I have heard that someone went across the galaxy in a well equipped Sidewinder.... I don't really know where that is but I am sure I saw it.
That would be Ranger0.
I have heard that someone went across the galaxy in a well equipped Sidewinder.... I don't really know where that is but I am sure I saw it.
Sorry I am a complete noob explorer so please bear with me, you mention a few names here and I am intrigued to know where they are, namely:
1. Badlands
2. CG
I undersatnd Core: Sag A* I guess, centre of galaxy and Arms: spiral arms I guess of milky way.
Apologies, new![]()
How long did your trip take?
I have heard that someone went across the galaxy in a well equipped Sidewinder.... I don't really know where that is but I am sure I saw it.
Hang in there.About 30 hours of active jumping spread over almost 20 days. Made a few stops for scans, and ran into some technical issues which turned what was initially supposed to be a 4 day binge into a three week crawl.
Then I went on vacation for a bit and rebuilt my entire machine, so I'm still on my way back.
Can you post a screenshot of the view out of the Orca?I've just finished a survey in an Orca. It jumps at about 16LY, and I don't plan on heading out to the Fringe. I'll be heading up the arm before cutting into the Core on my eventual, inevitable Sag A* run, but I certainly won't be in a hurry. I've added an extra fuel tank, so I get more jumps per scooping, and I have had no problems so far.
*ding* FWOOOOOSH
Can you post a screenshot of the view out of the Orca?
That's the biggest issue I have with the Python. It's forward view is excellent, which is great if you like tunnelvision. Since the Orca is glass all around from the outside I wonder if it has the same unrestricted view as the outside suggests.
This would have been one of those few times then, when I said badlands I'd meant 'harder to cross' regions, in this case the 'interarm gaps'.badlands == what Ziggy said, plus sometimes also used to describe vast areas of the galaxy that are populated by a very high percentage of non-scoopable stars. Though I've only heard that usage a few times.
Assuming that the alien artefacts are Thargoid in origin, I thought that the 'module damaging' properties of the artefacts was very reminiscent of the tech used by the Cylons in the BSG reboot. If the new Thargoids arrival is inspired by the surprise attack of the Cylons (as well as Babylon 5's Shadows), then Ziljan is going to be correct - and so he should be given his avatar, he's in a unique position to gain intel so long as he does get 'distracted'!Since the Thargoids are now multi dimensional creatures, and because FD is unlikely to force casual players to travel tens of thousands of killies just to be vaporized by space roaches, I am going to go out on a limb and say that the Thargoids (when they appear) will come to you.
Especially if they are "drawing their plans slowly but surely against us". To me that says that they are not only close by but are actually here among us, hiding, buried just beneath surface. Maybe a planet's surface? Perhaps in a form as insidious as a mysterious virus contracted by alien artifact? Watch galnet more closely (preferably while wearing a tinfoil hat) and many such reveletaions will be made clear to you as well![]()
Based on being told that it's difficult to cross these gaps with less than 20LY range, I've always assumed that these 'short' jumps occur where there is a bottleneck for the routeplotter caused by an extremely sparsely populated region. Basically making the trip between arms with a shorter range ship will result in more and more crooked routes requiring more and more jumps as the route plotter starts to need to use more of these bottlenecks to plot a crossing. Eventually jump range will be insufficient and a crossing will be impossible.
My worry for the OP was that from what had been discussed in the Buckyball thread, for a direct trip to the core at least, the breaking point might be around 16LY range.
This is similar to the problem the rimward explorers have where for example they might have a 36LY range, but need to make 20+ jumps just to reach a star another 40LY out, because that's the only route that exists.