Engineers What's the longest FSD range anyone's got on a Python?

I've just got a grade 5 FSD upgrade on my Python.
At grade 4 I was getting 21lyrs max.
I now have 22.29lyrs.
25 and I'd have been happy. 30 and I'd have been ecstatic!
Just wondering if either of those are even feasible targets before I let disappointment creep up on me.
If it's not doable then fine, if I'm being over ambitious for a combat Python then I can accept that. But if it's just a crap roll I'll park the game until the updates for increased material availability comes.
Your thoughts?
 
22 LY over the 15-16 you get out of a regular combat Python sounds like an incredible deal. You sure you're not happy?
 
I was getting 17lyrs on a stock Python. As I've clawed my way up the FSD grades I've sat around 19-20lyrs and for a lot of time and effort for grade 5 to get circa 1lyr from grade 4 seems... meh..
Every time I've upgraded the 'optimised mass' slider has been firmly in the middle.
I just can't shake the feeling I could've got more range on a better roll.
Am I being overly optimistic?
 
Depends on build. I was getting 28+ on empty with my D-Rated 224ton hauler/mission build. After changing to A thrusters (agility trumps range) and A distributor I'm getting 25.82 dry and 19.05 full.

This is the build but everything has engineer upgrades (most grade 5) so coriolis is misleading. It's semi tanky with engineered HRPs, Shields and Shield boosters but still agile enough to flip around and take on most ships. I'm a big fan of overcharged D rated Power plants. That's what I'm using on mine. Much lighter but with overcharge it can still feed everything. It doesn't work on all builds but it did in my case.
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I was getting 17lyrs on a stock Python. As I've clawed my way up the FSD grades I've sat around 19-20lyrs and for a lot of time and effort for grade 5 to get circa 1lyr from grade 4 seems... meh..
Every time I've upgraded the 'optimised mass' slider has been firmly in the middle.
I just can't shake the feeling I could've got more range on a better roll.
Am I being overly optimistic?

you can simply do the math by yourself. average L5 FSD increase is ~29%, simply multiply your jumprange from coriolis with 1.29 for an average value. i managed 41,7% (including the extra mass) on my DBE, and there are very few who manged a 43% overall increase (including the extra mass).

now - the difference between 29% (average) and the best there is (43%) sound massive, but will be something around 1,5 ly on a combat python.

you can push your jumprange by going for lightweight armour, lightweight weapons etc, but all of this will come with drawbacks.
 
Isn't 44% the max boost on L5? I've got 27.5 unladen / 19 @720t on my Trutter with an above average L4 upgrade.
Then, based on 17lyrs stock combat Python the max I could get is around 28.22lyrs? So 25lyrs is achievable. On a good roll with some modification I could potentially push my ship to 30lyrs.
I'd accept 25 without having to nerf my own weapons etc.
It just  wrankles being just that wee bit short of my goal after all that time/effort.
 
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Isn't 44% the max boost on L5? I've got 27.5 unladen / 19 @720t on my Trutter with an above average L4 upgrade.

theoretically yes, but you also have a minimum mass increase of the FSD of 20% - so, on a class 7 FSD/ trutter that will be at least 16 T, probably more. so you'll always end up with a maximum of around 43% jumprange increase.
 
Then, based on 17lyrs stock combat Python the max I could get is around 28.22lyrs? So 25lyrs is achievable. On a good roll with some modification I could potentially push my ship to 30lyrs.
I'd accept 25 without having to nerf my own weapons etc.
It just  wrankles being just that wee bit short of my goal after all that time/effort.

17 * 1,43 = 24,31 --- that is the best you can get.
 
Thanks. I'll try tinkering with some other stuff and see if I can't squeeze a little more out of it.
Failing that I'll see what the best I can do with an FDL is.

i run my python with a class 6 (!) A powerdistributor. saves 60T. and only one class 6A scb. no bulkheads. d-class fsdi and collector. etc. my combat-ready DBE has lightweight large mc, at level 5 thats a large MC of 1,65 T ...
 
Failing that I'll see what the best I can do with an FDL is.

I have a horrid feeling you'll be disappointed. :) When Engineers start removing the limits on ship character classes (FDL, formidable combat ship but not made for long range) into being modded to be be the opposite (great combat ship but modded for good range), the Engineers lose their realism. It also starts to break down the ship structures as players will always want to remove those limits in favour of the best all rounders! Human nature!
 
i run my python with a class 6 (!) A powerdistributor. saves 60T. and only one class 6A scb. no bulkheads. d-class fsdi and collector. etc. my combat-ready DBE has lightweight large mc, at level 5 thats a large MC of 1,65 T ...

It actually doesn't and that's a colossal waste. Power distributor is everything. The difference is 40t. Are you running 5 MCs that you don't struggle for WEP?
 
i run my python with a class 6 (!) A powerdistributor. saves 60T. and only one class 6A scb. no bulkheads. d-class fsdi and collector. etc. my combat-ready DBE has lightweight large mc, at level 5 thats a large MC of 1,65 T ...
I have no bulk heads, but light weight armour mod. I have 6a shields with the heavy duty (G4) mod. An A3 SCB and an A3 FSDI. Will see what happens when I downgrade my A5 collector to a D and will try out your idea of a 6A power distro.
Thanks again! REP!
 
17 * 1,43 = 24,31 --- that is the best you can get.

You can technically get slightly more than that if you are really lucky. There is a secondary modifier that can increase how much fuel you can use per jump. So if you get the max increase to optimal mass and that modifier you can probably go to 25 or 26.
 
I have no bulk heads, but light weight armour mod. I have 6a shields with the heavy duty (G4) mod. An A3 SCB and an A3 FSDI. Will see what happens when I downgrade my A5 collector to a D and will try out your idea of a 6A power distro.
Thanks again! REP!
After nerf of eng and sys regen - that is a worst idea ever. Before it was ok. Now.. Just try. You will see.
 
After nerf of eng and sys regen - that is a worst idea ever. Before it was ok. Now.. Just try. You will see.

7D is a problem now. 6A not so much (for engines, and running large multicanonns and pulse lasers).

what really sucks is the L5 charge enhanced 4D powerdis on my DBE now...
 
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