What's Star Citizen got that Elite doesn't?

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...well, a lot. But I'm referring to visuals, really. Don't get me wrong, Elite can be eye-wateringly beautiful at times, but there's something about the visuals in Star Citizen that are just more...convincing? They look more realistic. I've looked at similar pictures of Elite and Star Citizen side by side, and although they've got many similarities, I always lean towards the SC pic as the better looking one. Then you've got No Man's Sky, which basically looks like a cartoon. Not my kinda thing at all, but nice in its own right (I'll still buy it for my XBox come July 24th (anything with stars and planets gets my motor running)).

Anybody think that once the big Beyond update in Q4 hits with its new lighting system Elite will look as good as Star Citizen?
 
Are you talking about the design aesthetic rather than visual fidelity? You could certainly argue that the ship design in SC is more industrial/utilitarian.
 
I like some of the visuals in Star Citizen but I also find a lot of it rather clinical, almost bland to look at. The one thing I do like, atleast in principle, is differing layouts for the cockpits which would be nice to have in Elite, or even just something subtler than the cockipit/srv huds we currently have.
 
Until i can play Star Citizen in VR as promised more than 4 years ago, i cannot really compare. Flat screen experience is nothing compared to being actually IN the cockpit and flying a ship in space. Even with the resolution loss, which one gets over quickly. At the moment ED is the best space sim experience that is not pure-combat (although one could argue that combat is the only completely fleshed out mechanic in ED...). So yeah "What's Star Citizen got that Elite doesn't?" apart from being a pre-alpha tech demo that has no physics, massless ships, no gameplay loop ? 2D flat screen graphics are inferior to VR.
 
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