PvP Whats This Ship Do?

Can I get some expert advise and opinions on this build.
I know there are many experts here so come on in and enlighten a fellow CMDR.
My plans are to transport the ship where needed then harass and possibly even destroy large ships of the human kind or die trying.
 
I think that there's cheaper ships that you could more afford to die in than that one.
If you're intending to act as an harasser to other players, I hope that you're good at landing the first volley with those frags, because after that you're a big flying target.
 

AP Birdman

Banned
I think that there's cheaper ships that you could more afford to die in than that one.
If you're intending to act as an harasser to other players, I hope that you're good at landing the first volley with those frags, because after that you're a big flying target.

What does ship price have anything to do with what the OP is asking?
 
Yeah I'd lose the Clipper entirely, you wont kill anyone with that other than noobs who don't know what they're doing.

An FDL is going to be an issue, but god forbid you come up against something small and fast as they will just doge the entire volley by thrusting laterally.

Frag rounds travel at 665(?)ish MPS meaning that some small ships can straight up outrun your shots, which they will do to great effect.


I get that people like it because it's fast, but the Clipper is not an effective PvP ship. It'll get you out of a fight, but it sure as hell won't win you any.
 
I mean, if you’re just trying to smoke traders and PVE types you’ll probably be fine.

I’m concerned with your jump range of like, .5ly

I like to have 8-10ly for traveling back from detention facilities if things go wrong.
 
[hotas] IMO a Clipper is not the best choice for a pure combat ship as the hardpoint placement is not optimal for fixed weapons. Also (again, IMO) a combat ship should be as A-rated as a CMDR can afford, this includes life-support and sensors, too. Sometimes that extra few minutes of emergency air means the difference between living to fight another day or suffocating within sight of a landing pad. You have no "energy" weapons making it more difficult to take down an opponents shields, no chaff or point defense which would be helpful in a ship that is relatively slow in X/Y/Z.
 
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Thanks for the replies. All of your advise is helpful especially that hull tank build. That build has really got the hamster going. I'm really not concerned about cost I've got a nice money making gig set up. I mean I'm not a billionaire or anything never have been but I can make a hundred mill rather quickly these days.

I really do like the speed of the clipper and that is the factor that got this idea rolling in my head. If things even get close to going hairy I can scoot away from any big ship. Right or?
 
Thanks for the replies. All of your advise is helpful especially that hull tank build. That build has really got the hamster going. I'm really not concerned about cost I've got a nice money making gig set up. I mean I'm not a billionaire or anything never have been but I can make a hundred mill rather quickly these days.

I really do like the speed of the clipper and that is the factor that got this idea rolling in my head. If things even get close to going hairy I can scoot away from any big ship. Right or?

Yes, lots of folks like the Clipper for its ability to escape. Many wings will use that to kite other Commanders and make them easier targets for their wingmates too.

In other words, if a Clipper zooms off in the middle of a wing fight it probably wants you to follow it.
 
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AP Birdman

Banned
[hotas] IMO a Clipper is not the best choice for a pure combat ship as the hardpoint placement is not optimal for fixed weapons. Also (again, IMO) a combat ship should be as A-rated as a CMDR can afford, this includes life-support and sensors, too. Sometimes that extra few minutes of emergency air means the difference between living to fight another day or suffocating within sight of a landing pad. You have no "energy" weapons making it more difficult to take down an opponents shields, no chaff or point defense which would be helpful in a ship that is relatively slow in X/Y/Z.

A rated life support and sensors are heavy, slow your ship down and a waste of money.
Every single ship I have has D rated life support and sensors.
 
Me love my Cutlass, but nevar good fer shootin' Captn's unless in big slowa boats.

Remembar that o'Mamba go fasta, so keep'em away.
 
A rated life support and sensors are heavy, slow your ship down and a waste of money.
Every single ship I have has D rated life support and sensors.

On shield tanks I always run D sensors and Life support. Different grades have their place on hull tanks and some hybrids, though.

Lightweight 5As on an FAS only weigh 5 tons, versus the lightweight 5D at 2 tons. I don't mind an extra three tons for 18 more minutes of oxygen. I've lost my canopy in wing fights before, and been able to see things through. I like to get as much integrity as I can out of sensors, because flying blind kinda sucks.

The top speed of my FAS as it is now is 559m/s with unmodified A sensors. With Ds I hit 560, and BEES will likely put me somewhere around 557-558 m/s. That 3 m/s isn't likely to make or break me.

Of course this is all dependent on the ship and build.
 
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if you're looking to just harass people and expect to get blown up in retaliation do it in something cheap like a sidewinder

This build is the one I fly for making people mad suspicious. Mine launchers and an interdictor is a good "nope" combo. The manifest scanner is fun for scanning passenger ships right outside a port, but right now I've got a wake scanner on it for farming DWEs outside busy ports because again, seeing a hollow triangle zipping around the no-fire-zone and realising it's a sidewinder makes people go mad evasive.
 
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