Just trying to understand what I want from an explorer ship.
This. You can make an Anaconda go over 84LY, but it won’t be good for anything else.Some are not reachable at all. So basically 'as much as you can get and still be happy with the ship'. I wouldn't stress, you'll change your mind many times before finding your favourite ship(s)![]()
Just trying to understand what I want from an explorer ship.
I use a Anaconda with 70.02 ly range. It has everything on it I need and can reach almost any star I want to reach. With the introduction of FC's, I will be able to reach the others that my Conda cannot. I think that a ship with 40 ly's + should be OK for almost any trip you wish to take.
The OP never said wether they had access to cash and engineers or not to build any ship, they just asked about (what I presume) was a minimal jump range of a ship to reach most stars and I answered with what I use.I never explored with a ship better than 33-36 ly jumprange, in fact most of my travels I did with 23-26. The OP might not have access to cash and engineers to build an Anaconda.
The best explorer is the ship one enjoys to fly, it can be basically any ship.
I'm assuming that I do eventually have access to engineers (I don't even have the DLC yet). I just want to know what to work toward over time.The OP never said wether they had access to cash and engineers or not to build any ship, they just asked about (what I presume) was a minimal jump range of a ship to reach most stars and I answered with what I use.
The OP never said wether they had access to cash and engineers or not to build any ship, they just asked about (what I presume) was a minimal jump range of a ship to reach most stars and I answered with what I use.
That is very much in the how long is a piece of string category of question.Just trying to understand what I want from an explorer ship.
Well you could get there now but would have to wait a month or so for fleet carriers to arrive in game and then rescue you.You can visit the Anaconda Graveyard and get back alive now, it's a 220ly neutron boosted jump, before FC's there was no way back, so 220 ly.
Sorry, not thinking about it being a newcomers sub forum, I picked up the OP from the new posts tag at the top. It's all good o7.He never said, but this is still the newcomers subforum.
You can reach Beagle Point with a low-20s jumprange - that is more than enough for someone new to exploring.
Just because you can do something, doesn't mean you shouldSomebody (I can't remember who at this moment) apparently got to beagle point in an unengineered sidewinder. Can't remember the details, but it's what I heard.
Just trying to understand what I want from an explorer ship.
As far as I am aware the longest jump range that is needed to reach one of the most distant stars which is Ishum's Reach is ~83Ly, and so it is only possible to reach it using FSD Synthesis. If you wanted to reach that system you would need a ship with a jump range of 41.5Ly. (though I have just seen your additional answer about not having Horizons, so that is a long term goal)
I still think the Asp Explorer is the best Exploration ship for manoeuvrability and visibility. I spent the first 3 years of the game in my 32Ly Asp, and took it all the way around the galaxy even to Beagle Point before I decided to actually get around to engineering it.
Highest grade should be a 100% boost. The 3 variations are 25%, 50% and 100%My Phantom does 66.6lys so, if I FSD boost using the highest grade mats that, according the synth panel, add a 50% boost, shouldn't that give me a ~100ly jump?
I've never used a jump boost so I'm probablt way off![]()