While Orodruin is correct and you can always get off the planet, I think it's fair to also add that the fact that you can
theoretically get off the ground doesn't mean you always will.

With really large planets and really weak thrusters, there are tricks you have to perform to escape safely.
For example - while the ventral thrusters have always enough power to keep you from falling, when you are not level or you introduced a downward motion they don't always have enough power to stop your descent. That's why when approaching a high-g planet with weak thrusters it's recommended to NOT use thrusters in
any direction and instead just hover and use slight pitch to kind of "glide" down slowly. And similarly when you're taking off it's best to do that in forward motion at a small upward angle and fly like that to at least several km of altitude, because the moment you point your nose up, you're going to fall back down and because you're in an ill-equipped ship, which probably means you don't have a stellar PD either, boost can't save you. If you fly high enough, you don't have to point at an escape vector but can engage supercruise at your current angle.
In any case, as a good rule of thumb for landing on high-g planets, you shouldn't have thrusters weaker than D-rated and no smaller that one class below recommended. That way you can be at least
somewhat comfortable during planetary operations.