What's happened to Robigo?

I discovered something similar - I scoop on-the-run, circling the star, and often the pursuing ships would end up in the sun trying to follow me. I'll have to try your method also. For The Lulz!

I can't claim it as my method by any means - I read about it in one of the many LRS threads that have gone before. One of the peeps with an angry faced avatar IIRC.

Loving the late night sarcasm going on, makes me feel at home ;)
 
Something must be going on... Logged in, got the first missions and then waited... waited... I even tried the Logoffski manoeuvre but to no avail. Waiting for more than an hour and nothing changes ...
Edit: even flying away and redocking does not work.
 
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How close? In the corona? Fuel scoop range? What's "lined up right"? I am avid to try this!

Works best when you are close enough for scoop to be on max, then zero throttle and back to the sun. Works 80% unless they get you as soon as you jump in.
 
What InMemoriamSirocco said, except the bit about the heat sinks - if a scan has started they have line of sight so they're not going to help.

The bit about the heat sinks is result of a test run I did yesterday. On my first smuggling run I did not use heatsinks at all, but didn't get successfully scanned, either. One pair of Federal Eagles interdicted me and started to scan. I had submitted, so my ship was able to steer immediately. I turned towards them, boosted past them and thus escaped their line of sight.

Second run I tried the same tactic, only I had been successfully interdicted, leaving my ship unable to steer for valuable seconds. One second after the scan started, all my missions failed. So it was a bugged scan. Insta-Scan.

On my next shadow delivery run I employed two new tactics:

When entering a system, I approached the star into scooping range and then turned my back towards it, filling up on fuel, scanning the system and waiting for the NPCs to spawn. If cops spawned, they most often tried to get behind me and thus got too close to the star, dropping out of SC. I was then able to continue my journey untroubled.

If interdicted, I shot a heatsink and boosted away. Several times a scan started and I remained in front of the cops while boosting away, but my heat signature dropped to 0 % and my canopy froze. I escaped 10 scans that way. None of them finished. I was fired upon, but my Bi-Weave Shields absorbed it and quickly recharged to full strength after the jump.

To the people who call this an exploit: I agree that re-rolling the RNG by switching modes is metagaming. But these missions are the first iteration of engaging mission gameplay that we have had so far.

And why people share information on a forum? Because that is what forums are for. Before Frontier made it possible for one Anaconda to bust the profits on a single trade route, people were happy to share trade route information freely, because they didn't have to be afraid of their own profits diminishing. Those were the glory days of trading, when making profit was a community event. CGs were introduced by Frontier specifically to bring back what they had broken.

I still don't get why Frontier made it possible for a single 500 ton ship to influence the markets of a whole star system. All they achieved was to punish players for sharing trade data. Which is consistent with the "cut-throat galaxy" they are advertising, of course... but a multiplayer game in which everyone plays AGAINST each other and not together with one another is probably not what they had in mind when they decided to make the new Elite an MMO Space Sim.

Just my opinion on the matter.
 
Doesn't really have to be "max" scooping rate - which is dependent on so many factors as to be pretty irrelevant anyway.
Way I did it last night was to throttle up facing square at the sun until the scoop kicks in, then zero speed and pull up until the sun is on your tail.
Nice sort of vortex icon thingy appears above the sun icon, and splat go the baddies, absolutely hilarious.

IMS, I totally get that heatsinks can be useful in this escapade for all sorts of reasons, about time I got some fitted to my Asp.
 
Probably because the cartel now has dominant power thanks to the trade they've been getting? DK what it was like before as it's my first time there.

Anyway, with the now consumed dinner which limited my 2nd attempt to a stack of three out of the way, the toppest top tip out of all that I'd heard of but hadn't yet tried has to be the bottom towards the sun trick.
Nothing like as scary or hot as I'd imagined it to be, and the scanner even gives you a Galaga like traction beam indicator behind you once you're lined up right.
Biting my nails on the first one - is this really going to work?
Oh yeah, it works a treat! So did the next three. :D
Immensely gratifying to have you pursuers plop into the sun while you sit there and grin. Almost tempted to swear just to make a load more smiley faces.

Take no SD missions(hauling) and sell slaves on the commodities market.

Putting that aside, that s where you realize how broken game mechanics are in this game. And far from finished..

FD should really focused on these issues/exploits/loopholes instead of new content.
 
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Doesn't really have to be "max" scooping rate - which is dependent on so many factors as to be pretty irrelevant anyway.
Way I did it last night was to throttle up facing square at the sun until the scoop kicks in, then zero speed and pull up until the sun is on your tail.
Nice sort of vortex icon thingy appears above the sun icon, and splat go the baddies, absolutely hilarious.

IMS, I totally get that heatsinks can be useful in this escapade for all sorts of reasons, about time I got some fitted to my Asp.




I wonder how the hud and sun look on A VR headset? Can you get a better feel of where the ships are around you?Hmmmm.
 
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