The small version blasts everything away within one-two seconds.
Was the big version added just as a gimmick?
The FE2 manual mentions that large plasma acclerators were used to level cities on planets..:
http://www.lemonamiga.com/?mainurl=http://www.lemonamiga.com/games/docs.php?id=679
"The large version has
been known to be used as a planetary assault weapon, destroying selected
areas of cities from orbit. This has a devastating effect on the local
population, because the terrifying noise of the beam cutting through the
atmosphere can be heard for hundreds of kilometres, and will deafen anyone
unprotected in the vicinity."
was it originaly planned to add this feature (planet bombing) into the game, and that's why there are large plasma acclerators in the game? Otherwise, they are completely useless.
Judging by the FE2 manual, it seems quite a few features were cut in Frontier, as example:
"PULSE LASERS AND BEAM LASERS
One laser (or other gun) can be mounted at the front of your ship and, for
ships with a rear mounting, one at the rear. Some larger ships are fitted
with turret, which can each take a single weapon. There is a wide range to
choose from (see APPENDIX ONE: SHIPYARD EQUIPMENT section on page 69),
though the full range will only be available at the biggest shipyards. It
is rumoured that the military of both sides have developed additional
weapons for their own use, but this is usually denied."
As we know, there are no secret military weapons in the game.
Another example:
"Beware of laser reflections from certain types of surface, especially when
at a glancing angle, Though the beam may have lost much of its energy it
can still cause serious damage. There are also words that the Imperial
Navy are developing reflective armour, which reflects much of a laser's
energy back along the incoming path, though this is strongly denied."
Well, the denialists said the truth, since there are no reflective shields in the game! I know that FFE was developed on a tightly schedule and with pressure from Gametek etc.. but what is the explaination for the cut features that the manual hinted at in Frontier? Was the development of FE2 rocky too?
Was the big version added just as a gimmick?
The FE2 manual mentions that large plasma acclerators were used to level cities on planets..:
http://www.lemonamiga.com/?mainurl=http://www.lemonamiga.com/games/docs.php?id=679
"The large version has
been known to be used as a planetary assault weapon, destroying selected
areas of cities from orbit. This has a devastating effect on the local
population, because the terrifying noise of the beam cutting through the
atmosphere can be heard for hundreds of kilometres, and will deafen anyone
unprotected in the vicinity."
was it originaly planned to add this feature (planet bombing) into the game, and that's why there are large plasma acclerators in the game? Otherwise, they are completely useless.
Judging by the FE2 manual, it seems quite a few features were cut in Frontier, as example:
"PULSE LASERS AND BEAM LASERS
One laser (or other gun) can be mounted at the front of your ship and, for
ships with a rear mounting, one at the rear. Some larger ships are fitted
with turret, which can each take a single weapon. There is a wide range to
choose from (see APPENDIX ONE: SHIPYARD EQUIPMENT section on page 69),
though the full range will only be available at the biggest shipyards. It
is rumoured that the military of both sides have developed additional
weapons for their own use, but this is usually denied."
As we know, there are no secret military weapons in the game.
Another example:
"Beware of laser reflections from certain types of surface, especially when
at a glancing angle, Though the beam may have lost much of its energy it
can still cause serious damage. There are also words that the Imperial
Navy are developing reflective armour, which reflects much of a laser's
energy back along the incoming path, though this is strongly denied."
Well, the denialists said the truth, since there are no reflective shields in the game! I know that FFE was developed on a tightly schedule and with pressure from Gametek etc.. but what is the explaination for the cut features that the manual hinted at in Frontier? Was the development of FE2 rocky too?