Some people need to be given a board, counters, dice, rules, and super special shiny prizes. Others don't. It's a big diverse world out there, isn't it great.
Oh, I know! My fav game at the moment is an Alpha (7 Days to Die) which is a Sandbox with a big diverse world (essentially unlimited), random gen POI's various mechanics that are updated each build, you know what I'm talking about ... a REAL sandbox game.
The rules in E: D are static, easily predictable and any impact that you
want to have on the universe will be minimal at best. You want an example.. hmmm, get a wing of ships and blockade a station. I mean really blockade it. Destroy anything in or out. What would happen to the prices? Not much as 'virtual' NPC's still trade and they are weighted much higher than Commanders due to persistence (ie when Commanders are offline). You can't stop 'em. Now, lets say you accomplish this for a few days, theoretically at least, in RL the Planet (you know, the thing that the Station is a gateway for product export and import) would 'take steps' meaning a Police / Navy fleet would turn up. Maybe park a Cap ship outside the station for protection, after all, isn't the Navy there for a reason. What would happen in the game? I'm predicting 'Nothing'. The game does not understand that sort of mechanic. Any step would have to involve FD involvement. And
thats where FD lose my respect. I want that sort of mechanic!
To give you an example of how this worked in X3 (a game 10 years old btw) if you started to shoot a station that belonged to the system owning faction then Response craft (either from the station or the sector) would show up to give you a hard time. In later releases and Mods you would end up with Rapid Response Fleets hunting you down. Now if another ship of a faction friendly to you happened to take fire then that crafts race could respond. Boom! A shooting war! Things could get very busy when you take into account enemy raiding parties (Xenon - I'm looking at you in the back there!)
So, you see, the mechanics of the are at most basic and easy to understand but difficult for me personally to engage with as they are so simple. I mean, how hard is it to use a radio and apologise to the Police craft that you shot at them in error? Damned impossible in game! Obviously, if I use my imagination I could say that...um I was too rude to them, flipped them the bird and they took exception, but in reality I know the game doesn't have the mechanism for that. We can voice chat to Wing Commanders in different sectors but can't talk to the cop 500m away. Too much suspension of disbelief. This mechanism was available in X3 as well (canned responses to be sure, but at least they tried). Tie this request for clemency into bounty checks, kill amounts, relative Elite levels, Assasinations, things the game can already track, versus the skill of the police pilot, ship type, weapons, ammo, shield state, distance to reinforcements
before the police decide to open fire and you start to see where an ideal system might work. Given the previous mentioned mechanic you could pick and choose where to hunt as a fringe criminal and be reasonably confident of the police response time and weight. Hang around too long blasting folk and the response just gets worse.
But you're right - those happy with the game seem to like the simple stuff.