What's the latest wisdom on expansion origin system?

Accidentally triggered an expansion and got certain parties pretty mad. Long story short, now it got to be managed. If we could shift the source system for the expansion, this might be easier, but I got told it's locked to the system where it started pending from. Then a different person told me that's not always the case. I read some old threads about it on this forum, but there doesn't seem to be strong consensus. Has the picture become any clearer on this since then?

Is it possible to change the origin system of an expansion by getting it higher elsewhere once it has already started pending? Yes? No? Still uncertain?
 
Accidentally triggered an expansion and got certain parties pretty mad. Long story short, now it got to be managed. If we could shift the source system for the expansion, this might be easier, but I got told it's locked to the system where it started pending from. Then a different person told me that's not always the case. I read some old threads about it on this forum, but there doesn't seem to be strong consensus. Has the picture become any clearer on this since then?

Is it possible to change the origin system of an expansion by getting it higher elsewhere once it has already started pending? Yes? No? Still uncertain?
It's still the system it started pending from, and still no way to change it[1].

It was meant to change to "happiest system" but never did.

[1]Of course, if you do stuff like retreat a faction from a closer, "full" system then that will "change" where the faction would have originally gone, but that's an indirect change; Expansion mechanics are still just picking the target system according to the same old rules at the time of expansion.
 
'Tis as I feared then. Thank you for clearing it up. Our problem that the area is chocked by all sorts of PMFs already and the acceptable targets are but a handful. To make it worse, there also third party expanding before us and that encompasses most of these targets. Maybe we could manage to time it right, but probably we'll try a retreat on the few "safe" systems and revert to our method of controlling the lowest foreign factions of systems in range if that fails. That's just so much work!
 
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Remember that after 3.3 there's no particular problem with being in a system you don't want - you can't end up locked in conflicts from it.

And the PMF that considers it "owns" that system will probably be quite happy to have a friendly faction taking up the last space so no-one worse can get in.
 
Don't let BGS turn into work. Then it stops being fun!

Worst case scenario is you end up in an already occupied system and then you lose the invasion war on purpose. No harm done.
Yeah, good advice. The problem is that this other faction intended to target a system by causing a retreat, but now our expansion would plop in there if they did. They got pretty mad at us and I'm not the best at handling that sort of drama. Now that I've calmed down I think the best plan is to make a reasonable effort to get a well-timed (because of the third PMF also expanding) retreat in a nearer system, and if that fails then just let it go wherever it may. Just agree to lose the war if it goes somewhere unacceptable.
 
This kind of challenge is best handled by diplomacy. Most squadrons will agree that helping a neighbor is better than hindering them, especially when it comes to expansions into each other's space. It sounds like you have the right idea in terms of plans or prevention. When trying to control your influence, run missions for low influence factions to have more effect and pull yours down.
 
Hey Kissamies, we have done all the same things that you have done and expanded into systems accidentally when others wanted to get in there.... and as people before have said, diplomacy is the best way to deal with this and it is now a core part of your job as part of a faction.
It can be quite fun. We have lots of peace treaties with other groups and we always write them out as roleplay for giggles.
 
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Yes, I have been in contact with these people since before this accident. I wouldn't even be aware there was a problem otherwise. Now I know about it and also how they feel about this turn of events. In much wisdom is much grief. It is the diplomatic side of the BGS that has drawn me into the rabbit hole of this gameplay as much as it has. I'm not that social, but the network of contacts and agreements has been slowly and steadily growing since I first decided to try solving a conflict diplomatically.
 
If you expand in the same region and there is a limited amount of player factions you can synchronize your expansion plans time-wise. When there are lots of factions...
...then BGS is very work like (and labor intensive), but it's still fun.
 
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