What's the best way to build guest facilities on elevated pathways?

Because you cannot place guest facilities directly onto paths, but instead have to attach them to the edges of paths, it looks really weird when trying to put guest facilities next to elevated viewing areas, because the facilities weirdly hang off the edge and are unsupported. It's also hard to get them to attach where you want, as they totally have a mind of their own and snap to anywhere except where I would like them to be! Has anyone managed to build decent-looking raised guest facilities, and if so please would you be able to post a screenshot so I can see how to make it look good? Thank you.
 

WingardiumLevicoaster

Volunteer Moderator
You might get good results with elevated paths using square paths and snapping options.

Also for the floating buildings, use the pXp building system to build a support. Whether that is with walls or with logs.
 
Because you cannot place guest facilities directly onto paths, but instead have to attach them to the edges of paths, it looks really weird when trying to put guest facilities next to elevated viewing areas, because the facilities weirdly hang off the edge and are unsupported. It's also hard to get them to attach where you want, as they totally have a mind of their own and snap to anywhere except where I would like them to be! Has anyone managed to build decent-looking raised guest facilities, and if so please would you be able to post a screenshot so I can see how to make it look good? Thank you.

You can use pillars or building tools, or even the terrain tools to support it. In the full release of the game, I'm going to make a huge indoor zoo, and I've run into this problem while testing and planning. I figured raising the terrain would help make it easier to build exhibits that seem like they're on the second or third floor, and staff/visitor facilities can be supported with objects from the in game store.
 
You might get good results with elevated paths using square paths and snapping options.

Also for the floating buildings, use the pXp building system to build a support. Whether that is with walls or with logs.
You can use pillars or building tools, or even the terrain tools to support it. In the full release of the game, I'm going to make a huge indoor zoo, and I've run into this problem while testing and planning. I figured raising the terrain would help make it easier to build exhibits that seem like they're on the second or third floor, and staff/visitor facilities can be supported with objects from the in game store.
Thank you both very much for your responses. I'll definitely give that a go. I think I'll just stick them on the ground for the time being, as I seem to be spending more time building than actually playing the game! But I think both your ideas are definitely good solutions, for when I do give it a go.
 
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