What's the difference between Hyperspace, Fold space (Dune) and Warp drive travel?

What's the difference between these types of space travel tech? Such as the speed, required energy or resources. Could someone create a portal with fold space, step through it and instantly be in another location? Does it always require a ship to travel through it? Can you send messages through that to another location? Which one is the best?

Does it always require the user to know the destination beforehand? Can you travel to a random place without pre-knowing it exists?
 
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Well, both are "hyperscience" in that they have little or no basis in our current understanding of "real-world" science. How thorough and non-contradictory either of them are explained or explainable depends largely on the skill of the authors who invented them and/or the fanaticism of the fanbase. But here is my understanding on how the two technologies work.

The Dune universe's "fold space drive" relies on transdimensional folding of the universe, akin to folding a piece of paper in the third dimension to bring two widely separated points on the piece of paper close together. Then a "hole" must be punched through the higher dimension, to allow fast travel between the two points. This is, incidentally, more or less identical to how the modern concept of "wormholes" is visualised, so in modern-science-speak, the Foldspace Drive opens a temporary wormhole between two distant points in the universe.

It's generally agreed that opening wormholes requires a great deal of energy - negative energy, to be more precise. In the Dune universe, however, the energy levels required can be significantly reduced if one is able to ascertain exactly when the different energy levels between the various parts of the universe are at their lowest levels - in the piece of paper analogy, the piece of paper is flapping about like a blanket in a washing machine, twisting and tangling randomly, and you need to be psychic to see far enough into the future to know when those two points are going to be coming closest together. This is why, in the Dune universe, the psychoactive drug melange or "spice" is crucially important to interstellar navigation.

Navigators usually know exactly where they want to go when they go about opening up their wormholes. But they could just as easily use the consciousness-expanding properties of melange to be able to work out a random location in the universe that is at a low-energy point right now, and thus make an emergency jump to a random point in the universe. But you still need to choose a destination before making the jump.

Now compare this with Warp Drive. There are several different possible explanations of something which could be called a "warp drive", but the one used by Star Trek is this:

The warp drive uses a vast amount of energy - from a dilithium-focussed antimatter reactor on Federation starships, from a singularity drive on Romulan ships - to create a "warp bubble" around the ship. This bubble disconnects everything inside it - the ship - from the rest of the universe outside the bubble. This bubble is then capable of pushing the 3-d matrix of the universe out of the way and squeezing through it. In effect, the stuff inside the warp bubble ceases to be a "real object" in the universe and becomes a "virtual object". And virtual objects are not bound by the Einsteinian limitations of the 3-d universe. A shadow, or the red dot from a laser pointer, are similarly virtual objects and they likewise can travel faster than light, since they carry no information. The exact mechanism by which a ship inside a warp bubble can control it's relative speed and direction is never thoroughly explained, but apparently the shape of the warp bubble can cause the universe to squeeze and push the bubble in a certain direction - just like a slippery piece of hard candy will jet off in a certain direction when you squeeze it hard between two or three fingers, and you can control the speed and direction the candy travels by controlling exactly where, when and how you squeeze the candy.

You need energy to keep the warp bubble up, To come out of warp, simply switch off the power and the warp bubble collapses, dropping you back in the real universe again.

Another good-but-not-perfect analogy to how warp bubble travel works is underwater weapons. Regular bullets travelling underwater are forced to move very slowly, because the water surrounding the bullet causes a lot of friction. To make the bullet break the "friction barrier" and travel much faster through the water, a small cone-on-a-stick is attached to the nose of the bullet. The cone pushes the water out of the way, creating a bubble of low-vacuum air. The bullet following behind the cone is now travelling through the bubble of air created by the cone, instead of through water, and is capable of travelling much faster.

A ship in warp is capable of adjusting speed and course at will; its destination does not need to be preset before making the jump.
 
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Thanks for the explanation. I have a few more questions.
  1. What type of FTL space travel is most plausible in your opinion?
  2. Is there a lore explanation for why we cannot travel to other galaxies in Elite?
  3. Is it more difficult to travel to another galactic cluster?
  4. How does a ship that goes 1000 km/miles per second suddenly stop?
  5. How does a planet or station stop an incoming projectile? Some aliens could shoot a projectile from afar, it gains speed until it hits a planet or station. Such an impact would have catastrophic consequences like a big asteroid.
  6. Are projectile weapons better than lasers? Because lasers cost much energy.
 
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What type of FTL space travel is most plausible in your opinion?

It's difficult to say. They all use "magic", by the definition of Arthur C. Clark as "sufficiently advanced science that is indistinguishable from magic". The wormhole-punching thing requires either the ability to fold the entire universe then create a negative-energy hole connecting two pices of the universe together; that's an awful lot of "it just is" hypothesizing. "Warp drives" require the ability to create an entire bubble mini-universe and the capacity to split it off from out universe and rejoin it again, on command.

I think "hyperspace" or "transdimensional travel" is your best bet. Mathematically, those compressed higher dimensions exist. How to use it is the biggest hurdle. I mean, we can;t even draw a circle on a piece of paper, turn it into a sphere, move the sphhere around the place in our three-d universe, then put the sphere back on the paper and turn it back into a circle again. That's what "hyperspace" is like, only in three dimensions rather than two.

Is there a lore explanation for why we cannot travel to other galaxies in Elite?

They're really far away,with no stars or anything else to use as a waypoint or stopover enroute. The FSD, and the older hyperdirve, both seem to have a limitation on how far you can jump before you hit some kind of "energy singularity": the amount of energy required for a jump approaches infinity as you get closer and closer to that maximum theoretical jump range. You can't just plot a jump destination 2 million LY away and press "GO".

Is it more difficult to travel to another galactic cluster?

Not quite sure what you mean there. Other galactic clusters are a heck of a lot further away still than the other galaxies that are in our own Local Group cluster. But impossible^2 is still impossible.

How does a ship that goes 1000 km/miles per second suddenly stop?

Magic space brakes. 😅

The earlier FE2/FFE games had ships that could maintain acceleerations (and braking thrust) measured in dozens of G, for weeks on end. The lore explanbation back then for how the human spaceship pilots didn't turn themselves into space-jelly every time they fired their main engines was that they were not sitting in chairs, but embedded in a bath of acceleration-absorbing gel. The pilot's brains were either genetically modified (if you were Imperial) or cybernetically enhanced (if you were Federal) to withstand the constant high-G accelerations.

In ED, all that goes out the window as we are clearly sitting there in chairs, held in place by what appears to be nothing more than super-velcro and magnets. I can only assume that the genetic modifications and/or cybernetic enhancements have gotten much better in the past 50 years.

How does a planet or station stop an incoming projectile? Some aliens could shoot a projectile from afar, it gains speed until it hits a planet or station. Such an impact would have catastrophic consequences like a big asteroid.

It's not an issue that seems to come up in ED. Small-arms munitions such as those we use on our ships - the missiles, bullets and cannon shells - seem to have tiny built-in self-destruct mechanisms in place, to render them harmless once they fly a few km out of the main combat arena. This is presumably a safety measure, to prevent a decades-old missile from slamming into a space station millions of km from where it was launched.

The issue of using kinetic energy weapons (big flying rocks) as planet-sterilizing weapons of mass destruction has never seemed to have arisen. I know of no lore concerning any such attempts. Even WWIII, the mid-21st century horror that nearly destroyed Earth and humanity, never used such weapons. Nor did the desperate struggle between the Federation and the nascent Empire seem to have used such tactics. Not even the Thargoids at their most genocidal have used this. It is a curious omission. All I cna offer is that, after WWIII, mankind realised that using planet-killing weapons really weren't in anybody's interests.

Are projectile weapons better than lasers? Because lasers cost much energy.

If we're talking weapon theory, rather than their actual in-game implementation in ED:

Projectile weapons have the advantage, and the curse, of being "fire and forget" weapons. All the energy expenditure is utlilized at projectile launch, after which no further energy input is required. Low energy, but the disadvantage is that they're relatively easy to avoid. Under certain circumstances, you can even see the projectile coming towards you and react swiftly enough to actually dodge the bullets, Matrix-style. And if the shooter realises they're going to miss, it's too late - they can't alter the course of the bullet once it's fired.

Lasers require much more energy to cause damage, but the beam is speed-of-light fast; it can't be seen and dodged. The shooter, if they realise they are missing, can nudge their weapon a bit to get it back on target and resume damage infliction.
 
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