What’s happening when exiting hyperdrive?

What’s actually happening when you autoexit hyperdrive? I lock onto a system and engage hyperdrive. Stars and nebulas swift past me. A few seconds later I’m met with a giant sun in my face.

Question 1: Is this me arriving at the destination or is it a star that happened to be in the way?

Next thing it seems is that I need to find an escape target that often is in the opposite direction of where I want to go.

Question 2: what is this about?

After that, it seems I’m cast out of hyperdrive “for real” and I can now engage Super Cruise instead.

Question 3: I’m assuming I can engage Super Cruise on a locked destination only when I’m actually in the same system, right? So finally I have evidence that I’m in the right system, if nothing else…right?
 
What’s actually happening when you autoexit hyperdrive? I lock onto a system and engage hyperdrive. Stars and nebulas swift past me. A few seconds later I’m met with a giant sun in my face.

Question 1: Is this me arriving at the destination or is it a star that happened to be in the way?

Next thing it seems is that I need to find an escape target that often is in the opposite direction of where I want to go.

Question 2: what is this about?

After that, it seems I’m cast out of hyperdrive “for real” and I can now engage Super Cruise instead.

Question 3: I’m assuming I can engage Super Cruise on a locked destination only when I’m actually in the same system, right? So finally I have evidence that I’m in the right system, if nothing else…right?

Hyperdriving is the means we have to travel between different star systems. You can hyperdrive to any close star that you have targeted AND is inside your jump range.

Supercruising (or more accurately, Frame Shifting) is the means we have to travel vast distances inside the same star system.
 
What’s actually happening when you autoexit hyperdrive? I lock onto a system and engage hyperdrive. Stars and nebulas swift past me. A few seconds later I’m met with a giant sun in my face.

Question 1: Is this me arriving at the destination or is it a star that happened to be in the way?

Next thing it seems is that I need to find an escape target that often is in the opposite direction of where I want to go.

Question 2: what is this about?

After that, it seems I’m cast out of hyperdrive “for real” and I can now engage Super Cruise instead.

Question 3: I’m assuming I can engage Super Cruise on a locked destination only when I’m actually in the same system, right? So finally I have evidence that I’m in the right system, if nothing else…right?

Basically Hyperdrive and Supercruise use the same engine at different power levels.

The hyperdrive will take you to the largest gravity well in the target system, then decrease power into Supercruise mode.

You can then target something in the same system and crusie to it.

I would assume there is some distance calculation that decides the power setting.
 
As has been described above, there are two types of fast travel.
Hyperdrive - system to system
Supercruise - within a system.

Hyperdrive locks onto the largest gravitational signal (excuse my wonky science here) in the system you want to travel to. Thats why you arrive at the sun. its also a fixed point in space, as the planets around it are in a moving orbit.

When you arrive in a system, you drop out of Hyperdrive into Supercruise.

So here is what I do when traveling.

- Hyperdrive when i am out of MassLock range of the station.

- Arrive at new system (automatically drop into Supercruise)

- Immediately turn my ship away from the sun (get too close and you will be horribly masslocked)

- Throttle down a bit, and use navigational panel to target destination space station.

- Orient my ship to be pointing towards the station being careful if I have to fly towards the sun (go round it... wide)

- Throttle up and continue to Supercruise to the station.

- ...

- Profit.


Fly Safe Commander!
 
I may have just missed it, but didn't see anyone describe what the escape vector thing was, so here goes.


The Escape vector shows up when you are getting too close to a body that you need to go around, for instance a star. If your target is on the other side of the star, you can't just go right through it, and you are too close to the star to cruise around it at that distance. The computer then shows you the escape vector to show you where you need to go to gain enough distance to safely cruise away from it.

I hope that made sense.
 
After you've entered hyperspace, make sure you throttle down to 0%. When you emerge the other end, immediately point your ship away from the star.

When you emerge from hyperspace, you'll be in supercruise. If you get too close to the star (which it sounds like you are) then you'll forcibly be dropped back into normal space, and you'll have to find the escape vector to get back into supercruise. If you follow the two simple instructions above you'll be able to remain in supercruise and it'll give you time to plot your course, etc.
 
Many, many thanks for taking the time to explain! Much obliged...

Btw, I've noticed that while in supercruise and nearing the locked target/station, the ship will start to decelerate. Is this a function of the nav and ship system or is it due to something else? I.e. can I trust this will happen all the time when approaching a locked target in supercruise?
 
I must say, when coming out of hyperspace, it seems to bring the player out just a bit too close to the sun. I have to slow immediately and turn 180 away before I can then find and lock onto the next destination.

It's not a major thing, but it seems to me it would be a bit safer if we arrived just a little further from the proximity of the star. I'm hoping it is something that may be adjusted slightly later in the beta.

While on the subject, this is similar to the arrival at the Supercruise destination, as there is often an overshoot, no matter how careful I am to stay in the blue bands.
 
Supercruising (or more accurately, Frame Shifting) is the means we have to travel vast distances inside the same star system.

Since the ED universe is seamless, I bet you could Frame Shift from one system to another (provided you could reach star escape velocity and star orbits are modelled in ED, which they probably aren't).

I think that verifying this might be a long-term project though. And not very exciting. ;)
 
I must say, when coming out of hyperspace, it seems to bring the player out just a bit too close to the sun. I have to slow immediately and turn 180 away before I can then find and lock onto the next destination.

It's not a major thing, but it seems to me it would be a bit safer if we arrived just a little further from the proximity of the star. I'm hoping it is something that may be adjusted slightly later in the beta.

While on the subject, this is similar to the arrival at the Supercruise destination, as there is often an overshoot, no matter how careful I am to stay in the blue bands.

I found that by dropping my throttle to the bottom of the blue band, or even a bit below it, once I hit 100ls in distance I can generally avoid overshoots. Once I've slowed down I usually throttle back up a bit to cover that final 100ls
 
Since the ED universe is seamless, I bet you could Frame Shift from one system to another (provided you could reach star escape velocity and star orbits are modelled in ED, which they probably aren't).

I think that verifying this might be a long-term project though. And not very exciting. ;)

It has been done but it's not implemented properly.
When the ship arrived at the next star the status still said it was in the departure system and the galaxy map showed similar. It all updated with a very small hyperspace jump.
Took a couple of days if I remember correctly.
 
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