Whats the purpose of rotating landing pads?

As the title says, ive often wondered why the stations and outposts need to rotate when taking off, especially if you dont go to the hangar. I can see it in starports, but really I see it as a time waster and dont understand why its in the game. Even if you enter a hanger, I see no need for the rotation. Doesn't make any sense. Can someone help me to understand this?
 
in a station rotation creates artificial gravity so if you want to walk about the station in the future you will need a rotating station or magnetic boots
 
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Its a total waste of time, as all that tedious animation when you enter the outfitting hangar. Its nice the first couple of times, but after some time its gets repetitive and boring.
 
It's so the fuel liquids are pressed into the right tubes and valves. In zero-g this can be an issue if procedures aren't followed correctly. No need to thank me for this amazing snippet of wisdom - I'm that generous.
 
I use it as time to pull up galaxy map and set my next jump route if I forgot to do it during docking when space trucking....time is money :)

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You guys need to read carefully and try to understand the topic of this thread.

Ok, serious answer...since the pad orientations are default to receive an incoming ship which requires the pilot to have good visual to the pad and maneuvering in minimal space, then it makes perfect sense to rotate the pad giving the pilot clear visual reference to the exit while minimizing the maneuvering needed to execute the leaving of dock.
 
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hmm...in a station it's pretty much a plus that they rotate. at best turning your ship around towards the exit yourself wouldn't be faster. Certainly not with bigger ships. On planets though, i can see how it's not really necessary.

Anyway, it takes seconds, it's a really minor hassle.... i don't see why it's even brought up. To have to go under for outfitting and such is a bit more annoying though i agree, but again hardly a big time sink...

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what they could do is in the menu they could add rotate pad. So if you click launch without rotate pad first, you launch as it is.

or maybe since personally i tend to prefer that they DO rotate the pad, maybe make the pad rotating on launch the default.

Or, well, they could put it in options menu too.
 
On stations it totally make sense, because they want you wandering around for the less time possible, so they WANT to direct you toward the exit.

On outposts and planets instead, it's actually annoying, but it still might be some form of traffic control..
 
For planetary bases, that's easy: It turns your take-off course away from the settlement. Nothing like having a large ship with failed thrusters fall on your settlement when you could have sent it out over the wasteland.

For outposts, that's tricky. But seeing there are what look like pad management offices ahead of you, you could say they need a clear view of your departure, and taking off over their heads would be awkward for them.

Anyway. It just because.
 
Frontier was designing those Pad Modules for Starports where they do make a lot of sense and then reused them for Outposts and Planet Sides. Simple as that.
I also wish for some other docking types in the game, but obviously there are enough other things Frontier could and should do.
 
As the title says, ive often wondered why the stations and outposts need to rotate when taking off, especially if you dont go to the hangar. I can see it in starports, but really I see it as a time waster and dont understand why its in the game. Even if you enter a hanger, I see no need for the rotation. Doesn't make any sense. Can someone help me to understand this?

It does make sense, like this you don't have to turn 180 degrees every time you land or take off, you just head to the exit
 
Why do starports not have a rear exit? Why is the entry a mail slot and not a more efficient circle? What is the point of a massive empty cavity in the middle of the docking area?
 
Its air traffic control. the ship comes and goes along the same line from the pad to help keep from crossing paths with other ships. In theory.
 
Why do starports not have a rear exit? Why is the entry a mail slot and not a more efficient circle? What is the point of a massive empty cavity in the middle of the docking area?

A circle would be a massive headache. What massive empty cavity? The one where all the ships fly?
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edit: I think they should have a rear exit, but to be realistic I also think there should be several hundred landing pads....
 
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As the title says, ive often wondered why the stations and outposts need to rotate when taking off, especially if you dont go to the hangar. I can see it in starports, but really I see it as a time waster and dont understand why its in the game. Even if you enter a hanger, I see no need for the rotation. Doesn't make any sense. Can someone help me to understand this?

To point you towards the exit? Then it rotates 180 degrees so it's facing the correct way towards oncoming pilots?

Idk but that seems kinda logical to me.
 
Why do starports not have a rear exit? Why is the entry a mail slot and not a more efficient circle? What is the point of a massive empty cavity in the middle of the docking area?

The Slot is because this is Elite Dangerous a direct Successor of the first Elite and the Mailslot is maybe even more a signature of the Game as the Cobra Mk. III is.
Why no rear exit? It may be possible at an Coriolis Port, but not at an Ocellus or Orbis Type Starport.
 
Why do starports not have a rear exit? Why is the entry a mail slot and not a more efficient circle? What is the point of a massive empty cavity in the middle of the docking area?
You mean the big, massive area that big spaceships are flying to and from their landing pads? No real reason I guess.
[hotas]
 
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