What's the limit on Route Planning?

What limits Route Planning? Why can some systems have a route shown, and others not?

Is this a factor of purely jump range, or is it fuel load or cargo or a hard artificial limit of x ly?

Anyone know?

Cheers,
A
 
Limit is about 100 ly, but you also have to wait for the route to be calculated before you can plot a route. This can take maybe half a minute.

To expand on that, I'm referring to the "spiderweb" and it's need to catch up to a system within 100ly of your location. You can select it, but plan route is Red. If you sit there, you will see the spiderweb slowly expanding. Once there is a blue line connected to your selected system (or sometimes just to a system near enough to it) plan route becomes available.
 
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I'd love to know the answer myself. I've been getting a problem today that the route planner only gives the economical route even when quickest is checked.
 
I'd love to know the answer myself. I've been getting a problem today that the route planner only gives the economical route even when quickest is checked.

This is what I was referring to above with the spiderweb catching up. If you wait maybe half a minute, it will connect and the option lights up.
 
It seems a bit hit and miss. Other day I was getting "route unavailable " for a journey of about 60 LY - empty I can jump > 20, so thought that had to be wrong.
Took a couple of jumps in the right general direction and lo and behold it decided I could get there after all.
 
My Cobra has ~19 jump range and I tried to plot a route from Chemaku to Tiethay (I forget how far it was), no joy. I used one of the online tools to plot a route, and that only gave me a route if I put in jump range of 50. That broke it down into 4 hops, so I did each one as an individual route and got there fine.

I guess the route planner is still a bit of a work in progress.
 
It seems a bit hit and miss. Other day I was getting "route unavailable " for a journey of about 60 LY - empty I can jump > 20, so thought that had to be wrong.
Took a couple of jumps in the right general direction and lo and behold it decided I could get there after all.

How long did you wait? 60LY routes should only take around 10-20 seconds to become available; the caveat being this is entirely dependent on your jump range and the volume of stars in your vicinity (as well as whether you select economical or fastest - always use the latter).

It takes time for the planner to plot the spiderweb. FD are aware that we've asked them to change this (ideally, plotting a route should be an option we click that cancels the spider web and then uses logic that plots only the route we desire, which should be relatively easy to code on a basic level).
 
In the navigation section of the map check the "fastest route" box. Seems to make a difference on how far it can make a route.
 
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