both are really gamebreaking.

Its the , or lack thereof, completely random results in many systems that aren't linked to player interactions or even go against player interactions. Its just more proof that most changes are made by hand by FD with whatever data they see fit to use.
 
Yes we had a huge effort last week with probably a dozen or so commanders actively working to increase Nanomam LTD's influence up over 70% to start a civil war. Log in the next day and their influence dropped to 40%. That was deflating to say the least. Probably just commanders in private or solo accepting and immediately dropping missions for Nano LTD. It's frustrating and pretty much why I've given up on flipping this system ... there's no transparency to anything in this game it seems like, and outside of shooting things most systems don't seem to work as you'd expect.

Why would Hudson have chosen an Independent system as his HQ to begin with? The whole thing is just ...
 
Yes we had a huge effort last week with probably a dozen or so commanders actively working to increase Nanomam LTD's influence up over 70% to start a civil war. Log in the next day and their influence dropped to 40%. That was deflating to say the least. Probably just commanders in private or solo accepting and immediately dropping missions for Nano LTD. It's frustrating and pretty much why I've given up on flipping this system ... there's no transparency to anything in this game it seems like, and outside of shooting things most systems don't seem to work as you'd expect.

Why would Hudson have chosen an Independent system as his HQ to begin with? The whole thing is just ...


I was one of those commanders. I did nothing for the week except Nanomam LTD missions. All I got was some money and a rank up from Ensign to Lt. In one night I believe we dropped from 60% to 35% and there did not seem to be any reason why. Very frustrating to say the least.

If you are the Federation President shouldn't Sol be your home considering Mars is the seat of the Fed?
 
Not only that Smoon, but why would he choose a system that wasn't Federal, close to a hot border with other powers instead of closer to the opposite side of the power zone, where there is tons of free space for expansion? My guess - Hudson has been set up to fail.
 
looks like is broken :( strange things started happened over a week ago, minor faction influence seem to have been reset to default???. I was keeping my eye on a few systems as I was heading back from exploration trip and planned to cause a bit of trouble when back.
for example wolf 1301 was flipped the day before potential reset, it was taken over by union of wolf 1301 after reset they where under 10%??? even the new system Sukua seems to have lost its new "Mercs of Mikun" faction. Was also watching Leesti and Shinrarta Dezhra, as well as Gilya which I had successfully flipped a few weeks before with the help of a very small group of cmdrs (We flipped the system with no problems, worked exactly as it was supposed to at the time!) faction influence has been all over the place since!
Was planning on flipping Wolf 1301 to a faction which tolerated the sale of narcotics to 'Unlock' Wolf Fesh again, looks like this needs to be put on hold for a while until they fix :(
 
Did a major trade route spring up there?

I find that trade moves influence more than anything. For every good trade run I've put into Slopey's BPC, you can almost count on a Boom or Civil War occurring at one of the endpoints after the T9/Python flood comes in and trades the living hell out of the run and then some.

I just checked on ETTN and Thrudd's and didn't notice anything great, but data is getting stale and data for surrounding systems may out of date. I'll check Slopey's when I get home.
 
I'm in Gilya at the moment, very low traffic 20 odd ships a day, done 10 or so missions last night gilya law party went from 15 to 20%, gilya resistance went from 50 to 8%?? and gilya vision up to 30 from 20% I think.
when I originally flipped the system a few weeks ago 10 missions would have changed influence by 1-2% at most!
 
Avast, me hearties! Don't fall into the trap of powerplay! Your powers are doomed to fail by the "gods" in an effort to make players feel apart of the pre destinded story.

Instead, go back to the minor factions you were supporting pre 1.3 and boycott the powers. For a single Empire, for a united Federation.

that's what I'm trying to do! its the minor factions that are messed up! lol
 
Ah that's heart breaking. I'd probably quit if my minor anarchy faction ever reset and lost control of my home system. That would undoubtedly be the last straw for me.

its very disheartening, however system control has remained the same only faction influence is all over the place, it seems to change randomly every day. So a controlling faction can have a influence of 10% one day then 50% the next then 30% etc!
the thing is can systems still be flipped? is this just a visual bug? I really wanted to back a dictatorship or anarchy faction in wolf 1301 and bring back the rare commodity Wolf Fesh for the good of all Cmdrkind! don't know if its possible at the moment :(
 
its very disheartening, however system control has remained the same only faction influence is all over the place, it seems to change randomly every day. So a controlling faction can have a influence of 10% one day then 50% the next then 30% etc!
the thing is can systems still be flipped? is this just a visual bug? I really wanted to back a dictatorship or anarchy faction in wolf 1301 and bring back the rare commodity Wolf Fesh for the good of all Cmdrkind! don't know if its possible at the moment :(

I've seen similar weird swings in minor faction influence in several Control systems. I suspect the Power is supposed to be pushing the influence of minor factions that fit with it while reducing the influence of those that would naturally oppose it. In practice it just doesn't work and has all the appearance of a broken system.
 
I've seen similar weird swings in minor faction influence in several Control systems. I suspect the Power is supposed to be pushing the influence of minor factions that fit with it while reducing the influence of those that would naturally oppose it. In practice it just doesn't work and has all the appearance of a broken system.

Gilya is not within PP faction borders, wolf 1301 is now in Aisling Duvals territory the swing is even bigger there, dictatorship was at 30% now 80%! as its now over 70% should kick off war tomorrow lol but I expect a massive swing again :(
hope they fix this soon!
 
There are other common sense type of scenarios that when you consider them, it just makes you shake your head.

Going back to Nanomam, not only is it already strange that an Independent system would be chosen for Hudson's HQ (the PRESIDENT OF THE FEDERATION for crying out loud!), but if you look at the local faction status you've got 5 factions - 3 of them are Federal factions that account for something like 80% of the total influence. The dictatorship faction is something like 13% influence, yet it controls the system? Makes no sense. They could really simplify this by making system Allegiance based on the total influence of the combined minor factions, according to their affiliations - then it's a matter of players running the missions for whichever of those aligned factions you want because you're working towards the overall combined influence for your chosen allegiance. Instead we get these weird scenarios where you have to prioritize one Fed aligned faction over another because you need its influence to increase, but at times that can put you at odds with the other Fed faction ... it's mind bending and over complicated and appears to not work.
 
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Sums up my thoughts on this issue...and the BGS ;P :

[video=youtube_share;gEQb2OppEow]https://youtu.be/gEQb2OppEow?t=37[/video]
 
Nanoman is where it's all happening.
I want to take over that system with a group of like minded individuals. Create an empire and have others share the vision.
And have others try to stop me. and fight them. Be rewarded and recognised by my peers.
It's kind of built into my DNa. I blame evolution.
We need a way to influence a system and construct things... Space stations. Hubs... Mega defence weapons...
Elite civilisations
 
Nanoman is where it's all happening.
I want to take over that system with a group of like minded individuals. Create an empire and have others share the vision.
And have others try to stop me. and fight them. Be rewarded and recognised by my peers.
It's kind of built into my DNa. I blame evolution.
We need a way to influence a system and construct things... Space stations. Hubs... Mega defence weapons...
Elite civilisations

I highly doubt you'll get that when the damn system influence doesn't even work right
 
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