What's the lowest jump range you've done distance with?

Sorry I am a complete noob explorer so please bear with me, you mention a few names here and I am intrigued to know where they are, namely:

1. Badlands
2. CG

I undersatnd Core: Sag A* I guess, centre of galaxy and Arms: spiral arms I guess of milky way.

Apologies, new:)

badlands == what Ziggy said, plus sometimes also used to describe vast areas of the galaxy that are populated by a very high percentage of non-scoopable stars. Though I've only heard that usage a few times.

CG == Community Goal. One made specifically for explorers (Grand Sirius Expedition, iirc) just recently ended.
 
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How long did your trip take?

About 30 hours of active jumping spread over almost 20 days. Made a few stops for scans, and ran into some technical issues which turned what was initially supposed to be a 4 day binge into a three week crawl.

Then I went on vacation for a bit and rebuilt my entire machine, so I'm still on my way back.

I have heard that someone went across the galaxy in a well equipped Sidewinder.... I don't really know where that is but I am sure I saw it.

A well-equipped Sidewinder has a pretty solid jump range, so long trips in them are far from unheard of.

Only ship I can think of that I have heard of anyone take at least as far as the center of the galaxy is the Dropship...though I wouldn't be surprised if someone had.
 
Has anyone ever tried a Vulture to the core? With its miniscule jump range and thimble-sized fuel tank, I would think that would be painful. :(
 
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About 30 hours of active jumping spread over almost 20 days. Made a few stops for scans, and ran into some technical issues which turned what was initially supposed to be a 4 day binge into a three week crawl.

Then I went on vacation for a bit and rebuilt my entire machine, so I'm still on my way back.
Hang in there.
 
I've just finished a survey in an Orca. It jumps at about 16LY, and I don't plan on heading out to the Fringe. I'll be heading up the arm before cutting into the Core on my eventual, inevitable Sag A* run, but I certainly won't be in a hurry. I've added an extra fuel tank, so I get more jumps per scooping, and I have had no problems so far.

*ding* FWOOOOOSH
 
I've just finished a survey in an Orca. It jumps at about 16LY, and I don't plan on heading out to the Fringe. I'll be heading up the arm before cutting into the Core on my eventual, inevitable Sag A* run, but I certainly won't be in a hurry. I've added an extra fuel tank, so I get more jumps per scooping, and I have had no problems so far.

*ding* FWOOOOOSH
Can you post a screenshot of the view out of the Orca?

That's the biggest issue I have with the Python. It's forward view is excellent, which is great if you like tunnelvision. Since the Orca is glass all around from the outside I wonder if it has the same unrestricted view as the outside suggests.
 
Can you post a screenshot of the view out of the Orca?

That's the biggest issue I have with the Python. It's forward view is excellent, which is great if you like tunnelvision. Since the Orca is glass all around from the outside I wonder if it has the same unrestricted view as the outside suggests.

Although I ahven't been asked, I always wanted to collect points for that sexy pirate:

The Orca has a wider view to the sides, while the upwards view is comparable to the big middle-screen you have in the Python. Don't carry hopes for downward-views though. Here are screenshots of the side-views; I'll leave the upward-view to the person asked. Totally pirated those from google.

maxresdefault.jpg


4egU7lR.jpg
 
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Going by the first shot, it seems looking up is all metal. Nice wide side angle view and spacious though.

Even has an en suite!

Hmmm .... interesting :)
 
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badlands == what Ziggy said, plus sometimes also used to describe vast areas of the galaxy that are populated by a very high percentage of non-scoopable stars. Though I've only heard that usage a few times.
This would have been one of those few times then, when I said badlands I'd meant 'harder to cross' regions, in this case the 'interarm gaps'.

When plotting approx 1000LY legs in my 36.5 range Asp I normally get 28-29 jump routes in areas of average density, and always get 27 jump routes for 972LY plots in the densely packed core.

Crossing between arms though (and in my current trip, as I've finally visited NGC 7822) my routes are 30+ jumps and much more crooked. It's noticeable when crossing between arms that some of my intermediate jumps are only twenty-odd LY range, whereas for a normal route they're almost always 35+ except for the last couple of jumps.

Based on being told that it's difficult to cross these gaps with less than 20LY range, I've always assumed that these 'short' jumps occur where there is a bottleneck for the routeplotter caused by an extremely sparsely populated region. Basically making the trip between arms with a shorter range ship will result in more and more crooked routes requiring more and more jumps as the route plotter starts to need to use more of these bottlenecks to plot a crossing. Eventually jump range will be insufficient and a crossing will be impossible.

My worry for the OP was that from what had been discussed in the Buckyball thread, for a direct trip to the core at least, the breaking point might be around 16LY range.

This is similar to the problem the rimward explorers have where for example they might have a 36LY range, but need to make 20+ jumps just to reach a star another 40LY out, because that's the only route that exists.

Since the Thargoids are now multi dimensional creatures, and because FD is unlikely to force casual players to travel tens of thousands of killies just to be vaporized by space roaches, I am going to go out on a limb and say that the Thargoids (when they appear) will come to you.

Especially if they are "drawing their plans slowly but surely against us". To me that says that they are not only close by but are actually here among us, hiding, buried just beneath surface. Maybe a planet's surface? Perhaps in a form as insidious as a mysterious virus contracted by alien artifact? Watch galnet more closely (preferably while wearing a tinfoil hat) and many such reveletaions will be made clear to you as well ;)
Assuming that the alien artefacts are Thargoid in origin, I thought that the 'module damaging' properties of the artefacts was very reminiscent of the tech used by the Cylons in the BSG reboot. If the new Thargoids arrival is inspired by the surprise attack of the Cylons (as well as Babylon 5's Shadows), then Ziljan is going to be correct - and so he should be given his avatar, he's in a unique position to gain intel so long as he does get 'distracted'! :D
 
Based on being told that it's difficult to cross these gaps with less than 20LY range, I've always assumed that these 'short' jumps occur where there is a bottleneck for the routeplotter caused by an extremely sparsely populated region. Basically making the trip between arms with a shorter range ship will result in more and more crooked routes requiring more and more jumps as the route plotter starts to need to use more of these bottlenecks to plot a crossing. Eventually jump range will be insufficient and a crossing will be impossible.

My worry for the OP was that from what had been discussed in the Buckyball thread, for a direct trip to the core at least, the breaking point might be around 16LY range.

This is similar to the problem the rimward explorers have where for example they might have a 36LY range, but need to make 20+ jumps just to reach a star another 40LY out, because that's the only route that exists.

When I was testing out my combat explorer FDL, I found travel just 400ly 'below' Sol to be vastly more problematic than any part of my trip to the core; dozens of jumps for short plots attempting to reach the edge.

Route plotting between the arms was not that bad, even with only a 14.26Ly jump range, and in the ~2300 jumps out, I only had to divert twice to scoop the fuel I needed. Star density while plotting straight line route to the core, at Z+ 200 to 300Ly resulted in about 50% more jumps for a give distance than in the core itself, but was nothing like the edges of the galactic disc.

The "breaking point" is probably closer to 10 or 11Ly than 16. At those limited jump distances the number of jumps between the arms might reach more than double what they are in the core. I haven't tried it though.
 
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