Thanks
I see hes very skilled yes, but is great to see how he can use a sidey and im thinking to start small to learn the fly around
Absolutely the best way to start is small...ViperIII, DBS, Courier & Vulture are all viable starter ships...but be careful at the community goals (CGs) because many players have very good G5 engineered full meta ships & are very experienced too. Personally - as a casual player myself - I advocate this 'in at the deep end' method as a fast-track learning curve.
Remember to vid all of your fights & watch them back a few times; also, ask what you could have done better if you get a chance to chat to your more skilled opponents, either in the aftermath or back at the station. Even the gankers are
mostly pretty good guys in this game...
if you forget about the actual gank, that is!
For
general PvP in random, 'non-hotspot' systems, any of those four ships will be in with a good chance of victory (at least a moral victory) against average players...
with engineering ofc as it is ubiquitous, hence essential for PvP now.
Golden rule: 4 pips in sys when under sustained fire (unless you are using SR ofc :O) & as such, it is essential that you appreciate how constant pip management is a very important aspect of combat.
Actually, the
real golden rule is...have fun, use
all PvP as a learning experience & don't take being killed/ganked/griefed or losing your pretend spaceship, too seriously.
[video=youtube;7DUel3tdM9U]https://www.youtube.com/watch?v=7DUel3tdM9U[/video]
NB - I'm having an issue with my pacifiers where they randomly fire when I'm not pulling the trigger - which makes the shots after waiting for reloads difficult to judge too! If anyone knows how to resolve this, I'd appreciate it - the amount of clean ships I hit using these is bordering on hilarious atm...so I've reverted to APAs now[big grin]