Well, I have given it a go but when my backside gets kicked by a sidewinder and I am in a pimped up FAS then you know something is wrong. If FD don't fix this issue then the bounty and combat element is going to die off. I submit to interdiction and the enemy is all over me like a rash before I even get a chance to deploy my hard points. anything bigger than a viper and they ram you instantly killing your shield and causing mass damage, it just isn't fun and I think that is a big problem.
I am no Chuck Yeager but I like to think I can hold my own in a dog fight, but this is just ridiculous. Love the other upgrades in 2.1 though
I don't rate myself as the best pilot, but I have found the new AI has meant a little bit of learning to re-fly. We were coddled, and now... well now we have to actually think and multi-task.
Some tips:
- Experiment with FA Off, or if worried, do a lot of thruster maneuvering. For small ships that you simply cannot get in your sights, trying reverse thrust. As Maverick once said, they'll fly right by...
- Try some different loadouts. You need to deliver a lot of damage very quickly, beams in particular (when off target, you'll get a lot of recharge time)
- A lot pip management is now needed. Going head to head with pretty much anything without 4 pips to shields is a bad idea - fire, maneuver while recharge, fire, repeat.
- For bigger ships - take out weapons! Reduce the shield soak you are experiencing - go for the stuff that will take out your shields while maneuvering - beam/pulse/MC turrets.
- Watch for plasma shots, and thrust out of line as SOON as you suspect. In fact - pretty much be lateral/vertical thrusting constantly - helps to avoid these shield busting shots.
- Take out a ship that is rather throw away - e.g. Cobra and practice...
In short, you will get there, experiment, FLY, manage your ship, and don't poke anything Dangerous or above. Lean back into the game - honestly, it works.