Okay... possibly a very dumb question, but:
I've watched a lot of ED videos, and I do mean a lot, in preparation for getting into the game, and something strikes me about ship design: the cockpits are generally very large. I don't just mean the spacious command decks of the larger vessels, but even ships like the Cobra Mk III seem to have flight decks which are larger than they need to be; they aren't an efficient use of space!
Big open spaces like those make little enough sense in and of themselves - sure, life support tech and structural engineering must be good enough that nobody is worried about such large spaces, or the burden they place on the life support systems, but they are massively larger than they need to be. Think of all the cargo that could be carried in the unused space on the average Imperial Cutter's flight deck, for instance, and compare it to the three-person (captain, first officer, flight engineer) flight decks of contemporary airliners. And one of those big, blocky cargo haulers... you could probably fit a small Lancashire two-up, two-down terraced house under that cockpit glass!
Yes, I get that it's fiction, and not necessarily "crunchy" hard sf, and that there's probably some artistic licence in there... but seriously, what gives?
(I admit, I'm not well up on games tech, and half expecting someone to say "it's to do with the POV camera, it wouldn't work in a smaller cockpit"...)
I've watched a lot of ED videos, and I do mean a lot, in preparation for getting into the game, and something strikes me about ship design: the cockpits are generally very large. I don't just mean the spacious command decks of the larger vessels, but even ships like the Cobra Mk III seem to have flight decks which are larger than they need to be; they aren't an efficient use of space!
Big open spaces like those make little enough sense in and of themselves - sure, life support tech and structural engineering must be good enough that nobody is worried about such large spaces, or the burden they place on the life support systems, but they are massively larger than they need to be. Think of all the cargo that could be carried in the unused space on the average Imperial Cutter's flight deck, for instance, and compare it to the three-person (captain, first officer, flight engineer) flight decks of contemporary airliners. And one of those big, blocky cargo haulers... you could probably fit a small Lancashire two-up, two-down terraced house under that cockpit glass!
Yes, I get that it's fiction, and not necessarily "crunchy" hard sf, and that there's probably some artistic licence in there... but seriously, what gives?
(I admit, I'm not well up on games tech, and half expecting someone to say "it's to do with the POV camera, it wouldn't work in a smaller cockpit"...)